This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
Game Production and Team Collaboration Assignments may vary each term and include in-person, online, or hybrid formats. Faculty are expected to support students in developing a solid understanding of ...
Game Production and Team Collaboration Assignments may vary each term and include in-person, online, or hybrid formats. Faculty are expected to support students in developing a solid understanding of ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware; * Applicable experience (minimum of 5 years ...
Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware; * Applicable experience (minimum of 5 years ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Adjunct - Department of Game Development and Production (Evergreen) Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Adjunct - Department of Game Development and Production (Evergreen) Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Adjunct - Department of Game Development and Production (Evergreen) Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in ...
Adjunct Faculty - Game Development and Production (Evergreen)
Redmond, WA · On-site
$5.4K - $13K/mo
Adjunct - Department of Game Development and Production (Evergreen) Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare ...
This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game ...
This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game ...
This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game ...
This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game ...
Game Presentation Part-Time Production Crew
Inglewood, CA · On-site
$25 - $116.88/hr
Provide support for in-game production by performing tasks necessary to fulfill job requirements. * Provide ideas for new and creative ways to entertain the crowd during live games. * Ability to ...
Game Presentation Part-Time Production Crew
Inglewood, CA · On-site
$25 - $116.88/hr
Provide support for in-game production by performing tasks necessary to fulfill job requirements. * Provide ideas for new and creative ways to entertain the crowd during live games. * Ability to ...
Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware; * Applicable experience (minimum of 5 years ...
Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware; * Applicable experience (minimum of 5 years ...
Arrow International is the world's largest manufacturer and supplier of charitable gaming products and solutions. They are seeking an enthusiastic Game Design Mathematician to work closely with a ...
Arrow International is the world's largest manufacturer and supplier of charitable gaming products and solutions. They are seeking an enthusiastic Game Design Mathematician to work closely with a ...
Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team ...
Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team ...
Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team ...
Quick apply
Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team ...
Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team ...
Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team ...
Game Test Analyst
San Diego, CA · On-site
The Game Test Analyst role involves finding and reporting bugs in pre-release software to ensure ... product functionality against official SIE quality standards • Researching and documenting ...
Game Test Analyst
San Diego, CA · On-site
The Game Test Analyst role involves finding and reporting bugs in pre-release software to ensure ... product functionality against official SIE quality standards • Researching and documenting ...
Director of Game Product Management
San Diego, CA · On-site
$247K - $259K/yr
The Director of Game Product Management is a pivotal, cross-functional role within our gaming division, offering a rare opportunity to shape the future of mobile gaming and Game AI. This leader will ...
Director of Game Product Management
San Diego, CA · On-site
$247K - $259K/yr
The Director of Game Product Management is a pivotal, cross-functional role within our gaming division, offering a rare opportunity to shape the future of mobile gaming and Game AI. This leader will ...
Game Production information
See salary details
$10.10 - $11.19
1% of jobs
$11.19 - $12.28
2% of jobs
$12.28 - $13.37
3% of jobs
$13.37 - $14.47
13% of jobs
$14.93 is the 25th percentile. Wages below this are outliers.
$14.47 - $15.56
14% of jobs
The median wage is $16.48 / hr.
$15.56 - $16.65
20% of jobs
$16.65 - $17.74
15% of jobs
$18.34 is the 75th percentile. Wages above this are outliers.
$17.74 - $18.84
13% of jobs
$18.84 - $19.93
9% of jobs
$19.93 - $21.02
7% of jobs
$21.02 - $22.12
3% of jobs
$10
$16
$22
How much do game production jobs pay per hour?
How does a Game Producer collaborate with different departments during a typical game development cycle?
What is the difference between Game Production vs Game Design?
| Aspect | Game Production | Game Design |
|---|---|---|
| Primary Focus | Managing project timelines, budgets, and teams | Creating game concepts, mechanics, and user experience |
| Required Skills | Project management, communication, organization | Creativity, storytelling, technical understanding |
| Work Environment | Collaborative with developers, artists, and QA teams | Creative environment focused on designing gameplay and narratives |
| Common Certifications | Project management certifications (e.g., PMP) | Design degrees or portfolios |
Game Production involves overseeing the entire development process, ensuring projects stay on track, while Game Design focuses on creating the core gameplay and user experience. Both roles are essential but differ in responsibilities and skill sets, with production emphasizing management and design emphasizing creativity.
What is game production?
What are the key skills and qualifications needed to thrive as a Game Producer, and why are they important?

Visiting Assistant Professor, Game Design & Technical Art
Old Westbury, NY • On-site
Other
Retirement, PTO
This job post has expired 1 day ago. Applications are no longer accepted.
Job description
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
About New York Institute of Technology
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Old Westbury, NY, US
Year founded
1955