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Game Artist Jobs in Remote, OR (NOW HIRING)

Game Artist information

See Remote, OR salary details

$37K

$123K

$195.8K

How much do game artist jobs pay per year?

As of Aug 27, 2026, the average yearly pay for game artist in Remote, OR is $123,015.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,900.00 and $170,300.00 per year, depending on experience, location, and employer.

What is a game artist?

A game artist creates characters and environment images for computer games and video games. Their responsibilities include concept design, animation, and user experience. Job duties involve collaborating with other artists and graphic designers, creating sketches for storyboards, and contributing style to the look of games. To succeed in this career, you need computer animation skills with both 2D and 3D programs, as well as drawing skills and an understanding of color theory, scene design, and illustration. You must be good at juggling multiple projects at once and working with others.

What does a game artist do?

A Game Artist is responsible for creating the visual elements of a video game, including characters, environments, props, textures, and user interfaces. They work closely with game designers and programmers to bring the game's artistic vision to life, ensuring that the visuals complement the gameplay and story. Game Artists may specialize in areas like concept art, 3D modeling, animation, or visual effects, and use software such as Photoshop, Blender, or Maya. Their work is crucial in making games visually appealing and immersive for players.

What are the key skills and qualifications needed to thrive as a game artist, and why are they important?

To thrive as a Game Artist, you need strong skills in visual design, 2D/3D art creation, and a solid understanding of anatomy, color theory, and composition, often supported by a relevant degree or portfolio. Proficiency with industry-standard tools such as Adobe Creative Suite, Autodesk Maya, Blender, or ZBrush is typically required. Creativity, collaboration, and adaptability are essential soft skills for working within multidisciplinary teams and responding to feedback. These competencies ensure that game visuals are engaging, cohesive, and aligned with the project's artistic vision, directly impacting player experience.

How do game artists typically collaborate with other team members during the development process?

Game Artists closely collaborate with game designers, programmers, and animators to ensure that visual assets align with gameplay requirements and technical constraints. Regular meetings and feedback sessions are common to discuss progress, address challenges, and refine artwork based on the evolving needs of the game. Effective communication and a willingness to iterate on designs are essential, as artists often need to adjust their work to fit the creative vision and technical limitations. This collaborative environment not only enhances the final product but also fosters continuous learning and professional growth.

What is the difference between Game Artist vs Character Artist?

AspectGame ArtistCharacter Artist
Primary FocusCreates visual assets for entire game, including environments, props, and charactersSpecializes in designing and modeling characters
Skills & ToolsConcept art, 3D modeling, texturing, animation, Photoshop, MayaCharacter modeling, rigging, texturing, anatomy, ZBrush
Work EnvironmentGame studios, freelance, indie developersGame studios, character design firms
Industry UsageUsed across all game types, from mobile to AAA titlesPrimarily in character-centric projects

While both roles involve creating visual assets for games, a Game Artist has a broader scope, working on environments, props, and characters, whereas a Character Artist specializes specifically in character design and modeling. Understanding these differences helps in choosing the right career path or job search focus within the gaming industry.

How much money does a game artist make?

The average salary for a game artist varies by experience and location but typically ranges from $50,000 to $85,000 annually. Entry-level artists may earn around $40,000, while experienced professionals or those working on high-profile projects can earn over $100,000. Skills in digital tools like Photoshop and 3D modeling software can influence earning potential.

What jobs can I get with a game artist degree?

A game artist degree can qualify you for roles such as concept artist, character designer, environment artist, or 3D modeler in the gaming industry. These positions typically require skills in digital art tools like Photoshop, Maya, or Blender and may involve working in teams on game development projects. Additional certifications or experience with animation and game engines like Unity or Unreal Engine can enhance job prospects.

What are popular job titles related to Game Artist jobs in Remote, OR?

For Game Artist jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Game Artist jobs in Remote, OR look for?

The top searched job categories for Game Artist jobs in Remote, OR are:

What cities near Remote, OR are hiring for Game Artist jobs?

Cities near Remote, OR with the most Game Artist job openings:

Infographic showing various Game Artist job openings in Remote, OR as of August 2026, with employment types broken down into 69% Full Time, 19% Part Time, 1% Temporary, and 11% Contract. Highlights an 71% Physical, 1% Hybrid, and 28% Remote job distribution, with an average salary of $123,015 per year, or $59.1 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 22 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time