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Game Jobs in Oregon (NOW HIRING)

Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly ...

OR · On-site

  • Medical

  • Life

  • Retirement

  • PTO

You will work across multiple flagship IPs, partnering with Game Teams, Franchise/Brand, Licensing, Transmedia and other cross-functional groups. Your focus is on orchestrating the bigger picture ...

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and ...

Live Service game animation experience

OR

  • Medical

  • Life

  • Retirement

  • PTO

Deep technical expertise in one or more of: cloud infrastructure at scale, real-time/low-latency media delivery, game development, control planes. Experience owning infrastructure with significant ...

Showing results 41-60

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How much do game jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for game in Oregon is $22.14, according to ZipRecruiter salary data. Most workers in this role earn between $15.00 and $25.14 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game designer, and why are they important?

To thrive as a Game Designer, you need a blend of creativity, strong storytelling, and an understanding of game mechanics, often supported by a degree in game design, computer science, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic design software, along with knowledge of scripting languages, is typically required. Excellent communication, teamwork, and problem-solving skills help you collaborate effectively with artists, programmers, and other stakeholders. These skills ensure that game concepts are both engaging and technically feasible, resulting in successful and enjoyable player experiences.

What is the difference between Game vs Game Designer?

AspectGameGame Designer
Required CredentialsHigh school diploma or equivalent; passion for gamingBachelor's degree in game design, computer science, or related field
Work EnvironmentGame development studios, freelance projects, or indie teamsDesign studios, game development companies, or freelance
Industry UsageRefers broadly to the product or the role of creating gamesSpecific role focused on designing game mechanics, story, and user experience
Common Search/ComparisonGeneral term for creating or playing gamesSpecialized role within game development

While "Game" broadly refers to the product or the act of playing games, a "Game Designer" specifically focuses on creating and designing game mechanics, storylines, and user experiences. Understanding this distinction helps clarify job roles within the gaming industry, whether you're interested in development or gameplay.

What are some common challenges faced by game developers during the production cycle?

Game developers often encounter challenges such as balancing creative vision with technical limitations, meeting tight deadlines, and effectively collaborating within multidisciplinary teams. Managing scope creep and ensuring clear communication between designers, programmers, and artists are also frequent hurdles. Additionally, adapting to evolving technologies and responding to player feedback during development can require flexibility and problem-solving skills.

What are jobs in the video game industry?

The video game industry employs a wide range of creatives, programmers, marketers, testers, and developers in a studio. For example, you might be a concept artist, responsible for drawing characters, items, and locations. A sound developer or composer creates the music and sound effects for the game. Motion capture artists capture the 3D animation of the characters. Coders and programmers translate what the designers create into computer code, while game testers rigorously play through the game and document everything that happens to promote quality assurance.

What is a game developer?

Game developers are professionals who design, create, and produce video games for various platforms such as consoles, computers, and mobile devices. They work as part of a team that may include programmers, artists, designers, writers, and sound engineers to bring interactive gaming experiences to life. Game developers are involved in many aspects of game creation, including coding, game mechanics, graphics, storytelling, and testing. Their goal is to create engaging and enjoyable games that meet the expectations of players and publishers.

What are the most commonly searched types of Game jobs in Oregon?

The most popular types of Game jobs in Oregon are:

What cities in Oregon are hiring for Game jobs?

Cities in Oregon with the most Game job openings:

Infographic showing various Game job openings in Oregon as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, 8% Contract, and 1% Nights. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $46,056 per year, or $22.1 per hour.

Staff Gameplay Designer - Social (Contract)

teamLFG

OR

Full-time

Re-posted 15 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?

We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players

Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization

Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation

Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles

Work with audio, effects, and animation to clearly communicate gameplay affordances to players

REQUIRED SKILLS

Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed

Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Ability to create plans and evaluate them for meeting the experiential needs of the players and markets

Outstanding oral and written communication skills

Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

PREFERRED EXPERIENCE

Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Experience with social/cooperative game design and balancing for an active player base