Qualifications & Skills: * 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. * Working knowledge of 3D rendering ...
Qualifications & Skills: * 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. * Working knowledge of 3D rendering ...
Qualifications & Skills: * 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. * Working knowledge of 3D rendering ...
Qualifications & Skills: * 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. * Working knowledge of 3D rendering ...
... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... Gameplay Networking
... in a games, VFX, simulation, or XR studio context. • Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
... in a games, VFX, simulation, or XR studio context. • Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Senior Technical Artist (Animation, Unity, VFX)
Irvine, CA · On-site
$134K - $161K/yr
... shaders, VFX, prefab/UI creation, and building amazing animations. • Work with timeliness ... S. in a relevant field (or equivalent studio experience) • 5+ years of professional game dev ...
Senior Technical Artist (Animation, Unity, VFX)
Irvine, CA · On-site
$134K - $161K/yr
... shaders, VFX, prefab/UI creation, and building amazing animations. • Work with timeliness ... S. in a relevant field (or equivalent studio experience) • 5+ years of professional game dev ...
Working closely with the Art Director, you will collaborate with designers, artists, code, Materials, VFX and Lighting departments to define and deliver game environments to a world class standard.
Working closely with the Art Director, you will collaborate with designers, artists, code, Materials, VFX and Lighting departments to define and deliver game environments to a world class standard.
Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while ...
Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while ...
Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while ...
Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while ...
... , and VFX * Encourage and generate creative ideas and solutions with the team * Demonstrate ... game development experience with significant technical art/tools ownership * Degree in Art ...
Quick apply
... , and VFX * Encourage and generate creative ideas and solutions with the team * Demonstrate ... game development experience with significant technical art/tools ownership * Degree in Art ...
Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while ...
Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while ...
Recruiting Researcher - Animation & Technology
Los Angeles, CA · On-site
$50/hr
Required Qualifications: · 3+ years of recruiting experience, including technical recruiting experience; experience in animation, gaming, VFX, or creative technology environments preferred. · ...
Recruiting Researcher - Animation & Technology
Los Angeles, CA · On-site
$50/hr
Required Qualifications: · 3+ years of recruiting experience, including technical recruiting experience; experience in animation, gaming, VFX, or creative technology environments preferred. · ...
Five plus years of professional experience administering Flow Production Tracking, ShotGrid, or Shotgun in a games, VFX, or animation production environment, or an equivalent amount of education and ...
New
Five plus years of professional experience administering Flow Production Tracking, ShotGrid, or Shotgun in a games, VFX, or animation production environment, or an equivalent amount of education and ...
New
Senior Game Engineer - Graphics
Cheyenne, WY · On-site +1
$160K - $240K/yr
... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... Gameplay Networking At SIE, we consider several factors when setting each role's base pay range ...
Senior Game Engineer - Graphics
Cheyenne, WY · On-site +1
$160K - $240K/yr
... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... Gameplay Networking At SIE, we consider several factors when setting each role's base pay range ...
Senior Game Engineer - Graphics
$160K - $240K/yr
... shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual ... Gameplay Networking At SIE, we consider several factors when setting each role's base pay range ...
Senior Game Engineer - Graphics
$160K - $240K/yr
... shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual ... Gameplay Networking At SIE, we consider several factors when setting each role's base pay range ...
Enterprise Account Executive
San Francisco, CA · On-site
$250K - $350K/yr
Fortune 500 brand teams, major studios, large agencies, game studios, and VFX houses that want to put Comfy at the center of their production pipeline. These are the accounts where Comfy goes from a ...
Enterprise Account Executive
San Francisco, CA · On-site
$250K - $350K/yr
Fortune 500 brand teams, major studios, large agencies, game studios, and VFX houses that want to put Comfy at the center of their production pipeline. These are the accounts where Comfy goes from a ...
$100K - $125K/yr
This is a game producer role, not an agency, creative, art, broadcast, digital, live services, VFX, localization, motion graphics, print, or music producer. Duties / Responsibilities * Own internal ...
$100K - $125K/yr
This is a game producer role, not an agency, creative, art, broadcast, digital, live services, VFX, localization, motion graphics, print, or music producer. Duties / Responsibilities * Own internal ...
Basic Familiarity with VFX/3D design programs such as After Effects, c4D, Maya, or Blender * Understanding of game development, the full cycles, and processes behind how a game is made * Familiarity ...
Basic Familiarity with VFX/3D design programs such as After Effects, c4D, Maya, or Blender * Understanding of game development, the full cycles, and processes behind how a game is made * Familiarity ...
Technical Artist
Chicago, IL · On-site
$130K - $156K/yr
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine * Experience implementing visual effects in an industry standard or proprietary Game Engine ...
Technical Artist
Chicago, IL · On-site
$130K - $156K/yr
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine * Experience implementing visual effects in an industry standard or proprietary Game Engine ...
Senior Technical Artist (Animation, Unity, VFX)
Irvine, CA · On-site
$120K - $150K/yr
If that resonates, then we need your help bringing joy to others, one game at a time ... Bring art mockups to life inside Unity , including all aspects: particle systems, shaders, VFX ...
Senior Technical Artist (Animation, Unity, VFX)
Irvine, CA · On-site
$120K - $150K/yr
If that resonates, then we need your help bringing joy to others, one game at a time ... Bring art mockups to life inside Unity , including all aspects: particle systems, shaders, VFX ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine * Experience implementing visual effects in an industry standard or proprietary Game Engine ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine * Experience implementing visual effects in an industry standard or proprietary Game Engine ...
Game Vfx information
See salary details
$12.50 - $13.46
2% of jobs
$13.46 - $14.42
4% of jobs
$14.42 - $15.38
6% of jobs
$15.38 - $16.35
7% of jobs
$16.92 is the 25th percentile. Wages below this are outliers.
$16.35 - $17.31
8% of jobs
$17.31 - $18.27
12% of jobs
The median wage is $18.78 / hr.
$18.27 - $19.23
19% of jobs
$20 is the 75th percentile. Wages above this are outliers.
$19.23 - $20.19
20% of jobs
$20.19 - $21.15
9% of jobs
$21.15 - $22.12
6% of jobs
$22.12 - $23.08
5% of jobs
$12
$18
$23
How much do game vfx jobs pay per hour?
What is the difference between Game Vfx vs Game Animator?
| Aspect | Game Vfx | Game Animator |
|---|---|---|
| Required Skills | VFX software, particle systems, visual effects creation | Animation software, character rigging, motion design |
| Work Environment | Game studios, VFX teams, real-time engines | Game studios, animation departments, real-time engines |
| Industry Usage | Creating visual effects for gameplay and cutscenes | Designing character and environment animations |
Game Vfx and Game Animator roles both operate within the game development industry and often share similar work environments. However, Game Vfx focuses on creating visual effects like explosions, magic, and particle effects, while Game Animators specialize in character and environment animations. Both roles require proficiency in relevant software and contribute to immersive gameplay experiences.

Temporary
Posted 16 days ago
Job description
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.
This is an Expression of Interest role.
Key Responsibilities:
- Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
- Provide technical setup, integration, and troubleshooting of performant FX in real-time.
- Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
- Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
- Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
- Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
- Read and write script code to sequence effects.
- Troubleshoot artistic, technical, and performance issues.
- Performs other duties as assigned.
Qualifications & Skills:
- 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
- Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
- Exceptional understanding of next generation asset creation and VFX pipelines and tools.
- Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
- Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
- Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
- The ability to be self-sufficient, reliable, and responsible for large tasks.
- Have an eye for polish and detail for final production.
- A strong portfolio demonstrating your artistic and technical capabilities.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.