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Sales Vfx Jobs (NOW HIRING)

Mastery of the full, outbound-heavy (60%+) sales cycle: prospecting, discovery, POCs, procurement, and complex closes. * Fluency in the language of production: pre-vis, on-set VFX, editorial, and ...

Direct editors, cinematographers, motion/VFX artists, 3D specialists, and agencies; manage briefs ... sales, and other audience touchpoints. * Experience managing agencies, production partners ...

Direct editors, cinematographers, motion/VFX artists, 3D specialists, and agencies; manage briefs ... sales, and other audience touchpoints. * Experience managing agencies, production partners ...

... VFX, Events, and Social Media, and will possess strong project management and creative skills. This ... Collaborate with cross-functional teams, including Sales, Product Development, and Executive ...

... VFX, Events, and Social Media, and will possess strong project management and creative skills. This ... Collaborate with cross-functional teams, including Sales, Product Development, and Executive ...

... VFX, Events, and Social Media, and will possess strong project management and creative skills. This ... Collaborate with cross-functional teams, including Sales, Product Development, and Executive ...

Executive Producer

Los Angeles, CA ยท On-site

$160K - $250K/yr

You have an in-depth knowledge of VFX and relevant workflows as well as confidence in your ... Develop and implement sales strategies that open up new high level opportunities. We are committed ...

Executive Producer

New York, NY ยท On-site

$160K - $250K/yr

You have an in-depth knowledge of VFX and relevant workflows as well as confidence in your ... Develop and implement sales strategies that open up new high level opportunities. We are committed ...

... design and VFX, VR/AR and immersive technologies, as well as IP transport protocols, streaming ... This is a sales position and it requires professionalism, customer engagement skills, courtesy ...

Production Sales Consultant

Manhattan, NY ยท On-site

$100 - $125/hr

... design and VFX, VR/AR and immersive technologies, as well as IP transport protocols, streaming ... This is a sales position and it requires professionalism, customer engagement skills, courtesy ...

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Sales Vfx information

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How much do sales vfx jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for sales vfx in the United States is $20.91, according to ZipRecruiter salary data. Most workers in this role earn between $14.90 and $23.08 per hour, depending on experience, location, and employer.

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Infographic showing various Sales Vfx job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 19% Part Time, and 1% Contract. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution, with an average salary of $43,499 per year, or $20.9 per hour.

Account Executive - Entertainment

Los Angeles, CA โ€ข On-site

Luma
Arts, Entertainment, and Recreationย โ€ขย 201 - 500 employees

$300K - $325K/yr

Full-time

Posted 19 days ago


Job description

You'll lead Luma's entry into the Entertainment vertical, placing our technology at the heart of major studios, production houses, and agencies, and defining how creative AI gets sold into production workflows. This is a full-cycle closing role for a Hollywood insider.
You'll build the Entertainment sales motion using your existing industry network rather than running a pre-existing playbook - mapping production workflows across pre-vis, on-set, and post, and closing complex, multi-threaded studio deals. It fits a seller energized by building a new territory. If you need an established territory and process, this isn't it.
What You'll Own
  • Build and run the full-cycle sales motion for Entertainment, from prospecting and pipeline to closing first key accounts.
  • Engage your existing network of decision-makers across studios, production houses, and talent agencies.
  • Run deep-dive workshops mapping production workflows (pre-vis, on-set, post) to show where Luma creates value.
  • Navigate complex enterprise deals: proposals, objections, and MSAs that make Luma indispensable.
  • Funnel market intel and studio feedback back to Product and Engineering.

First 90 Days
One way the first 90 could unfold.
  • Days 1-30 - Immerse & Diagnose: Learn Luma's technology and the studios' workflows, and open doors with your network.
  • Days 30-60 - Ship & Validate: Run discovery and POCs and move first key accounts toward close.
  • Days 60-90 - Scale & Systemize: Close early deals and shape the Entertainment playbook.

What You Bring
  • 6+ years in a closing role exceeding quota (ideally $1M+ ARR), selling directly into entertainment.
  • A strong existing network and deep fluency in the Hollywood ecosystem - studios, production companies, VFX houses, and talent agencies (CAA, UTA, WME).
  • Mastery of the full, outbound-heavy (60%+) sales cycle: prospecting, discovery, POCs, procurement, and complex closes.
  • Fluency in the language of production: pre-vis, on-set VFX, editorial, and pipeline tools.

Nice to Have
  • You took a startup into the entertainment vertical and made it a core revenue stream.
  • A network of producers, VFX supervisors, and studio tech leads who trust you.
  • Experience as an agent or in business development at a top-tier talent agency or studio.

About Luma: Luma's mission is to build unified general intelligence that can generate, understand, and operate in the physical world. We believe multimodality is critical for intelligence - the next step beyond language models comes from vision. Luma is an equal opportunity employer.

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About Luma

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

201 - 500 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2002