1

Game Illustrator Jobs in Oregon (NOW HIRING)

Directly prototypes, implements, and iterates on gameplay systems through proprietary internal ... Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus. * Working knowledge of ...

Production Artist

Beaverton, OR · On-site

$25 - $35/hr

Expert proficiency in Adobe Illustrator. * Experience with Adobe Photoshop and Adobe XD is helpful ... artistry of the game. Known for exceptional quality, distinctive design, and authentic ...

Expert proficiency in Adobe Illustrator. * Experience with Adobe Photoshop and Adobe XD is helpful ... artistry of the game. Known for exceptional quality, distinctive design, and authentic ...

Production Artist

Beaverton, OR · On-site

$25 - $35/hr

Expert proficiency in Adobe Illustrator. * Experience with Adobe Photoshop and Adobe XD is helpful ... artistry of the game. Known for exceptional quality, distinctive design, and authentic ...

Game Illustrator information

See Oregon salary details

$39.1K

$130.2K

$207.2K

How much do game illustrator jobs pay per year?

As of Aug 25, 2026, the average yearly pay for game illustrator in Oregon is $130,190.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $180,300.00 per year, depending on experience, location, and employer.

What is a game illustrator?

A Game Illustrator is responsible for creating visual assets for video games, including characters, environments, props, and promotional artwork. They use digital painting and illustration techniques to bring creative concepts to life, often working closely with game designers and art directors. Their work helps establish the visual tone and aesthetic of the game. Game Illustrators need strong artistic skills, proficiency in design software like Photoshop, and a good understanding of color, composition, and storytelling.

What does a game illustrator do?

A typical day for a Game Illustrator involves collaborating with game designers and art directors to understand the project’s visual requirements, creating concept art, detailed character designs, and environment illustrations. You’ll spend much of your time sketching, refining digital artwork, and iterating on feedback to ensure assets match the desired style and vision. Frequent team meetings and reviews are common, fostering open communication and creative problem-solving. In addition to art creation, you may help prepare assets for integration into the game and sometimes coordinate with animators or 3D artists. This dynamic workflow helps ensure both artistic quality and consistency across the game’s visual elements.

What are the key skills and qualifications needed to thrive as a game illustrator?

To thrive as a Game Illustrator, you need strong drawing and painting abilities, a solid understanding of anatomy, color theory, and composition, often supported by a degree in art, illustration, or a related field. Mastery of digital art tools such as Adobe Photoshop, Illustrator, and game engine asset pipelines is typically expected, with some roles valuing relevant certifications or experience with specific software. Creativity, collaboration, adaptability, and clear communication are essential soft skills for standing out in this role. These skills help Game Illustrators effectively bring visual concepts to life, collaborate with multidisciplinary game teams, and meet the evolving artistic demands of the gaming industry.

What cities in Oregon are hiring for Game Illustrator jobs?

Cities in Oregon with the most Game Illustrator job openings:

Infographic showing various Game Illustrator job openings in Oregon as of August 2026, with employment types broken down into 54% Full Time, and 46% Part Time. Highlights an 100% In-person job distribution, with an average salary of $130,190 per year, or $62.6 per hour.

Lead Systems Designer

Insomniac Games

OR • On-site, Remote

Full-time

Re-posted 14 days ago


Job description

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team.  Duties will be split between management and hands-on design as needed.

The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement - both on screen and our staff.

Essential Duties and Responsibilities

  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance.  May lead one or more development pods of cross-discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.  
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project's creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.

Supervisory Duties

Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills:

  • Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya orother major 3D modeling programs.
  • Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus.
  • Working knowledge of MicrosoftOffice Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.