Shipped Track Record: A record of success demonstrated by having shipped at least one AAA game title acting in a Senior VFX Artist capacity or showing equivalent educational and practical development ...
Shipped Track Record: A record of success demonstrated by having shipped at least one AAA game title acting in a Senior VFX Artist capacity or showing equivalent educational and practical development ...
VFX Producer (Buenos Aires Based) Department: Innovation Employment Type: Contract / Temp Location ... Track and report on project budgets, identifying and resolving scope creep or cost overruns
VFX Producer (Buenos Aires Based) Department: Innovation Employment Type: Contract / Temp Location ... Track and report on project budgets, identifying and resolving scope creep or cost overruns
Track and report on project budgets, identifying and resolving scope creep or cost overruns ... Solid experience producing CGI, VFX, or 3D visualization work - i.e. digital/post content ...
Track and report on project budgets, identifying and resolving scope creep or cost overruns ... Solid experience producing CGI, VFX, or 3D visualization work - i.e. digital/post content ...
Executive Producer (Business Development) - VFX | Remote
Los Angeles, CA ยท On-site
$50K - $100K/yr
Strong industry relationships and a track record of bringing in projects * Deep understanding of VFX pipelines and production workflows * Excellent communication, negotiation, and client management ...
Executive Producer (Business Development) - VFX | Remote
Los Angeles, CA ยท On-site
$50K - $100K/yr
Strong industry relationships and a track record of bringing in projects * Deep understanding of VFX pipelines and production workflows * Excellent communication, negotiation, and client management ...
Producer, AI & VFX Production
Los Angeles, CA ยท On-site
$120K - $140K/yr
Proven track record of managing a specific high-budget genre (e.g., sci-fi, fantasy, action ... Working knowledge of VFX and Animation pipelines (e.g., Nuke, Maya, Houdini, Blender) and real-time ...
Producer, AI & VFX Production
Los Angeles, CA ยท On-site
$120K - $140K/yr
Proven track record of managing a specific high-budget genre (e.g., sci-fi, fantasy, action ... Working knowledge of VFX and Animation pipelines (e.g., Nuke, Maya, Houdini, Blender) and real-time ...
We're looking for a VFX Producer to run the delivery side of our visual content pipeline - a mix of ... Track and report on project budgets, identifying and resolving scope creep or cost overruns
We're looking for a VFX Producer to run the delivery side of our visual content pipeline - a mix of ... Track and report on project budgets, identifying and resolving scope creep or cost overruns
Compositor
Sherman Oaks, CA ยท On-site
$40 - $70/hr
CoSA VFX has immediate openings for California-based compositors for short and long term ... Update shot tracking database (F-track or other), check email, attend dailies and other meetings ...
Quick apply
Compositor
Sherman Oaks, CA ยท On-site
$40 - $70/hr
CoSA VFX has immediate openings for California-based compositors for short and long term ... Update shot tracking database (F-track or other), check email, attend dailies and other meetings ...
Compositor
Sherman Oaks, CA ยท On-site
$40 - $70/hr
CoSA VFX has immediate openings for California-based compositors for short and long term ... Update shot tracking database (F-track or other), check email, attend dailies and other meetings ...
Quick apply
Compositor
Sherman Oaks, CA ยท On-site
$40 - $70/hr
CoSA VFX has immediate openings for California-based compositors for short and long term ... Update shot tracking database (F-track or other), check email, attend dailies and other meetings ...
Principal Technical VFX Artist
Cary, NC ยท On-site
$117K - $140K/yr
Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and ... Strong understanding of GPU performance - draw calls, particle costs, memory - and a track record ...
Principal Technical VFX Artist
Cary, NC ยท On-site
$117K - $140K/yr
Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and ... Strong understanding of GPU performance - draw calls, particle costs, memory - and a track record ...
... VFX production management. The Virtual Production Stage Manager will work closely with clients & VP ... Create, organize, and maintain tracking grids to keep track of costs, crew times, incoming ...
... VFX production management. The Virtual Production Stage Manager will work closely with clients & VP ... Create, organize, and maintain tracking grids to keep track of costs, crew times, incoming ...
Partner directly with artists, filmmakers, VFX supervisors, production executives, editors, post ... A track record of moving emerging technology from experimentation into durable, adopted workflows ...
Partner directly with artists, filmmakers, VFX supervisors, production executives, editors, post ... A track record of moving emerging technology from experimentation into durable, adopted workflows ...
Partner directly with artists, filmmakers, VFX supervisors, production executives, editors, post ... A track record of moving emerging technology from experimentation into durable, adopted workflows ...
Partner directly with artists, filmmakers, VFX supervisors, production executives, editors, post ... A track record of moving emerging technology from experimentation into durable, adopted workflows ...
Track team quotas, daily reports, and project progress against targets * Manage leave requests ... Background in animation, VFX, or a creative production environment preferred * Strong ...
Track team quotas, daily reports, and project progress against targets * Manage leave requests ... Background in animation, VFX, or a creative production environment preferred * Strong ...
Faculty
Highland Heights, KY ยท On-site
Tenure-track, Assistant Professor in VFX, Animation and Game Design, in the School of Media and Communication Assistant Professor position (tenure-track) in VFX, Animation and Game Design The School ...
Faculty
Highland Heights, KY ยท On-site
Tenure-track, Assistant Professor in VFX, Animation and Game Design, in the School of Media and Communication Assistant Professor position (tenure-track) in VFX, Animation and Game Design The School ...
Faculty
Highland Heights, KY ยท On-site
Tenure-track, Assistant Professor in VFX, Animation and Game Design, in the School of Media and Communication Assistant Professor position (tenure-track) in VFX, Animation and Game Design The School ...
Faculty
Highland Heights, KY ยท On-site
Tenure-track, Assistant Professor in VFX, Animation and Game Design, in the School of Media and Communication Assistant Professor position (tenure-track) in VFX, Animation and Game Design The School ...
Partner directly with artists, filmmakers, VFX supervisors, production executives, editors, post ... A track record of moving emerging technology from experimentation into durable, adopted workflows ...
Partner directly with artists, filmmakers, VFX supervisors, production executives, editors, post ... A track record of moving emerging technology from experimentation into durable, adopted workflows ...
In this role, you are accountable for whether Live Action and VFX production capabilities ship on ... track program success metrics tied to creator adoption, production throughput, and platform ...
In this role, you are accountable for whether Live Action and VFX production capabilities ship on ... track program success metrics tied to creator adoption, production throughput, and platform ...
Engage directly with VFX artists, supervisors, and production teams to understand creative and ... Track record of translating research into production-quality solutions, navigating real-world ...
Engage directly with VFX artists, supervisors, and production teams to understand creative and ... Track record of translating research into production-quality solutions, navigating real-world ...
Engage directly with VFX artists, supervisors, and production teams to understand creative and ... Track record of translating research into production-quality solutions, navigating real-world ...
Engage directly with VFX artists, supervisors, and production teams to understand creative and ... Track record of translating research into production-quality solutions, navigating real-world ...
In this role, you are accountable for whether Live Action and VFX production capabilities ship on ... track program success metrics tied to creator adoption, production throughput, and platform ...
In this role, you are accountable for whether Live Action and VFX production capabilities ship on ... track program success metrics tied to creator adoption, production throughput, and platform ...
Track Vfx information
See salary details
$42K - $52K
9% of jobs
$52K - $62K
5% of jobs
$62K - $72K
3% of jobs
$72K - $82K
5% of jobs
$84.3K is the 25th percentile. Wages below this are outliers.
$82K - $92K
11% of jobs
$92K - $102K
1% of jobs
$102K - $112K
1% of jobs
The median wage is $114.8K / yr.
$112K - $122K
53% of jobs
$122K - $132K
4% of jobs
$132K - $142K
1% of jobs
$142K - $152K
6% of jobs
$42K
$106K
$152K
How much do track vfx jobs pay per year?
What are popular job titles related to Track Vfx jobs?
For Track Vfx jobs, the most frequently searched job titles are:
Senior VFX Artist job at Blizzard Entertainment, CA, 2026
California, MO โข On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 8 days ago
Key responsibilities
Create and polish real-time visual effects such as environmental anomalies, elemental magic, combat impacts, and UI transitions.
Implement visual effects within Unity, handling setup, nesting, and integration to ensure performance and clarity.
Collaborate with game designers and technical teams to optimize VFX for performance, gameplay clarity, and visual quality.
Job description
Job Title Senior VFX Artist I
Requisition ID R027087
Game Team Unannounced Project Team
Location Irvine, CA (Blizzard Way)
Work Model Hybrid (On-site / Home split arrangement)
Employment Type Full-Time
Experience Level Senior (Minimum 8+ years of professional real-time VFX experience)
Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools
The Role & Creative ScopeWe are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base.
Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel.
Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling- Asset Authoring: Conceptualize, author, and polish spectacular real-time visual effects (such as environmental anomalies, elemental magic, combat impacts, and user interface transitions) from scratch.
- Fundamental Design: Apply classical animation principles, timing, weight, secondary motion, and silhouette value to VFX development to support visual storytelling.
- Aesthetic Continuity: Leverage an exceptional eye for color theory, localized lighting, value contrast, micro-details, and core human motion to build visual effects that align with the teamโs creative goals.
- Engine Implementation: Construct your visual effects from the ground up on a stable technical foundation, handling the initial setup, structural nesting, and real-time integration of FX systems inside Unity.
- Performance Engineering: Partner closely with gameplay programmers and optimization engineers to create VFX assets in a performant, sustainable, and memory-efficient manner.
- Budgets & Profiling: Monitor runtime particle counts, draw calls, and overdraw metrics to ensure smooth, high-fidelity player experiences across all intended hardware configurations without compromising visual punch.
- Gameplay Clarity: Collaborate closely with game designers to ensure that all real-time visual effects clearly emphasize and elevate core gameplay telegraphs, character hitboxes, and systemic combat actions.
- Feedback Advocacy: Foster a positive, growth-oriented studio atmosphere by giving and receiving constructive, clear feedback that lifts the quality of work across the entire art team.
- Workflow Iteration: Partner with technical art disciplines to develop, document, and iterate upon internal VFX pipelines, asset workflows, and content creation tools.
- Professional Longevity: A minimum of 8+ years of professional game development experience focused exclusively on creating real-time visual effects for commercially released video games.
- Engine Proficiency: Expert-level, highly confident production fluency using modern real-time game development suitesโwith particular emphasis on Unity or Unreal Engine.
- Pipeline Mastery: A proven, deep understanding of real-time VFX production pipelines, tracing assets smoothly from initial concepts and texture generation through to final engine integration.
- Stylized Art Prowess: Strong, demonstrable stylized art skills balanced with a high technical aptitude for structural game engine asset deployment.
- DCC Software Expertise: Advanced, practical mastery of the Adobe Creative Suite, Autodesk Maya (or directly comparable industry-standard 3D modeling and animation software), and real-time particle nodes.
- Shipped Track Record: A record of success demonstrated by having shipped at least one AAA game title acting in a Senior VFX Artist capacity or showing equivalent educational and practical development history.
- Soft Skills & Attributes: Self-motivated, with highly developed interpersonal communication skills and a collaborative nature that excels within tight-knit, multi-disciplinary teams.
- Direct professional experience designing, profiling, and deploying real-time visual effects for resource-constrained formats, including mobile platforms.
- Familiarity with contemporary, advanced VFX generation software and simulations tools such as SideFX Houdini, Substance Designer, or EmberGen.
- Technical skills encompassing runtime shader authoring (HLSL/GLSL), pipeline scripting, or working with visual scripting architectures (e.g., Unity Playmaker or Unreal Engine Blueprints).
- Multidisciplinary artistic talent, including a background in classic 3D asset modeling, 2D illustration, or character concept art.
Blizzard Entertainment offers a suite of benefits under our โBenefits for Every Worldโ framework, structured to promote the physical, emotional, and financial health of our staff.
- Physical Well-Being: Comprehensive medical, dental, and vision insurance packages, along with Health Savings Accounts (HSA), Health Reimbursement Accounts (HRA), and dedicated medical/dependent care spending accounts.
- Financial Protection: Robust 401(k) retirement savings plans with a competitive company matching program, alongside company-paid life, AD&D, and disability insurance.
- Work-Life Support: Generous allocations of paid national holidays, accrued vacation time, floating holidays, paid sick time, compassionate bereavement leaves, and parental leave packages.
- Education & Community: Tuition reimbursement opportunities for authorized continuing education courses, alongside active corporate matching for personal charitable donations.
- Mental Health & Lifestyle: Confidential mental health coaching networks, health club/fitness program credits, corporate identity theft protection, and an abundance of free or heavily discounted digital game keys across Activision Blizzard platforms.