1

Game Science Studio Jobs (NOW HIRING)

Game Designer, Mathematician

$158.70K/yr

Bachelor's degree in mathematics, statistics, applied mathematics, computer science, physics ... studio environment. This is a non-negotiable requirement - candidates without direct slot game ...

Game Mathematician II

Reno, NV

$70.64K - $116.21K/yr

Overview Game Mathematicians at Lighthouse Studio work at the core of game development-taking math ... Computer Science, or similar Strong foundation in probability, combinatorics, and statistics ...

Senior Technical Product Manager, Data Science

Los Angeles, CA · On-site

$136.30K - $179.90K/yr

... game studios. They are seeking a Senior Technical Product Manager in Data Science to drive the ... vision and execution of data science strategies, enhancing player experiences through analytics and ...

... online games on the Roblox platform. Studio provides the mission-critical tools for 3D modeling ... Bachelor's degree in Computer Science or a related technical field. * 2+ years of deep experience ...

... science, studio infrastructure, security, IT, and more. This leader will ensure that INK ... VFX, games, or closely related digital content industries, including significant time in pipeline ...

... science, studio infrastructure, security, IT, and more. This leader will ensure that INK ... VFX, games, or closely related digital content industries, including significant time in pipeline ...

... science, studio infrastructure, security, IT, and more. This leader will ensure that INK ... VFX, games, or closely related digital content industries, including significant time in pipeline ...

... science, studio infrastructure, security, IT, and more. This leader will ensure that INK ... VFX, games, or closely related digital content industries, including significant time in pipeline ...

Data Science Intern

Palo Alto, CA · On-site +1

$28.27 - $60/hr

... of services for games, development teams, and studios around the world. We are dedicated to ... A master's degree or PHD in computer science, machine learning, or math/statistics, relevant ...

Data Science Intern

Palo Alto, CA · On-site +1

$28.27 - $60/hr

... of services for games, development teams, and studios around the world. We are dedicated to ... A master's degree or PHD in computer science, machine learning, or math/statistics, relevant ...

... science, studio infrastructure, security, IT, and more. This leader will ensure that INK ... VFX, games, or closely related digital content industries, including significant time in pipeline ...

next page

Showing results 1-20

Game Science Studio information

See salary details

$77.5K

$154.1K

$228.5K

How much do game science studio jobs pay per year?

As of May 31, 2026, the average yearly pay for game science studio in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is a Game Science Studio job?

A Game Science Studio job involves applying data science, psychology, and game design principles to analyze player behavior, improve game mechanics, and enhance user engagement. Professionals in this field work with data analytics, A/B testing, and game balancing to optimize player experience and business outcomes. They collaborate with designers, developers, and product managers to create data-driven insights that inform game development and monetization strategies.

What are the key skills and qualifications needed to thrive in the Game Science Studio position, and why are they important?

To thrive in a Game Science Studio role, you need a solid background in game design, mathematics, data analysis, and user research, typically backed by a degree in game development, computer science, or related fields. Familiarity with development tools like Unity or Unreal Engine, statistical modeling software, and version control systems such as Git is often expected. Strong collaboration, creative problem-solving, and effective communication help individuals stand out in this interdisciplinary environment. These competencies drive innovation and ensure successful integration of scientific principles into engaging gameplay experiences.

What types of projects and team structures can I expect when working at a Game Science Studio?

In a Game Science Studio, you will typically work on projects focused on developing and refining game systems using player data, simulations, and scientific methodologies to enhance gameplay experiences. Teams often consist of designers, data analysts, engineers, and user researchers, collaborating closely on short sprints and iterative development cycles. You can expect a dynamic, collaborative environment where ideas are rapidly prototyped, tested, and improved based on real-world metrics. This structure fosters professional growth, provides opportunities to specialize in areas like game balancing or behavioral analytics, and encourages cross-disciplinary learning alongside industry experts.
What cities are hiring for Game Science Studio jobs? Cities with the most Game Science Studio job openings:
What are the most commonly searched types of Game Science Studio jobs? The most popular types of Game Science Studio jobs are:
What states have the most Game Science Studio jobs? States with the most job openings for Game Science Studio jobs include:
Infographic showing various Game Science Studio job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 78% Full Time, 19% Part Time, and 2% Contract. Highlights an 33% Physical, 10% Hybrid, and 57% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.
Multiplayer Systems Engineer - Studio Sirens

Multiplayer Systems Engineer - Studio Sirens

Snail Games USA

Loveland, CO

$125K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

Multiplayer Systems Engineer – Studio Sirens

About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role We are seeking an engineer who builds the online systems that enable multiplayer games. You will work across C++ and Blueprints in Unreal Engine, and C# for backend services, to implement features such as matchmaking, session flows, player data, and the logic that drives dynamic dedicated server instances.

This role centers on building the online systems that power multiplayer gameplay and integrating those systems into Unreal Engine. You will design and implement multiplayer features, connect them to backend services, and ensure smooth, reliable communication between clients, servers, and the services that support gameplay.

Job Type: Full-Time

Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities
  • Implement multiplayer features and client-server logic in C++ and Blueprints within Unreal Engine.

  • Build backend services in C# to support matchmaking, sessions, authentication, and player data.

  • Develop REST endpoints for communication between services and clients.

  • Implement logic for dynamic dedicated server instancing, including session allocation and region selection.

  • Integrate backend features into Unreal Engine gameplay systems.

  • Store and retrieve player data using NoSQL databases such as MongoDB or Redis.

  • Ensure data integrity, efficient access patterns, and secure handling of user data.

  • Debug, profile, and resolve complex gameplay and performance issues across the full multiplayer path between client, server, backend, and data stores to ensure shipping-readiness

  • Collaborate with design, engineering, QA, and other disciplines to maintain smooth online feature integration.

  • Proactively identify opportunities to improve stability, resilience, and overall online player experience.

Minimum Requirements
  • Bachelor’s degree in Computer Science or a related field.

  • Strong CS fundamentals: data structures, algorithms, concurrency, memory management.

  • 4+ years of experience building multiplayer games or connected online systems.

  • Strong proficiency in C++, Blueprints, and C#.

  • Hands‑on experience with Unreal Engine 4 or 5, including client–server communication.

  • Solid understanding of multiplayer networking fundamentals (client‑server models, replication, matchmaking, latency mitigation).

  • Experience integrating backend services with game clients and dedicated servers.

  • Familiarity with REST APIs.

  • Experience with NoSQL databases such as MongoDB or Redis.

  • Ability to debug issues across distributed systems and network boundaries.

  • Comfortable collaborating with distributed teams and communicating clearly across disciplines.

Nice to Have
  • Experience shipping games built with Unreal Engine.

  • Experience working on games‑as‑a‑service and live operations.

  • Experience managing dynamically spawned Unreal Engine dedicated server instances.

  • Familiarity with matchmaking algorithms or session‑based multiplayer games.

  • Exposure to cloud‑hosted game server fleets.

  • Experience with multiplayer load testing or traffic simulation.

  • Knowledge of authentication systems.

  • Familiarity with telemetry, analytics, and observability for online systems

Salary Range: $125,000 – $155,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match


Work Authorization

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.