You will partner closely with design, UX, production, Services, and Foundations teams to implement ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
You will partner closely with design, UX, production, Services, and Foundations teams to implement ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Adjunct Faculty - System Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - System Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - System Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - System Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
UI/UX Designer | Onshore
Dallas, TX · On-site
User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...
UI/UX Designer | Onshore
Dallas, TX · On-site
User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...
UI/UX Designer | Onshore
Dallas, TX · On-site
User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...
UI/UX Designer | Onshore
Dallas, TX · On-site
User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...
Adjunct Faculty - Technical Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Technical Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Level Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Level Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Narrative Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Narrative Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Narrative Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Narrative Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Technical Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Technical Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Level Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Adjunct Faculty - Level Design Instructor (Evergreen)
Redmond, WA · On-site
$5.1K - $8.7K/mo
... games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
... and gaming to inform product decisions. • Research and deploy AI to drive efficiency and ... UI changes. • Expertise in navigating platform product development where internal engineers ...
... and gaming to inform product decisions. • Research and deploy AI to drive efficiency and ... UI changes. • Expertise in navigating platform product development where internal engineers ...
UX Designer, Partners
Los Angeles, CA · On-site
PlayStation Partners helps creators publish games to the highest standards, create digital store ... Involvement in User Research and Usability Tests, using results to iterate design solutions
UX Designer, Partners
Los Angeles, CA · On-site
PlayStation Partners helps creators publish games to the highest standards, create digital store ... Involvement in User Research and Usability Tests, using results to iterate design solutions
... research, personas, design games, etc.) -Ability to evaluate technology alternatives and make ... generate research and user-testing plans and estimates. -Vast experience with usability ...
... research, personas, design games, etc.) -Ability to evaluate technology alternatives and make ... generate research and user-testing plans and estimates. -Vast experience with usability ...
UX Architect
Charlotte, NC · On-site
... research, personas, design games, etc.) -Ability to evaluate technology alternatives and make ... generate research and user-testing plans and estimates. -Vast experience with usability ...
UX Architect
Charlotte, NC · On-site
... research, personas, design games, etc.) -Ability to evaluate technology alternatives and make ... generate research and user-testing plans and estimates. -Vast experience with usability ...
User Research Intern
New York, NY · On-site
$20 - $32/hr
On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... Understand the fundamentals of user research and have a strong attention to detail * Love ...
User Research Intern
New York, NY · On-site
$20 - $32/hr
On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... Understand the fundamentals of user research and have a strong attention to detail * Love ...
Experience conducting product research in the AI, machine learning, gaming, or media space ... About the job At Google, we "Focus on the user and all else will follow." As a User Experience ...
Experience conducting product research in the AI, machine learning, gaming, or media space ... About the job At Google, we "Focus on the user and all else will follow." As a User Experience ...
You'll report to the Senior Director, Games and serve as the UX authority on your projects ... Drive player research, usability testing, and data analysis with cross-functional teams to validate ...
You'll report to the Senior Director, Games and serve as the UX authority on your projects ... Drive player research, usability testing, and data analysis with cross-functional teams to validate ...
You will be accountable to the Assistant Game Director while continuing to drive consistent and ... Research. * Managing UI/UX discipline including defining UI/UX roles, performance expectations ...
Principal UX Researcher
Arlington, VA · On-site
$230K - $320K/yr
But for people with fire in their belly, it's a game-changing, career-defining, soul-lifting move ... We're looking for a Principal UX Researcher, to serve as the most senior researcher on the Product ...
New
Principal UX Researcher
Arlington, VA · On-site
$230K - $320K/yr
But for people with fire in their belly, it's a game-changing, career-defining, soul-lifting move ... We're looking for a Principal UX Researcher, to serve as the most senior researcher on the Product ...
New
Games User Researcher information
See salary details
$30K - $42.2K
4% of jobs
$42.2K - $54.5K
3% of jobs
$54.5K - $66.7K
18% of jobs
$67K is the 25th percentile. Wages below this are outliers.
$66.7K - $78.9K
9% of jobs
$78.9K - $91.1K
8% of jobs
$91.1K - $103.4K
3% of jobs
$103.4K - $115.6K
3% of jobs
The median wage is $120.2K / yr.
$115.6K - $127.8K
4% of jobs
$127.8K - $140K
3% of jobs
$140K - $152.3K
3% of jobs
$157.1K is the 75th percentile. Wages above this are outliers.
$152.3K - $164.5K
41% of jobs
$30K
$113.1K
$164.5K
How much do games user researcher jobs pay per year?
What does a typical day look like for a Games User Researcher?
A typical day for a Games User Researcher might involve designing and conducting playtests, analyzing gameplay data, and preparing detailed reports on player behavior and feedback. You may collaborate closely with game designers, developers, and artists to refine gameplay features based on research insights. Regular tasks include recruiting participants, facilitating user sessions, and presenting findings to stakeholders. The role offers a blend of independent research and teamwork, with opportunities to impact the final design and usability of video games.
What is a Games User Researcher?
A Games User Researcher studies how players interact with video games to improve usability, engagement, and overall experience. They use methods like playtesting, surveys, and data analysis to identify pain points and suggest design improvements. Their work helps developers create more intuitive and enjoyable games by ensuring player needs are met.
What are the key skills and qualifications needed to thrive in the Games User Researcher position, and why are they important?
To thrive as a Games User Researcher, you need a solid background in psychology, human-computer interaction, or a related field, along with experience in user testing and data analysis. Familiarity with research tools such as eye-tracking software, usability testing platforms, and data visualization tools is often expected. Strong communication, collaboration, and problem-solving skills help you translate research findings into actionable recommendations for game development teams. These abilities are crucial for delivering insights that enhance player experience and support the creation of engaging, user-friendly games.

Other
Medical, Dental, Life, Retirement, PTO
Re-posted 29 days ago
Job description
Riot Engineers bring deep technical expertise while embracing cross-disciplinary collaboration to deliver meaningful player experiences. As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features, quests, customization, and long-term engagement systems.
As a Staff Software Engineer on an unpublished R&D product, you will design and deliver robust metagame systems that connect gameplay, player identity, and progression. You will partner closely with design, UX, production, Services, and Foundations teams to implement scalable, maintainable systems that are performant in-engine and resilient across client-service and engine boundaries. You will independently own features from technical design through production readiness, ensuring high-quality execution in a live service environment.
Responsibilities:- Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish.
- Collaborate closely with Services and Foundations teams to integrate Meta systems with core backend and central services capabilities, ensuring scalable architecture and seamless persistence across client-service and engine boundaries.
- Develop clean, extensible C++ systems within Unreal Engine, emphasizing maintainability and performance, and translate UX specifications into functional in-game UI implementations.
- Build and maintain robust Unreal Editor tooling to empower designers and content creators to author and tune Meta systems efficiently.
- Ensure the long-term health and stability of the live service by proactively identifying and addressing technical debt, architectural gaps, and complex issues spanning client, engine, and backend systems.
- Elevate engineering quality across the team through active participation in code reviews and design discussions, and by mentoring junior engineers on best practices for C++ development and large-scale system integration.
- 8+ years of professional software development experience
- Professional experience developing gameplay systems in Unreal Engine using C++
- Experience building or extending Unreal Editor tooling and workflows
- Experience implementing in-game UI systems based on UX or product specifications
- Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design, concurrency)
- Experience collaborating effectively within cross-functional teams including design, UX, and production
- Experience integrating client gameplay systems with backend or platform services
- Experience building progression, social, or player customization systems
- Experience integrating gameplay systems with Player Platform or shared service ecosystems
- Familiarity with Unreal systems such as UMG, MVVM/ViewModels, Data Assets, Online Subsystems, or other foundational engine frameworks
- Experience working on or shipping a live multiplayer or online game
- Experience supporting post-launch feature iteration and live ops updates
- Experience building data-driven systems that empower non-engineering content authors
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006