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Game Composer Jobs (NOW HIRING)

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How much do game composer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for game composer in the United States is $22.59, according to ZipRecruiter salary data. Most workers in this role earn between $20.19 and $27.88 per hour, depending on experience, location, and employer.

What does a game composer do?

A Game Composer creates the musical score and soundtracks for video games, enhancing the game's atmosphere, emotion, and player experience. They work closely with developers, sound designers, and directors to craft music that fits the game's theme, mood, and narrative. This involves composing original music, implementing adaptive sound techniques, and sometimes working with live musicians. Their work helps establish immersion and engagement, making the game world more dynamic and emotionally impactful.

What are the key skills and qualifications needed to thrive as a game composer?

To thrive as a Game Composer, you need a solid background in music composition, sound design, and a strong understanding of how music enhances gameplay experiences; a degree in music or related field is often preferred. Proficiency with digital audio workstations (DAWs), orchestration software, and specialized audio integration tools like FMOD or Wwise is essential. Creativity, collaboration, and strong communication skills help composers interpret the creative vision and work closely with developers and other team members. These abilities are crucial for creating immersive, adaptive soundtracks that elevate the player's emotional engagement and fit the technical needs of interactive media.

What types of projects and collaboration can a game composer expect when working with a game development team?

Game Composers typically collaborate closely with game designers, audio directors, sound engineers, and occasionally narrative teams to ensure music aligns seamlessly with gameplay and storytelling. You'll participate in creative meetings, provide input on the mood or style needed for specific game scenes, and often iterate on compositions based on team feedback. Many projects involve tight deadlines and require adaptability as the game's direction evolves. Working across genres and project sizes—from indie studios to AAA companies—offers valuable learning experiences, and successful composers often build versatile portfolios that open doors to senior audio roles or broader sound design opportunities.

Do you need a degree to be a game composer?

A degree is not strictly required to become a game composer, but many professionals have backgrounds in music, audio engineering, or related fields. Skills in music composition, digital audio workstations, and understanding of game development are essential, and building a strong portfolio can be more important than formal education.

How much do game composers make?

Game composers typically earn between $40,000 and $100,000 annually, depending on experience, project scope, and industry reputation. Senior composers or those working on high-profile titles can earn higher salaries, and many also work freelance or on a contract basis. Skills in music production, familiarity with digital audio workstations, and a strong portfolio can influence earning potential.

How to get into composing music for games?

Game composers create music specifically for video games, often starting with a strong foundation in music theory, composition, and digital audio workstations (DAWs). Building a portfolio of original work, understanding game development processes, and gaining experience through internships or collaborations can help entry into the field; familiarity with audio middleware like FMOD or Wwise is also beneficial.

How to get work as a game composer?

To work as a game composer, develop strong music composition skills using digital audio workstations and create a portfolio of original work. Gain experience through internships, freelance projects, or collaborations with indie developers, and network within the industry to find opportunities. A background in music theory and familiarity with game development tools can enhance your prospects.
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Infographic showing various Game Composer job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $46,990 per year, or $22.6 per hour.

Ontology / Knowledge Graph Engineer

Springfield, NJ • On-site

2T Consulting
IT Services • 51 - 200 employees

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

We are seeking an experienced Ontology / Knowledge Graph Engineer with strong expertise in ontology engineering, semantic modeling, and knowledge graph development. The ideal candidate will have hands-on experience designing and implementing ontology-driven knowledge graphs using standards such as OWL, RDF, SPARQL, SHACL, and JSON-LD.

Required Skills
  • Strong experience in Ontology Engineering and ontology-driven knowledge graph design.
  • Expertise in Knowledge Modeling and Semantic Modeling.
  • Hands-on experience with OWL, RDF, SPARQL, SHACL, and JSON-LD.
  • Experience with Ontological Inference and consistency checking.
  • Strong knowledge of Knowledge Graphs, RDF Graphs, and Property Graphs.
  • Experience with Graph Data Modeling and Graph Analytics.
  • Hands-on experience with Entity Resolution.
  • Ability to design and implement scalable semantic and knowledge graph solutions.
Technologies / Tools
  • ProtĂ©gĂ©
  • TopBraid Composer
  • OntoStudio
  • Neo4j
  • Stardog
  • GraphDB
  • Apache Jena
  • Fuseki
  • Blazegraph
  • Virtuoso
Key Responsibilities
  • Design, develop, and maintain enterprise ontologies and semantic models.
  • Build ontology-driven Knowledge Graph (KG) solutions aligned with business and technical requirements.
  • Develop and manage RDF-based knowledge graphs using OWL, RDF, SPARQL, SHACL, and JSON-LD.
  • Implement ontological inference and reasoning capabilities.
  • Perform consistency checking and validation of ontologies and knowledge graph data.
  • Develop graph data models and support both RDF and property graph architectures.
  • Implement entity resolution and semantic relationships across disparate data sources.
  • Perform graph analytics to derive insights from connected data.
  • Use ontology and knowledge graph tools such as ProtĂ©gĂ©, TopBraid Composer, Stardog, GraphDB, Neo4j, and Apache Jena.
  • Collaborate with data engineers, architects, and business stakeholders to define semantic requirements and modeling standards.
  • Establish best practices for ontology governance, versioning, validation, and knowledge graph quality.