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Game Dev Jobs in Remote, OR (NOW HIRING)

Production Manager

Roseburg, OR · On-site

$60K - $75K/yr

... game based consumer products. The ideal candidate has a strong background in product development and manufacturing, excels at managing multiple projects simultaneously, and is experienced working ...

Production Manager

Roseburg, OR · On-site

$60K - $75K/yr

... game based consumer products. The ideal candidate has a strong background in product development and manufacturing, excels at managing multiple projects simultaneously, and is experienced working ...

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Showing results 1-20

Game Dev information

See Remote, OR salary details

$32.5K

$108.4K

$179.8K

How much do game dev jobs pay per year?

As of Aug 25, 2026, the average yearly pay for game dev in Remote, OR is $108,364.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,400.00 and $123,900.00 per year, depending on experience, location, and employer.

What does a game dev do?

A Game Developer designs, programs, and tests video games across various platforms. They work with a team of artists, designers, and writers to bring a game from concept to completion. Developers focus on coding gameplay mechanics, optimizing performance, and fixing bugs. Their role may also include integrating audio, creating physics systems, and enhancing user experience.

What are the key skills and qualifications needed to thrive as a game dev?

To thrive as a Game Dev, you need strong programming skills (such as proficiency in C++, C#, or Java), a solid understanding of game engines, and often a relevant degree in computer science, game design, or a related field. Experience with industry-standard tools like Unity, Unreal Engine, version control systems, and, in some cases, relevant certifications are commonly required. Creativity, teamwork, adaptability, and effective communication are crucial soft skills that help developers excel within dynamic, multidisciplinary teams. These abilities enable the development of engaging, bug-free games while ensuring smooth collaboration and successful project delivery.

What does a typical workday look like for a game dev and how do they interact with other team members?

As a Game Dev, your daily responsibilities often include coding new features, debugging, integrating assets, and optimizing game performance. You’ll regularly attend team meetings or stand-ups to discuss project progress and coordinate tasks with designers, artists, and project managers. Collaboration is a central part of the job, so you'll be sharing feedback, reviewing code, and brainstorming creative solutions to technical challenges. Most teams use agile methodologies, which means you’ll frequently work in sprints with clearly defined goals and timelines. This environment fosters both individual focus and strong teamwork to create compelling gaming experiences.

What are popular job titles related to Game Dev jobs in Remote, OR?

For Game Dev jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Game Dev jobs in Remote, OR look for?

The top searched job categories for Game Dev jobs in Remote, OR are:

What cities near Remote, OR are hiring for Game Dev jobs?

Cities near Remote, OR with the most Game Dev job openings:

Infographic showing various Game Dev job openings in Remote, OR as of August 2026, with employment types broken down into 69% Full Time, 19% Part Time, 1% Temporary, and 11% Contract. Highlights an 71% Physical, 1% Hybrid, and 28% Remote job distribution, with an average salary of $108,364 per year, or $52.1 per hour.

Marketing Developer: Video & Playable Ads

OR • On-site, Remote

Full-time

Posted 20 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time