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Game Level Designer Jobs in Oregon (NOW HIRING)

... game design and balance, getting the challenge level right for a wide variety of situations ... Designer on a multiplayer action game, designing, documenting, and building combat/character ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Collaborate with Designers and Programmers to implement animations in engine using expert skills in ... level using advanced skills in game engine tools. * Work with the Animation team to guarantee ...

VIP Host

OR · On-site +1

Conduct business with the highest level of integrity and honesty. About You * 1 - 2 years of gaming ... Will attend high level events designed for our top customers. * Must be able to qualify for ...

Physical Design Engineer

Beaverton, OR

$141K - $145K/yr

Do you like changing the game? We have an opportunity for a forward-thinking and unusually ... level and provide guidelines to fix LVS/DRC violations to other designers. Participate in ...

Physical Design Engineer

Beaverton, OR · On-site

$141K - $145K/yr

Do you like changing the game? We have an opportunity for a forward-thinking and unusually ... level and provide guidelines to fix LVS/DRC violations to other designers. Participate in ...

Senior Product Manager

OR · On-site +1

$126K - $166K/yr

High-level solution direction and scope * Initial wireframes or conceptual designs where applicable ... Champion responsible gaming principles by ensuring product features support player safety and ...

Exempt COMP LEVEL: 13 Summary: The Pastry Chef oversees, plans and creates the daily production of ... Low Security gaming license issued by the Grand Ronde Gaming Commission. * Must be at least 18 ...

Physical Design Engineer

Beaverton, OR · On-site

$141K - $145K/yr

Do you like changing the game? We have an opportunity for a forward-thinking and unusually ... You will be required to do physical designs of outstanding PHY design. Description As a Physical ...

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Game Level Designer information

See Oregon salary details

$49.7K

$164.9K

How much do game level designer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for game level designer in Oregon is $157,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,900.00 and $163,900.00 per year, depending on experience, location, and employer.

What is a game level designer?

A Game Level Designer is responsible for creating engaging, well-balanced, and immersive levels or environments within a video game. They design the layout, pacing, and challenges, ensuring that gameplay flows smoothly and remains enjoyable for players. This role requires collaboration with artists, programmers, and other designers to bring the vision to life while considering technical constraints. A level designer often works with game engines and scripting tools to implement interactive elements. Their goal is to enhance player experience through thoughtful spatial design and mechanics.

What are some typical daily responsibilities for a game level designer?

As a Game Level Designer, your daily tasks often include creating, prototyping, and refining in-game environments, puzzles, and encounters to ensure engaging and balanced player experiences. You'll collaborate closely with artists, programmers, and other designers to integrate assets, test mechanics, and address technical or gameplay challenges. Playtesting and iterating on levels based on feedback is also a routine part of the job. Additionally, documenting your design decisions and maintaining clear communication within the team are important for keeping projects on track and ensuring a cohesive game world.

What are the key skills and qualifications needed to thrive as a game level designer?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and 3D modeling software (e.g., Blender, Maya), as well as a solid grasp of scripting or visual programming, is typically expected. Strong collaboration, communication, and problem-solving abilities help you contribute effectively within multidisciplinary development teams. These competencies are crucial to creating engaging, balanced, and technically sound gameplay experiences that align with the overall game vision.

What are the most commonly searched types of Game Level Designer jobs in Oregon?

The most popular types of Game Level Designer jobs in Oregon are:

What are popular job titles related to Game Level Designer jobs in Oregon?

For Game Level Designer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Game Level Designer jobs in Oregon look for?

The top searched job categories for Game Level Designer jobs in Oregon are:

What cities in Oregon are hiring for Game Level Designer jobs?

Cities in Oregon with the most Game Level Designer job openings:

Infographic showing various Game Level Designer job openings in Oregon as of August 2026, with employment types broken down into 66% Full Time, 24% Part Time, 1% Temporary, 8% Contract, and 1% Nights. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $157,660 per year, or $75.8 per hour.

Senior Gameplay Designer (Combat & AI)

teamLFG

OR • On-site, Remote

Full-time

Re-posted 22 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization

Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades

Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies

Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles

Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players

REQUIRED SKILLS

Intuitive understanding of how second-to-second action games work and why people play them

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations

Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Outstanding oral and written communication skills

PREFERRED EXPERIENCE

Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Knowledge and perspective from playing competitive team games