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Game Vfx Jobs (NOW HIRING)

... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... Gameplay Networking

Five plus years of professional experience administering Flow Production Tracking, ShotGrid, or Shotgun in a games, VFX, or animation production environment, or an equivalent amount of education and ...

New

... shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual ... Gameplay Networking At SIE, we consider several factors when setting each role's base pay range ...

Fortune 500 brand teams, major studios, large agencies, game studios, and VFX houses that want to put Comfy at the center of their production pipeline. These are the accounts where Comfy goes from a ...

$100K - $125K/yr

This is a game producer role, not an agency, creative, art, broadcast, digital, live services, VFX, localization, motion graphics, print, or music producer. Duties / Responsibilities * Own internal ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine * Experience implementing visual effects in an industry standard or proprietary Game Engine ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine * Experience implementing visual effects in an industry standard or proprietary Game Engine ...

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Game Vfx information

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How much do game vfx jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for game vfx in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Game Vfx vs Game Animator?

AspectGame VfxGame Animator
Required SkillsVFX software, particle systems, visual effects creationAnimation software, character rigging, motion design
Work EnvironmentGame studios, VFX teams, real-time enginesGame studios, animation departments, real-time engines
Industry UsageCreating visual effects for gameplay and cutscenesDesigning character and environment animations

Game Vfx and Game Animator roles both operate within the game development industry and often share similar work environments. However, Game Vfx focuses on creating visual effects like explosions, magic, and particle effects, while Game Animators specialize in character and environment animations. Both roles require proficiency in relevant software and contribute to immersive gameplay experiences.

More about Game Vfx jobs
What cities are hiring for Game Vfx jobs? Cities with the most Game Vfx job openings:
What states have the most Game Vfx jobs? States with the most job openings for Game Vfx jobs include:
Infographic showing various Game Vfx job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Expression of Interest - FX Artist

AGBO Films LLC

Los Angeles, CA • On-site

Temporary

Posted 16 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.
This is an Expression of Interest role.
Key Responsibilities:
  • Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
  • Provide technical setup, integration, and troubleshooting of performant FX in real-time.
  • Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
  • Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
  • Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
  • Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
  • Read and write script code to sequence effects.
  • Troubleshoot artistic, technical, and performance issues.
  • Performs other duties as assigned.

Qualifications & Skills:
  • 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
  • Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools.
  • Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
  • The ability to be self-sufficient, reliable, and responsible for large tasks.
  • Have an eye for polish and detail for final production.
  • A strong portfolio demonstrating your artistic and technical capabilities.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.