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Game Vfx Jobs (NOW HIRING)

We are now building our first fully in-house title, a competitive PVP action game focused on ... The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename ...

Lead VFX Artist

Orange, CA ยท On-site

$130K - $170K/yr

Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We ... As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ...

Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning ... As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ...

Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We ... As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ...

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ...

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Game Vfx information

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How much do game vfx jobs pay per hour?

As of Jul 22, 2026, the average hourly pay for game vfx in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Game Vfx vs Game Animator?

AspectGame VfxGame Animator
Required SkillsVFX software, particle systems, visual effects creationAnimation software, character rigging, motion design
Work EnvironmentGame studios, VFX teams, real-time enginesGame studios, animation departments, real-time engines
Industry UsageCreating visual effects for gameplay and cutscenesDesigning character and environment animations

Game Vfx and Game Animator roles both operate within the game development industry and often share similar work environments. However, Game Vfx focuses on creating visual effects like explosions, magic, and particle effects, while Game Animators specialize in character and environment animations. Both roles require proficiency in relevant software and contribute to immersive gameplay experiences.

More about Game Vfx jobs
What cities are hiring for Game Vfx jobs? Cities with the most Game Vfx job openings:
What states have the most Game Vfx jobs? States with the most job openings for Game Vfx jobs include:
Infographic showing various Game Vfx job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Business Development Manager - Marvelous Designer

CLO Virtual Fashion

Los Angeles, CA โ€ข On-site

$75K - $95K/yr

Full-time

Posted 21 days ago


Job description

CLO Virtual Fashion provides all clothing-related services from concept to design, manufacturing, marketing, fitting, and styling based on 3D clothing simulation algorithms.
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Founded in 2009, CLO Virtual Fashion is creating a new ecosystem for digital fashion based on its unrivaled technology in 3D clothing simulation algorithms.
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Along with costume design software CLO, Marvelous Designer, and Jinny, we are involved in the entire costume journey with platforms specialized in costume content such as CLO-SET and CONNECT to build an efficient and sustainable workflow. Additionally, our solution allows physical and digital garments to be tagged together to function within the CLO system.
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CLO Virtual Fashion, which is leading the global digital fashion market, currently has a total of 13 offices in 11 countries around the world, including Asia, North America, Europe, and South America, and is gradually expanding based on numerous customers from around the world.
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Responsibilites
  • Support sales efforts by targeting and penetrating accounts utilizing outbound prospecting skills.
  • Utilize critical sales tools to ensure standard processes are followed during opportunity generation and qualification.
  • Assist customers in understanding Marvelous Designer's business offering, and how we fit within their business.
  • Ability to understand CG art pipeline and uncover customer issues.
  • Process customer problems and translate needs into business opportunities.
  • Comfortable talking with prospects and building relationships.
  • Ability to work in a fast-paced, business environment while still providing quality opportunities and driving revenue.
  • Running, organizing, and attending meet-ups, conferences, and other events.
  • Deliver client's feedback to Dev team in Korea office for future development.
  • Ability to communicate with global teams such as Web, CX, and 3D design located in different offices / multiple time zones.
Requirements
  • A minimum of 2-year experience in working in CG & gaming related industry
  • Good understanding of Technical Sales
  • Comfortable dealing with technical service and interacting with decision-makers in game, VFX studio
  • Professional and proactive work ethic to think of new ways of tracking data and client information
  • Demonstrate a strong, positive, and enthusiastic attitude with a willingness to invest long term
  • Able to manage multiple tasks and priorities effectively and efficiently to work in a fast-paced environment
Plus if you have
  • Fluent in Korean
  • Strong network in game, vfx companies or local software distributors
Benefits
  • Competitive salary
  • Full-time employment
  • Medical/Dental/Vision Insurance
  • 401k
  • Commuters Benefit
  • Paid-Time Off
  • Sick Days
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.