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Game Level Designer Jobs in Oregon (NOW HIRING)

Directly prototypes, implements, and iterates on gameplay systems through proprietary internal ... Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity ...

... game design and balance, getting the challenge level right for a wide variety of situations ... Designer on a multiplayer action game, designing, documenting, and building combat/character ...

Staff Product Designer, Games Discovery

OR · On-site +1

$154K - $190K/yr

... right game at the right moment through smart merchandising, thoughtful design, and seamless ... What We're Looking For Proven Staff-Level Experience: 10+ years as a Product Designer (or ...

Video Game Design Tutor

OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Portland, OR · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

OR

$230K - $360K/yr

... program-level strategies, technology, and processes that enable scalable and high-quality ... You will work with Producers, Program Managers, Product Managers, Designers, Engineers, and others ...

OR · On-site

$220K - $350K/yr

As a Principal UX Designer, you will support developers from internal and external teams to define ... high-level design goals with intuitive UX flows for mechanics and game features Work with ...

OR · On-site

$466K - $750K/yr

Work directly with designers to build functional, AI-native gameplay mechanics-such as dynamic ... Provide guidance to mid-level and junior engineers on ML best practices, data privacy, and the ...

OR

$388K - $558K/yr

... level up our game developer experience Engage with game development partners to understand ... designing, building, and extending secure and scalable client-server systems Generally, our ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... level technical leadership Deep expertise in performance optimization across rendering, shaders ...

OR · On-site

$266K - $442K/yr

... level tests. Understands game performance metrics relevant to game streaming such as fps, frame ... Familiar with using LLM/AI based tools for test generation, designing and building frameworks. What ...

Senior Manager, NSW Graphic Design

Beaverton, OR · On-site

$67K - $92K/yr

The ideal candidate has a high level of taste and understanding of modern fashion, streetwear and ... Proven ability to lead, motivate, and mentor designers, fostering creative excellence and ...

OR · On-site

About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... Expert level proficiency with DPDK and Software Defined Networking * Strong understanding of PCIe ...

Physical Design Engineer

Beaverton, OR · On-site

$141K - $145K/yr

Do you like changing the game? We have an opportunity for a forward-thinking and unusually ... level and provide guidelines to fix LVS/DRC violations to other designers. Participate in ...

Physical Design Engineer

Beaverton, OR

$141K - $145K/yr

Do you like changing the game? We have an opportunity for a forward-thinking and unusually ... level and provide guidelines to fix LVS/DRC violations to other designers. Participate in ...

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Showing results 1-20

Game Level Designer information

See Oregon salary details

$49.7K

$164.9K

How much do game level designer jobs pay per year?

As of Jul 4, 2026, the average yearly pay for game level designer in Oregon is $157,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,900.00 and $163,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Game Level Designer position, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and 3D modeling software (e.g., Blender, Maya), as well as a solid grasp of scripting or visual programming, is typically expected. Strong collaboration, communication, and problem-solving abilities help you contribute effectively within multidisciplinary development teams. These competencies are crucial to creating engaging, balanced, and technically sound gameplay experiences that align with the overall game vision.

Will AI replace level designers?

AI is unlikely to fully replace game level designers, as their role involves creative problem-solving, understanding player experience, and designing engaging environments. AI tools can assist with tasks like procedural generation and data analysis, but human designers are essential for crafting unique, immersive levels that require artistic vision and intuition.

What is a Game Level Designer job?

A Game Level Designer is responsible for creating engaging, well-balanced, and immersive levels or environments within a video game. They design the layout, pacing, and challenges, ensuring that gameplay flows smoothly and remains enjoyable for players. This role requires collaboration with artists, programmers, and other designers to bring the vision to life while considering technical constraints. A level designer often works with game engines and scripting tools to implement interactive elements. Their goal is to enhance player experience through thoughtful spatial design and mechanics.

What are some typical daily responsibilities for a Game Level Designer?

As a Game Level Designer, your daily tasks often include creating, prototyping, and refining in-game environments, puzzles, and encounters to ensure engaging and balanced player experiences. You'll collaborate closely with artists, programmers, and other designers to integrate assets, test mechanics, and address technical or gameplay challenges. Playtesting and iterating on levels based on feedback is also a routine part of the job. Additionally, documenting your design decisions and maintaining clear communication within the team are important for keeping projects on track and ensuring a cohesive game world.

How much does a level designer get paid?

A game level designer's salary typically ranges from $50,000 to $100,000 annually, depending on experience, location, and the complexity of projects. Entry-level designers may earn less, while experienced professionals working on AAA titles or with specialized skills can earn higher salaries. Knowledge of game engines like Unity or Unreal Engine and a strong portfolio can influence compensation.

What kind of jobs can I get with a game design degree?

A game design degree can qualify you for roles such as game level designer, game artist, game programmer, or quality assurance tester. These positions often require skills in game engines like Unity or Unreal, and may involve collaboration with multidisciplinary teams in a creative environment.

What does a level designer do in games?

A game level designer creates and develops the environments, layouts, and challenges within a video game to ensure engaging gameplay and flow. They use tools like level editors and work closely with artists and programmers to build immersive worlds that align with the game's design goals.
What are the most commonly searched types of Game Level Designer jobs in Oregon? The most popular types of Game Level Designer jobs in Oregon are:
What are popular job titles related to Game Level Designer jobs in Oregon? For Game Level Designer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Game Level Designer jobs in Oregon look for? The top searched job categories for Game Level Designer jobs in Oregon are:
What cities in Oregon are hiring for Game Level Designer jobs? Cities in Oregon with the most Game Level Designer job openings:
Infographic showing various Game Level Designer job openings in Oregon as of June 2026, with employment types broken down into 2% Locum Tenens, 84% Full Time, 12% Part Time, and 2% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $157,660 per year, or $75.8 per hour.
Lead Systems Designer

Other

Posted 22 days ago


Job description

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team.  Duties will be split between management and hands-on design as needed.

The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement - both on screen and our staff.

Essential Duties and Responsibilities

  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance.  May lead one or more development pods of cross-discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.  
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project's creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.

Supervisory Duties

Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills:

  • Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya orother major 3D modeling programs.
  • Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus.
  • Working knowledge of MicrosoftOffice Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.