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Game Production Artist Jobs (NOW HIRING)

Virtual Production Artist

Tampa, FL · On-site

$60 - $80/hr

Administrative Job Code/Title: 1119 / Virtual Production Artist Hiring Salary/Salary Range: $70,000 ... Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of ...

Artist III

Reno, NV · On-site

$100 - $125/hr

Create Alert As Game Artist, you will create high-quality, production-ready casino art for realistic slot games, shaping visuals that perform in real-money gaming environments. You'll apply your ...

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions Sawhorse Productions is seeking a talented 2D Roblox Artist excited to support the visual development of our ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions Sawhorse Productions is seeking a talented 2D Roblox Artist excited to support the visual development of our ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions Sawhorse Productions is seeking a talented 2D Roblox Artist excited to support the visual development of our ...

Understanding of game production pipelines and real-time 3D game engines. * Ability to collaborate ... Strong artistic eye and attention to detail. * Excellent communication, interpersonal, and ...

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Game Production Artist information

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How much do game production artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for game production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a game production artist?

A Game Production Artist is a creative professional responsible for producing and implementing visual assets used in video games, such as characters, environments, textures, and user interfaces. They work closely with game designers, animators, and developers to ensure the artwork aligns with the game's vision and technical requirements. Game Production Artists use a variety of digital tools to create high-quality visuals, optimize assets for performance, and help bring the game's world to life. Their role is crucial in maintaining both the aesthetic appeal and functionality of a game.

How does a game production artist typically collaborate with other departments during game development?

Game Production Artists work closely with game designers, programmers, and animators to ensure that visual assets align with gameplay requirements and technical constraints. They often participate in regular team meetings to discuss project milestones, provide feedback on asset integration, and troubleshoot visual issues. Effective communication and adaptability are key, as priorities can shift rapidly based on game testing and design changes. This collaborative environment fosters creativity and provides opportunities to learn from professionals in other disciplines, enhancing both the final product and personal skill development.

What are the key skills and qualifications needed to thrive as a game production artist, and why are they important?

To thrive as a Game Production Artist, you need a strong background in digital art, familiarity with 2D/3D asset creation, and typically a degree in art, design, or a related field. Proficiency in industry-standard tools like Adobe Creative Suite, Autodesk Maya, Blender, and game engines such as Unity or Unreal Engine is essential. Creativity, attention to detail, strong communication, and the ability to collaborate effectively with multidisciplinary teams are standout soft skills. These competencies are crucial for producing high-quality game assets, meeting project deadlines, and ensuring cohesive visual storytelling within game development pipelines.

What cities are hiring for Game Production Artist jobs?

Cities with the most Game Production Artist job openings:

What states have the most Game Production Artist jobs?

States with the most job openings for Game Production Artist jobs include:

What are popular job titles related to Game Production Artist jobs?

For Game Production Artist jobs, the most frequently searched job titles are:

Virtual Production Artist

Tampa, FL • On-site

$60 - $80/hr

Other

Posted 7 days ago


Key responsibilities

  • Create and deliver assets, props, levels, environments, and content for virtual production using Unreal Engine.

  • Support on‑set virtual production operations, troubleshoot technical issues, and optimize virtual sets for real‑time rendering.

  • Collaborate with directors, designers, and production teams to translate artistic vision into virtual environments.


Job description

Dept Number/Name: 0-4601-000 / Innovative Education

Salary Plan: Administrative

Job Code/Title: 1119 / Virtual Production Artist

Hiring Salary/Salary Range: $70,000 – $85,000

Position Number: 00054818

Position Summary

Innovative Education Studios at USF is seeking a talented Virtual Production (VP) Artist to join our team, creating environments for virtual production. Under the supervision of the Virtual Production Supervisor, you will be creating custom, high‑quality, and visually stunning real‑time content using Unreal Engine for virtual production. This role encompasses on‑set and remote virtual production support, where you will play a crucial role in delivering and overseeing complex technical shoots. As a VP Artist, you will provide on‑set support, including technical previsualization, tech visualization, virtual camera operation, and other technical assistance to clients and the production team. This is a unique opportunity with Innovative Education Studios to contribute to cutting‑edge virtual production projects while also helping to shape the student engagement and interaction through innovative educational and marketing media. The VP Artist will have the opportunity to work in two different Virtual Production studios featuring state‑of‑the‑art LED volume and live compositing technology.

Responsibilities
  • Design and Development: Visualization and creation of assets, design, development and delivery of props, levels, environments, and content for virtual production under tight schedules. Implement virtual lighting setups and dynamic lighting effects to enhance the visual quality of virtual environments. Ensure assets and scenes are properly integrated into Unreal Engine, maintaining a high level of visual fidelity and performance.
  • Production Support: Support on‑set virtual production operations of LED volumes and live compositing programs (i.e., Zero Density’s Reality Engine). Troubleshoot and debug technical issues related to asset integration, optimization, and performance. Optimize virtual sets / rebuild assets for real‑time rendering and production‑day problem‑solving.
  • Collaboration: Collaborate with directors, designers, production team, and other stakeholders to translate artistic direction and vision into virtual environments. Work with internal and external teams on mock‑ups / concepts, blocking out sequences and animatics, look development, and design of interactive experiences.
  • Professional Development: Stay updated with the latest developments and techniques in real‑time rendering, virtual production, and Unreal Engine to contribute innovative ideas and approaches to the team.
  • Perform other duties as assigned.
Qualifications
  • Minimum: Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of experience working in virtual production, game development, or 3D animation. Experience with Unreal Engine is required. 4 years of related professional experience may substitute for formal education.
  • Preferred:
    • Proven experience as an Unreal Engine Artist or similar role, with a strong portfolio demonstrating expertise in real‑time rendering and virtual production.
    • Proficiency in using Unreal Engine, including its material editor, lighting system, Blueprints, and particle system.
    • Solid understanding of real‑time rendering principles, shading techniques, and optimization strategies for real‑time environments.
    • Strong understanding of pipelines and processes for virtual production and ICVFX.
    • Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and real‑time compositing.
    • Excellent problem‑solving skills and ability to troubleshoot technical issues related to asset integration, optimization, and performance.
    • Strong artistic and design sensibilities, with an eye for detail and composition.
Special Skills / Training

Proficiency in using Unreal Engine, including its material editor, lighting system, Blueprints, and particle system. Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and real‑time compositing. Solid understanding of real‑time rendering principles, shading techniques, and optimization strategies for real‑time environments. Knowledge of nDisplay and the use of Switchboard for networked machine cluster node live rendering. Familiarity with programs such as Blender, Maya, ZBrush, Cinema4D are all bonuses. Also, photogrammetry software and apps (reality capture, Pix4D, etc.) lidar scanning & tools/apps as well as NeRF (neural radiance fields) experience – Luma AI, MobileNeRF, Polycam, etc.

Equal Employment Opportunity

USF is an equal opportunity, equal access academic institution that embraces diversity in the workplace.

Applicants have rights under Federal Employment Laws: Family and Medical Leave Act (FMLA), Equal Employment Opportunity (EEO), and Employee Polygraph Protection Act (EPPA).

Work Location

USF – Tampa Campus.

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