... edge of game development, wrestling with core rendering systems, massive hardware budgets, and ... Engineer or similar technical role * Familiarity with the ARK franchise (Survival Evolved ...
... edge of game development, wrestling with core rendering systems, massive hardware budgets, and ... Engineer or similar technical role * Familiarity with the ARK franchise (Survival Evolved ...
Senior Graphics Programmer
Bellevue, WA · On-site
... edge of game development, wrestling with core rendering systems, massive hardware budgets, and ... Engineer or similar technical role * Familiarity with the ARK franchise (Survival Evolved ...
Senior Graphics Programmer
Bellevue, WA · On-site
... edge of game development, wrestling with core rendering systems, massive hardware budgets, and ... Engineer or similar technical role * Familiarity with the ARK franchise (Survival Evolved ...
... level C++ engineer who has built core technology for complex real-time software? Do you enjoy ... rendering systems, data sources, hardware interfaces, and external tools into reliable interactive ...
... level C++ engineer who has built core technology for complex real-time software? Do you enjoy ... rendering systems, data sources, hardware interfaces, and external tools into reliable interactive ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... gaming. We have been a global developer and publisher of digital entertainment since 2009 and are ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... gaming. We have been a global developer and publisher of digital entertainment since 2009 and are ...
Lead Graphics Engineer - VFX Rendering Innovator
Irvine, CA · On-site
$150K - $185K/yr
This role is perfect for someone passionate about gaming and eager to push the boundaries of visual ... VFX rendering pipeline, collaborate with talented professionals, and mentor fellow engineers. In ...
Lead Graphics Engineer - VFX Rendering Innovator
Irvine, CA · On-site
$150K - $185K/yr
This role is perfect for someone passionate about gaming and eager to push the boundaries of visual ... VFX rendering pipeline, collaborate with talented professionals, and mentor fellow engineers. In ...
We are looking for problem solvers, engineers passionate about gaming and video technologies, and ... Understands the demands of real-time rendering and performance optimization. * Have extensive ...
Quick apply
We are looking for problem solvers, engineers passionate about gaming and video technologies, and ... Understands the demands of real-time rendering and performance optimization. * Have extensive ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... gaming. We have been a global developer and publisher of digital entertainment since 2009 and are ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... gaming. We have been a global developer and publisher of digital entertainment since 2009 and are ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... gaming. We have been a global developer and publisher of digital entertainment since 2009 and are ...
Quick apply
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... gaming. We have been a global developer and publisher of digital entertainment since 2009 and are ...
This studio is looking for a talented software engineer to help drive efforts to expand scalability ... engines, art content, rendering gaming content • Basic knowledge of 3D art pipelines and ...
This studio is looking for a talented software engineer to help drive efforts to expand scalability ... engines, art content, rendering gaming content • Basic knowledge of 3D art pipelines and ...
This studio is looking for a talented software engineer to help drive efforts to expand scalability ... rendering gaming content Basic knowledge of 3D art pipelines and rendering systems Working ...
This studio is looking for a talented software engineer to help drive efforts to expand scalability ... rendering gaming content Basic knowledge of 3D art pipelines and rendering systems Working ...
Software Engineer / Unity Game Developer Level 2
El Segundo, CA · On-site
$100 - $131/hr
Software Engineer / Unity Game Developer Level 2 Location :El Segundo California Work Schedule ... Understanding of Unity physics, rendering, animation, and AI systems. * Experience optimizing ...
Quick apply
Software Engineer / Unity Game Developer Level 2
El Segundo, CA · On-site
$100 - $131/hr
Software Engineer / Unity Game Developer Level 2 Location :El Segundo California Work Schedule ... Understanding of Unity physics, rendering, animation, and AI systems. * Experience optimizing ...
Senior Game Developer
$120K - $160K/yr
Implement low level systems such as windowing, controllers, rendering, audio, and networking ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...
Senior Game Developer
$120K - $160K/yr
Implement low level systems such as windowing, controllers, rendering, audio, and networking ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
Implement low level systems such as windowing, controllers, rendering, audio, and networking ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
Implement low level systems such as windowing, controllers, rendering, audio, and networking ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...
Senior Rendering Engine Software Engineer
Cupertino, CA · On-site
$151K - $199K/yr
We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of ... rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux Experience ...
Senior Rendering Engine Software Engineer
Cupertino, CA · On-site
$151K - $199K/yr
We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of ... rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux Experience ...
If you love game programming and have a passion for education, UAT is the place for you! WhoWe Are ... Experience applying computer game concepts such as rendering, transformations, lighting, collisions ...
If you love game programming and have a passion for education, UAT is the place for you! WhoWe Are ... Experience applying computer game concepts such as rendering, transformations, lighting, collisions ...
Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies * Help contribute to ...
Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies * Help contribute to ...
Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies * Help contribute to ...
Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies * Help contribute to ...
Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies * Help contribute to ...
Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies * Help contribute to ...
Senior Rendering Engine Software Engineer
$184K - $324K/yr
We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of ... rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux Experience ...
Senior Rendering Engine Software Engineer
$184K - $324K/yr
We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of ... rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux Experience ...
Senior HTML5 Game Developer
Oregon, WI · On-site
Use libraries like PIXI.js for optimal rendering performance. * Collaborate with Tech Art to ... Game Code Building & Delivery * Utilize Webpack for efficient bundling, minification, and ...
Senior HTML5 Game Developer
Oregon, WI · On-site
Use libraries like PIXI.js for optimal rendering performance. * Collaborate with Tech Art to ... Game Code Building & Delivery * Utilize Webpack for efficient bundling, minification, and ...
Game Rendering Engineer information
See salary details
$52.5K - $64K
2% of jobs
$64K - $75.6K
0% of jobs
$75.6K - $87.1K
1% of jobs
$87.1K - $98.7K
4% of jobs
$98.7K - $110.2K
6% of jobs
$110.2K - $121.8K
11% of jobs
$122.4K is the 25th percentile. Wages below this are outliers.
$121.8K - $133.3K
10% of jobs
The median wage is $144.9K / yr.
$133.3K - $144.9K
16% of jobs
$144.9K - $156.4K
16% of jobs
$163K is the 75th percentile. Wages above this are outliers.
$156.4K - $168K
16% of jobs
$168K - $179.5K
18% of jobs
$52.5K
$141.9K
$179.5K
How much do game rendering engineer jobs pay per year?
What is a game rendering engineer?
What are the key skills and qualifications needed to thrive as a game rendering engineer, and why are they important?
How does a game rendering engineer typically collaborate with artists and designers during game development?
What is the difference between Game Rendering Engineer vs Graphics Programmer?
| Aspect | Game Rendering Engineer | Graphics Programmer |
|---|---|---|
| Primary Focus | Developing real-time rendering techniques for games | Creating graphics algorithms and tools for rendering pipelines |
| Skills & Certifications | Knowledge of graphics APIs (DirectX, OpenGL), shader programming, C++ | Strong math background, graphics API expertise, shader development |
| Work Environment | Game studios, interactive entertainment industry | Game studios, graphics technology companies |
Game Rendering Engineers focus on implementing real-time rendering solutions tailored for games, while Graphics Programmers develop underlying graphics algorithms and tools. Both roles require similar technical skills and often collaborate closely, but their specific responsibilities differ in scope and application within the game development process.
What are popular job titles related to Game Rendering Engineer jobs?
For Game Rendering Engineer jobs, the most frequently searched job titles are:

Senior Graphics Programmer
Bellevue, WA
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 21 days ago
Job description
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual fidelity to push Unreal Engine 5 to its absolute limits.
Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core rendering systems, GPU performance, and cutting-edge visual tech. This role sits at the bleeding edge of game development, wrestling with core rendering systems, massive hardware budgets, and cutting-edge tech to ensure our wildest, most ambitious environments look stunning while maintaining a respectable frame rate.
Responsibilities can include:
- Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay.
- Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of detail (LOD) transitions, and overdraw
- Dive deep into the specific hardware profiles of modern consoles (PlayStation 5, Xbox Series X|S), pushing the limits of their architecture while strictly adhering to their unique VRAM constraints, memory bandwidths, and certification standards
- Enhance and optimize Unreal Engine 5's rendering ecosystem, working intimately with features like Lumen, Nanite, and hardware ray tracing.
- Collaborate directly with the Technical Art and VFX teams to build and optimize custom rendering systems for dynamic in-world elements. You will provide deep technical support for materials and shader pipelines to bring complex environmental reactions to life, such as dense interactive foliage and physical weather systems.
- Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques, including advanced fur, skin shaders, and deformation. You will support their creative vision while aggressively optimizing draw calls and rendering costs for scenes densely packed with massive numbers of creatures.
- Define scalability scenarios across different GPU tiers to manage VRAM budgets and hit strict performance targets.
- Integrate, tweak, and optimize modern upscaling and frame generation technologies (such as DLSS, FSR, PSSR, and TSR).
- Co-define engine-level technical artist tooling and create documentation or best practices to raise the rendering capability floor for artists across the studio.
- Vigorously investigate, debug, and solve complex low-level graphics crashes and rendering anomalies across PC and modern console platforms.
- Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes.
- Develop internal tools and extend engine features to improve iteration times and support the development pipelines for massive survival ecosystems.
- Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.
Requirements:
- 5+ years of professional C/C++ experience focusing entirely on real-time rendering and low-level GPU systems.
- Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX 12 (DX12).
- Hands-on experience profiling, debugging, and identifying frame time optimizations using tools like PIX.
- Strong proficiency in authoring HLSL shaders, compute shaders, and PBR materials.
- Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code.
- Deep experience working with version control platforms, specifically Perforce.
- Ability to work core hours of 10:00 AM PST to 4:00 PM PST.
- Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.
Pluses:
- Shipped titles credited as a Senior Graphics Programmer, Senior Rendering Engineer, Principal Graphics Engineer or similar technical role
- Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).
Required Application Materials:
- Resume
- Cover Letter including:
- Why you are interested in this role
- Why are you interested in working for Studio Wildcard
- What other games are you currently playing
About The Studio
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
About Studio Wildcard
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Kirkland, WA, US
Year founded
2014