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Game Scripting Jobs in Seattle, WA (NOW HIRING)

Level / Game Designer - Senior

Seattle, WA · On-site +1

$80K - $120K/yr

Lead by example in grey-boxing, pacing, layout beats, scripting, encounters, and gameplay implementation, setting the gold standard for the studio * Spearhead testing, debugging, level performance ...

Lead by example in grey-boxing, pacing, layout beats, scripting, encounters, and gameplay implementation, setting the gold standard for the studio * Spearhead testing, debugging, level performance ...

Mobile Game Build Engineer Location: Seattle, WA Openings: 1 Type: Full-time Hire CLIENT is an ... Experience with scripting/coding, Python/Ruby/Java preferred * Strong Architecture and Design ...

At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...

At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...

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Game Scripting information

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How much do game scripting jobs pay per hour?

As of Jul 18, 2026, the average hourly pay for game scripting in Seattle, WA is $23.83, according to ZipRecruiter salary data. Most workers in this role earn between $16.15 and $27.07 per hour, depending on experience, location, and employer.

How to become a game scripter?

To become a game scripter, you should learn programming languages such as C# or Python, and gain experience with game engines like Unity or Unreal Engine. Building a portfolio of scripting projects and understanding game design principles are also important for entry into the field.

Will game dev be replaced by AI?

Game scripting is a specialized role that involves creative problem-solving and understanding of game design, which AI currently cannot fully replicate. While AI tools can assist with tasks like procedural content generation and testing, human game developers and scriptwriters are essential for creating engaging, complex experiences. The role is expected to evolve with technology, but complete replacement is unlikely in the near future.

What is the difference between Game Scripting vs Game Programming?

AspectGame ScriptingGame Programming
Required SkillsScripting languages (e.g., Lua, Python), logic designProgramming languages (e.g., C++, C#), system architecture
Work EnvironmentGame engines, scripting tools, level designEngine development, core game systems, performance optimization
Industry UsageUsed by designers and scripters within game studiosDevelopers and engineers focusing on engine and core systems

Game Scripting involves creating in-game events and behaviors using scripting languages within game engines, often by designers or scripters. Game Programming encompasses developing the core game systems and engine features, requiring more advanced programming skills. Both roles are essential in game development but differ in scope and technical depth.

Is 30 too old to start game development?

Game scripting is a role that values skills and experience over age, and many developers start or transition into the field later in life. Learning programming languages like C# or Python, building a portfolio, and gaining practical experience are key steps regardless of age, and the industry often welcomes diverse backgrounds and maturity levels.

What are the key skills and qualifications needed to thrive as a Game Scripter, and why are they important?

To thrive as a Game Scripter, you need proficiency in programming languages (such as C#, Python, or Lua), strong problem-solving skills, and a solid understanding of game design principles. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems (e.g., Git), is typically required, and relevant certifications in game development can be advantageous. Creativity, collaboration, and effective communication are essential soft skills that help integrate gameplay features and work closely with multidisciplinary teams. These skills ensure that gameplay mechanics are implemented smoothly, enhance player experience, and support the successful completion of game projects.

How much do game coders get paid?

Game coders, or game programmers, typically earn between $50,000 and $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced developers working on advanced game engines or in senior roles can earn higher salaries. Knowledge of programming languages like C++ and experience with game development tools can influence compensation.

How does a game scripting professional typically collaborate with designers and artists during development?

Game scripting professionals often work closely with designers and artists to implement gameplay features and interactive sequences. While designers outline the intended player experience and artists create visual assets, scripters translate these ideas into functional in-game events by writing and integrating scripts. Regular communication is essential to ensure scripts align with design intent and visual elements, and scripters may participate in team meetings, review feedback, and adjust scripts based on playtesting results. This collaborative workflow helps create a seamless and engaging player experience.

What is game scripting?

Game scripting refers to the process of writing code that controls the behavior and events within a video game. Scripting is often used to implement gameplay mechanics, character actions, and interactive sequences using scripting languages like Lua, Python, or proprietary engines' scripting tools. Unlike core engine programming, scripting allows designers to adjust and prototype features more easily. This enables rapid iteration and creative flexibility without needing deep software engineering knowledge. Game scripting is essential for bringing a game's world and story to life.
What job categories do people searching Game Scripting jobs in Seattle, WA look for? The top searched job categories for Game Scripting jobs in Seattle, WA are:
Infographic showing various Game Scripting job openings in Seattle, WA as of July 2026, with employment types broken down into 64% Full Time, 27% Part Time, 2% Temporary, and 7% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $49,574 per year, or $23.8 per hour.

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA

$100K - $130K/yr

Full-time

Re-posted 8 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.