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Game Asset Artist Jobs in Raleigh, NC (NOW HIRING)

Lead Technical Artist

Raleigh, NC · On-site

$100 - $170/hr

In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co‑creator ... Develop and maintain custom tools and pipelines (DCC plugins, in‑engine editor tools, asset ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... Develop and maintain custom tools and pipelines (DCC plugins, in-engine editor tools, asset ...

... and game development. ART What We Do Push your artistic talent to the limit on a team of world ... Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture ...

... about games and technology, with a proven track record producing within artistic teams. In this ... Build and maintain dependency-driven asset schedules to ensure the successful, on-time, release of ...

... and game development. ART What We Do Push your artistic talent to the limit on a team of world ... Experience building or contributing to animation systems (not just assets), including debugging and ...

Rendering Engineer

Raleigh, NC · On-site

$90 - $130/hr

In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co‑creator ... asset pipelines that maximize visual quality within hardware constraints * Profile, debug, and ...

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Integrate environment art assets into gameplay spaces, ensuring strong composition, readability ...

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Integrate environment art assets into gameplay spaces, ensuring strong composition, readability ...

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Integrate environment art assets into gameplay spaces, ensuring strong composition, readability ...

... that power game development. You will work closely with engineers, designers, and artists to ... Maintain and improve asset import, processing, and management pipelines within Unreal Engine.

... that power game development. You will work closely with engineers, designers, and artists to ... Maintain and improve asset import, processing, and management pipelines within Unreal Engine.

... that power game development. You will work closely with engineers, designers, and artists to ... Maintain and improve asset import, processing, and management pipelines within Unreal Engine.

Rendering Engineer

Raleigh, NC · On-site

$136K - $168K/yr

AGBO is an artist-led independent studio shaping the future of film and television. They are ... Required : • 5-8 years of professional experience in real-time rendering engineering within games ...

Senior Support Technician

Raleigh, NC · On-site

$21 - $28.75/hr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

We consistently strive to make a powerful and colourful impact on our favourite game. We take ... Act as primary administrator for Global Edit/Creative Force, including file management, asset ...

Showing results 21-40

Game Asset Artist information

See Raleigh, NC salary details

$36K

$119.7K

$190.5K

How much do game asset artist jobs pay per year?

As of Sep 2, 2026, the average yearly pay for game asset artist in Raleigh, NC is $119,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,800.00 and $165,700.00 per year, depending on experience, location, and employer.

What does a game asset artist do?

A Game Asset Artist is responsible for creating the visual elements used in video games, such as characters, props, environments, and textures. They use specialized software to design 2D or 3D models that fit the game's artistic style and technical requirements. Their work is essential for making the game world immersive and visually appealing, and they often collaborate closely with game designers, animators, and programmers to ensure assets function correctly in the game engine.

What are the key skills and qualifications needed to thrive as a game asset artist?

To thrive as a Game Asset Artist, you need strong artistic skills in modeling, texturing, and digital sculpting, often supported by a degree in art, design, or a related field. Proficiency with industry-standard software such as Maya, Blender, ZBrush, and Substance Painter is typically required. Creativity, attention to detail, and effective collaboration make someone stand out in this position. These skills ensure the creation of high-quality, visually engaging assets that align with project requirements and enhance the overall gaming experience.

How does a game asset artist typically collaborate with other team members during game development?

Game Asset Artists work closely with game designers, programmers, and animators to ensure that visual elements fit seamlessly into the game world. They often participate in team meetings to discuss style guidelines, technical limitations, and feedback on their work. Communication is key, as they must align their assets with both the artistic vision and the functionality required by developers. Regular reviews and revisions based on team input are a common part of the workflow.

What are popular job titles related to Game Asset Artist jobs in Raleigh, NC?

For Game Asset Artist jobs in Raleigh, NC, the most frequently searched job titles are:

What job categories do people searching Game Asset Artist jobs in Raleigh, NC look for?

The top searched job categories for Game Asset Artist jobs in Raleigh, NC are:

What cities near Raleigh, NC are hiring for Game Asset Artist jobs?

Cities near Raleigh, NC with the most Game Asset Artist job openings:

Infographic showing various Game Asset Artist job openings in Raleigh, NC as of August 2026, with employment types broken down into 1% Internship, 80% Full Time, 16% Part Time, 1% Temporary, and 2% Contract. Highlights an 91% Physical, 5% Hybrid, and 4% Remote job distribution, with an average salary of $119,698 per year, or $57.5 per hour.

Lead Technical Artist

AGBO

Raleigh, NC • On-site

$100 - $170/hr

Other

Posted 14 days ago


Job description

About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary: AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist hands‑on leadership role for someone who thrives at the intersection of art and engineering – equally comfortable troubleshooting a shader, optimizing a character rig, refining lighting set up or building the tools that make an entire art team faster and more effective. You will set technical direction, and establish best practice.

Key Responsibilities:

  • Serve as the lead of the Technical Artist team, providing mentorship, code/workflow review, and day-to-day guidance to other technical artists
  • Work across multiple disciplines – lighting, character, environment, VFX and animation – providing generalist technical art support wherever it’s needed
  • Design, build, and maintain shaders that balance visual fidelity with real‑time performance
  • Develop and maintain custom tools and pipelines (DCC plugins, in‑engine editor tools, asset validation/ automation) that improves artist workflows and production efficiency
  • Partner closely with engineering, art direction, and production to define technical standards, budgets, and best practices across disciplines
  • Diagnose and resolve technical artist issues related to rigging, shading, lighting, and asset optimization
  • Own the technical art pipeline end-to‑end, identifying bottlenecks and proactively building solutions before they become blockers
  • Collaborate cross‑functionally with art, engineering, and production leads to ensure technical feasibility
  • Perform all other duties as assigned

Qualifications & Skills:

  • Proven experience as as Technical Artist with a generalist background spanning lighting, character, and environment art ; Prior lead experience strongly preferred
  • Strong hands‑on shader development experience (HLSL/GLSL, node‑based shader graphs, or engine‑specific shader languages)
  • Demonstrated experience building custom tools and pipelines to support art workflows
  • Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.)
  • Solid understanding of rigging, character setup, lighting workflows, and environment/asset optimization for real‑time rendering
  • Experience leading or mentoring a team of technical artists with strong communication and cross‑functional collaboration skills
  • A problem‑solving mindset with the ability to move fluidly between hands‑on production work and high‑level pipeline/tooling strategy
  • Passion for interactive storytelling and a strong eye for visual quality balanced with technical performance.

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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