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Game Programmer Part Time Jobs (NOW HIRING)

Game Presentation Intern

Salt Lake City, UT · On-site

$14.50 - $19.25/hr

This is a part-time position working approximately 30 hours per week from September 2026 through ... concourse programming. * Participate in various departmental meetings to gain insight into the ...

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Game Programmer Part Time information

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$11K

$92.6K

$173.5K

How much do game programmer part time jobs pay per year?

As of Jun 4, 2026, the average yearly pay for game programmer part time in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is a Game Programmer Part Time job?

A Game Programmer Part Time job involves developing, debugging, and optimizing game code on a limited or flexible schedule. Part-time game programmers typically work on specific features, tools, or bug fixes, collaborating with designers and artists. They may use programming languages like C++, C#, or Python and work with game engines such as Unity or Unreal Engine. This role is ideal for students, freelancers, or professionals seeking additional experience while maintaining other commitments.

What are the key skills and qualifications needed to thrive in the Game Programmer Part Time position, and why are they important?

To thrive as a Game Programmer Part Time, you need strong programming skills in languages such as C++, C#, or Java, as well as a solid understanding of game development principles and algorithms. Familiarity with game engines like Unity or Unreal Engine, and experience with version control systems such as Git, is typically required, and a relevant degree or portfolio can be advantageous. Effective communication, problem-solving abilities, and collaboration skills help you work efficiently with designers, artists, and other team members. These capabilities ensure that you can contribute to high-quality, playable games while adapting to the dynamic nature of part-time development work.

What are typical responsibilities and collaboration expectations for a part-time Game Programmer?

As a part-time Game Programmer, your primary responsibilities often include writing, testing, and debugging code to implement gameplay features, user interfaces, and system mechanics according to project specifications. You will usually collaborate closely with game designers, artists, and other programmers through regular meetings and version control platforms to ensure your work aligns with overall game objectives. Part-time roles may require flexible hours and the ability to prioritize tasks independently, while still meeting deadlines and contributing regularly to team discussions. Effective communication is important, as you’ll need to stay aligned with the team's goals and provide updates on your progress. This collaborative and adaptable approach allows you to maximize your impact within the constraints of part-time work.
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What job categories do people searching Game Programmer Part Time jobs look for? The top searched job categories for Game Programmer Part Time jobs are:

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA • On-site, Remote

Part-time

Posted 25 days ago


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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