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Games User Researcher Jobs (NOW HIRING)

Senior UX/UI Design Lead

$173K - $259K/yr

... game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability ...

In this role, the Research Data Analyst is part of the User Research team and partners with Sony Game Analytics to transform player data into insights that inform actionable next steps for game ...

In this role, the Research Data Analyst is part of the User Research team and partners with Sony Game Analytics to transform player data into insights that inform actionable next steps for game ...

User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...

User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...

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Games User Researcher information

See salary details

$30K

$113.1K

$164.5K

How much do games user researcher jobs pay per year?

As of Jun 8, 2026, the average yearly pay for games user researcher in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.

What does a typical day look like for a Games User Researcher?

A typical day for a Games User Researcher might involve designing and conducting playtests, analyzing gameplay data, and preparing detailed reports on player behavior and feedback. You may collaborate closely with game designers, developers, and artists to refine gameplay features based on research insights. Regular tasks include recruiting participants, facilitating user sessions, and presenting findings to stakeholders. The role offers a blend of independent research and teamwork, with opportunities to impact the final design and usability of video games.

What is a Games User Researcher?

A Games User Researcher studies how players interact with video games to improve usability, engagement, and overall experience. They use methods like playtesting, surveys, and data analysis to identify pain points and suggest design improvements. Their work helps developers create more intuitive and enjoyable games by ensuring player needs are met.

What are the key skills and qualifications needed to thrive in the Games User Researcher position, and why are they important?

To thrive as a Games User Researcher, you need a solid background in psychology, human-computer interaction, or a related field, along with experience in user testing and data analysis. Familiarity with research tools such as eye-tracking software, usability testing platforms, and data visualization tools is often expected. Strong communication, collaboration, and problem-solving skills help you translate research findings into actionable recommendations for game development teams. These abilities are crucial for delivering insights that enhance player experience and support the creation of engaging, user-friendly games.

More about Games User Researcher jobs
What cities are hiring for Games User Researcher jobs? Cities with the most Games User Researcher job openings:
What are the most commonly searched types of Games User Researcher jobs? The most popular types of Games User Researcher jobs are:
What states have the most Games User Researcher jobs? States with the most job openings for Games User Researcher jobs include:
Infographic showing various Games User Researcher job openings in the United States as of May 2026, with employment types broken down into 78% Full Time, 20% Part Time, and 2% Temporary. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.

$173K - $259K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 7 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?
As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
• Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director
• Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems
• Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team
• Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates
• Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns
• Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality
• Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture
REQUIRED SKILLS
• Experience leading or directly supporting leadership in an ongoing live service game
• Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation
• Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)
• Expert ability to give constructive feedback, receive feedback, and determine next steps • Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar
• Expert ability to create functional prototypes and accompanying technical documentation
• Strong management, strategy, planning, and team building experience
• Strong understanding of design and user-center principles
• Strong understanding of game development pipelines and technical constraints
• Experience bridging the gap between technical specs and player experiences
• Experience with multiplayer genres and across a variety of platforms (PC, console)
NICE-TO-HAVE SKILLS
• Experience with global gaming markets and the competitive gaming/esports landscape
• Familiarity with development using Unreal Engine
REQUIRED
• Strong portfolio showcasing previous UX/UI design work in games
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$173,000-$259,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.