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Game Level Designer Intern Jobs in Oregon (NOW HIRING)

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ... Level Designer I candidates should generally have two or more years of relevant professional ...

Level Designer

Eugene, OR ยท On-site +1

$109K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ... Level Designer I candidates should generally have two or more years of relevant professional ...

Lead Systems Designer

OR ยท On-site +1

Directly prototypes, implements, and iterates on gameplay systems through proprietary internal ... Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity ...

... game design and balance, getting the challenge level right for a wide variety of situations ... Designer on a multiplayer action game, designing, documenting, and building combat/character ...

Systems Designer, Design Foundations

OR ยท On-site +1

$260K - $400K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Partner with domain system designers to centralize agentic context that Commerce, Games, and Member ... system-level thinking. Recognized as a trusted partner and mentor, fostering growth and ...

Video Game Design Tutor

Eugene, OR ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

OR ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Portland, OR ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Collaborate with Designers and Programmers to implement animations in engine using expert skills in ... level using advanced skills in game engine tools. * Work with the Animation team to guarantee ...

New

... reaching above shoulder level. * Operate and maintain a variety of custodial and grounds ... TRAINING: The Maintenance Internship is designed for recent high school graduates or students ...

Pharmacy Intern

Beaverton, OR ยท On-site

$17.50 - $21.50/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Lake Oswego, OR

$17.25 - $21.25/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

New

Pharmacy Intern

Portland, OR

$17.75 - $22/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Salem, OR

$16.75 - $20.75/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Portland, OR

$17.75 - $22/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Hillsboro, OR ยท On-site

$18.25 - $22.50/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Portland, OR

$17.75 - $22/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Fairview, OR

$17.75 - $22/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

Pharmacy Intern

Portland, OR ยท On-site

$17.75 - $22/hr

  • Dental

  • Vision

Under the direction of your preceptor, you will complete a comprehensive training roadmap designed ... Maintaining the highest level of self-awareness and providing in-the-moment coaching, training, and ...

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Showing results 1-20

Game Level Designer Intern information

See Oregon salary details

$9

$20

$38

How much do game level designer intern jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for game level designer intern in Oregon is $20.49, according to ZipRecruiter salary data. Most workers in this role earn between $15.24 and $22.88 per hour, depending on experience, location, and employer.

What does a game level designer intern do?

A Game Level Designer Intern assists in creating, designing, and testing game environments or levels under the guidance of experienced designers. Their daily tasks may include building maps, placing objects, scripting events, and ensuring the level layout supports gameplay mechanics. They often use game engines and level editing tools to prototype and iterate on designs based on feedback. Interns also collaborate with other teams, such as artists and programmers, to ensure a cohesive player experience. This position helps interns gain practical industry experience and develop their design skills.

What are the typical responsibilities of a game level designer intern, and how do they contribute to the overall development process?

As a Game Level Designer Intern, you can expect to assist with creating engaging and visually appealing game environments under the guidance of senior designers. Your daily tasks may include designing level layouts, playtesting for balance and flow, and implementing feedback from team members. You'll often collaborate closely with artists, programmers, and narrative designers to ensure your levels align with the game's mechanics and story. This role offers a hands-on introduction to the game development pipeline and is a great opportunity to learn industry-standard tools and workflows while building your portfolio.

What are the key skills and qualifications needed to thrive as a game level designer intern, and why are they important?

To thrive as a Game Level Designer Intern, you need a solid understanding of game design principles, creative problem-solving skills, and familiarity with industry-standard design documentation. Experience with tools like Unity, Unreal Engine, and level editing software, as well as a portfolio showcasing your work, are typically expected. Strong collaboration, adaptability, and clear communication help you work effectively within development teams and incorporate feedback. These skills are important for creating engaging, playable levels that enhance the overall gaming experience and meet project goals.

What is the difference between Game Level Designer Intern vs Game Environment Artist Intern?

AspectGame Level Designer InternGame Environment Artist Intern
Required SkillsLevel design, scripting, gameplay flow3D modeling, texturing, environment creation
Work EnvironmentDesign teams, game studios, collaborative projectsArt departments, creative teams, game studios
Industry UsageUsed in game design, level creation, gameplay developmentUsed in environment art, asset creation, visual storytelling

Both roles are internships within game development, often overlapping in collaborative projects. The Game Level Designer Intern focuses on designing engaging levels and gameplay experiences, while the Game Environment Artist Intern specializes in creating immersive visual environments. Understanding these differences helps aspiring interns target their skills and career goals effectively.

What are the most commonly searched types of Game Level Designer jobs in Oregon?

The most popular types of Game Level Designer jobs in Oregon are:

What are popular job titles related to Game Level Designer Intern jobs in Oregon?

For Game Level Designer Intern jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Game Level Designer Intern jobs?

Cities in Oregon with the most Game Level Designer Intern job openings:

Level Designer

Pipeworks Studios

Eugene, OR โ€ข On-site, Remote

$70K - $92K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Level Designer
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $92,000 / year
Description
Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.
This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project's core development team while taking meaningful ownership of assigned spaces.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities
  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.

Skills Knowledge and Expertise
Must Have Skills
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed development environment.

Nice-To-Have Skills
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.
  • Experience working in a AAA full or co-development environment.

Education and Experience
  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.