1

Game Concept Art Jobs (NOW HIRING)

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Collaborate with the Art Director, Artists, and Designers to define the look of our games by ... Take ownership of concept work for various game features while actively collaborating with other ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Collaborate with other Game Art Leads to provide feedback and recommendations for improvement on ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

Understands concept artwork not as standalone images but as part of the game experience. * Can ... with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Collaborate with other Game Art Leads to provide feedback and recommendations for improvement on ...

Senior Concept Artist

Cary, NC · On-site

$117K - $140K/yr

We're constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists ...

next page

Showing results 1-20

Game Concept Art information

See salary details

$37K

$123.1K

$196K

How much do game concept art jobs pay per year?

As of Aug 6, 2026, the average yearly pay for game concept art in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game concept artist?

To thrive as a Game Concept Artist, you need strong drawing and visual storytelling abilities, a solid understanding of anatomy, color theory, and composition, often supported by a degree in art or design. Proficiency with digital illustration tools such as Adobe Photoshop, Corel Painter, and graphics tablets is typically required. Creativity, collaboration, and adaptability are standout soft skills for effectively communicating ideas and responding to feedback from art directors and team members. These skills ensure compelling, original visuals that help define the look and feel of a game, which is critical for engaging players and guiding production.

How does a game concept artist typically collaborate with other departments during the development process?

Game Concept Artists work closely with game designers, 3D modelers, animators, and art directors to ensure the visual style aligns with the overall game vision. They often participate in brainstorming sessions, provide quick sketches or detailed illustrations, and refine concepts based on feedback from different teams. Regular communication and iterative revisions are common, as their artwork serves as a blueprint for other departments to follow. This collaborative approach helps maintain consistency and coherence in the game's final look and feel.

What is the difference between Game Concept Art vs Character Artist?

AspectGame Concept ArtCharacter Artist
Primary FocusCreating initial visual ideas and designs for game environments, characters, and overall styleDesigning detailed, polished character models and textures for gameplay
Required SkillsConcept drawing, visual storytelling, understanding of game aesthetics3D modeling, texturing, anatomy, and character rigging
Work EnvironmentConcept art studios, game development teams, freelanceGame studios, animation companies, freelance
Common UsageEarly-stage design, visual developmentFinal character creation, in-game assets

Game Concept Artists focus on visualizing ideas and establishing the artistic direction of a game, while Character Artists develop detailed, production-ready character models. Both roles are essential in game development but serve different stages and aspects of the creative process.

What is game concept art?

Game concept art is the process of creating visual representations of ideas, characters, environments, and objects that help define the overall look and feel of a video game. Concept artists work closely with game designers and developers to visualize and communicate the artistic vision before full production begins. Their illustrations serve as a blueprint for 3D modelers, animators, and other members of the development team, ensuring consistency and creativity throughout the project.
More about Game Concept Art jobs
What cities are hiring for Game Concept Art jobs? Cities with the most Game Concept Art job openings:
What states have the most Game Concept Art jobs? States with the most job openings for Game Concept Art jobs include:
What job categories do people searching Game Concept Art jobs look for? The top searched job categories for Game Concept Art jobs are:
Infographic showing various Game Concept Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Concept Artist [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

$125K - $144K/yr

Contractor

Medical, PTO

Re-posted 11 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX
Position includes:
  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Collaborate with the Art Director, Artists, and Designers to define the look of our games by working to establish consistent visuals for characters, environments, props, and effects, with an emphasis on boss characters.
  • Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with design specifications to communicate gameplay properties, interactions and sequencing of boss characters.
  • Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project to produce concept art with an appropriate sense of color, drama, shape language, personality, and design.
  • Take ownership of concept work for various game features while actively collaborating with other disciplines such as Design, Art, and Engineering to achieve high-quality, innovative concept art.
  • Produce boss, character, environment, and prop concept art in the form of thumbnails, sketches, breakdowns, reference sheets, paintings, and other digital imagery.
  • Provide visual contextualization support for game design efforts at all stages.
  • Perform research as necessary to support visual development.
  • Work with Art Director and Leads to provide feedback and guidance to artists.
  • Create storyboards, background illustrations, and promotional artwork.
  • Provide and receive feedback professionally.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Has 3 or more years' gaming industry experience as a concept artist, including at least one complete product cycle shipping AAA title.
  • Must present online portfolio with high-quality, varied examples of character and environment concept art.
  • Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture.
  • Examples of modern rendering process using 3D art and modeling tools (Maya, Blender).
  • Mastery of fundamental artistic principles.
  • Experience executing a wide range of artistic styles.
  • Good communicator, self-motivated, driven to grow professionally.
  • Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent professional experience.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom