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Game Production Jobs (NOW HIRING)

Director of Game Product Management

San Diego, CA · On-site

$247K - $259K/yr

The Director of Game Product Management is a pivotal, cross-functional role within our gaming division, offering a rare opportunity to shape the future of mobile gaming and Game AI. This leader will ...

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Game Production information

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$10

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How much do game production jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for game production in the United States is $16.82, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $18.27 per hour, depending on experience, location, and employer.

How does a Game Producer collaborate with different departments during a typical game development cycle?

Game Producers act as key coordinators, facilitating communication between designers, artists, programmers, and QA testers throughout the development process. They organize meetings, set milestones, and ensure all teams are aligned with the project's goals and deadlines. Effective producers anticipate and address bottlenecks, mediate cross-team challenges, and keep everyone focused on delivering a cohesive final product. Regular collaboration and problem-solving across departments are central to the role, making strong interpersonal and organizational skills essential.

What is the difference between Game Production vs Game Design?

AspectGame ProductionGame Design
Primary FocusManaging project timelines, budgets, and teamsCreating game concepts, mechanics, and user experience
Required SkillsProject management, communication, organizationCreativity, storytelling, technical understanding
Work EnvironmentCollaborative with developers, artists, and QA teamsCreative environment focused on designing gameplay and narratives
Common CertificationsProject management certifications (e.g., PMP)Design degrees or portfolios

Game Production involves overseeing the entire development process, ensuring projects stay on track, while Game Design focuses on creating the core gameplay and user experience. Both roles are essential but differ in responsibilities and skill sets, with production emphasizing management and design emphasizing creativity.

What is game production?

Game production is the process of overseeing and managing the development of video games from concept to release. It involves coordinating the efforts of various teams, such as designers, artists, programmers, and testers, to ensure that a game is completed on time, within budget, and to the desired quality standards. Game producers handle scheduling, resource allocation, communication, and problem-solving throughout the production cycle. Their role is essential in bridging creative vision and practical execution to deliver a successful game.

What are the key skills and qualifications needed to thrive as a Game Producer, and why are they important?

To thrive as a Game Producer, you need strong project management abilities, a deep understanding of the game development process, and often a background in game design or computer science. Familiarity with project management tools like Jira, Agile methodologies, and version control systems such as Git is typically required. Exceptional communication, leadership, and problem-solving skills help coordinate multidisciplinary teams and manage stakeholder expectations. These skills ensure that game projects are delivered on time, within budget, and at high quality while fostering a collaborative development environment.
More about Game Production jobs
What cities are hiring for Game Production jobs? Cities with the most Game Production job openings:
What are the most commonly searched types of Game Production jobs? The most popular types of Game Production jobs are:
What states have the most Game Production jobs? States with the most job openings for Game Production jobs include:
What job categories do people searching Game Production jobs look for? The top searched job categories for Game Production jobs are:
Infographic showing various Game Production job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $34,996 per year, or $16.8 per hour.
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY • On-site

Other

Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Visiting Assistant Professor, Game Design & Technical Art
Job Location(s) US-NY-Old Westbury | US-NY-New York
Job ID 2026-4575
Division School of Architecture & Design
Position Type Faculty
Type Regular Full-Time
Category School of Architecture and Design
Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.