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Game Animation Jobs in Indiana (NOW HIRING)

Instructor of Art History

Muncie, IN ยท On-site

$3.0K - $9.0K/wk

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

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Game Animation information

See Indiana salary details

$44.7K

$148.4K

How much do game animation jobs pay per year?

As of Jul 17, 2026, the average yearly pay for game animation in Indiana is $141,895.00, according to ZipRecruiter salary data. Most workers in this role earn between $147,500.00 and $147,500.00 per year, depending on experience, location, and employer.

What is the salary of a game animator?

The average salary of a game animator in the industry typically ranges from $50,000 to $80,000 per year, depending on experience, location, and skill level. Entry-level positions may start lower, while experienced animators with specialized skills or working at major studios can earn higher salaries. Knowledge of animation software like Maya or Blender and a strong portfolio can influence earning potential.

What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in establishing a career in game animation.

Are game animators in demand?

Game animators are in demand due to the growing popularity of video games and the need for high-quality visual content. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

What is a Game Animation job?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

How much does a game animator make?

The average salary for a game animator varies by experience and location but typically ranges from $50,000 to $80,000 annually. Entry-level animators may earn around $40,000, while experienced professionals with specialized skills can earn over $100,000. Proficiency in animation software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of someone working in Game Animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the most commonly searched types of Game Animation jobs in Indiana? The most popular types of Game Animation jobs in Indiana are:
What are popular job titles related to Game Animation jobs in Indiana? For Game Animation jobs in Indiana, the most frequently searched job titles are:
Infographic showing various Game Animation job openings in Indiana as of July 2026, with employment types broken down into 62% Full Time, 25% Part Time, and 13% Temporary. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $141,895 per year, or $68.2 per hour.
Instructor of Art History

Instructor of Art History

Bsu

Muncie, IN โ€ข On-site

$3.0K - $9.0K/wk

Part-time

Re-posted 17 days ago


Job description

Position Title:

Instructor of Art History

Compensation:

$3,000-$9,000

Department:

School of Art - Temp

Start Date:

08/24/2026

About this opportunity:

The School of Art at Ball State University invites applications for part-time instructors to teach a variety of art history courses, including AHS 101 Art in a Globalized World: Art History before 1500 CE, AHS 102 Art in a Globalized World: Art History after 1500 CE, and upper-level courses in the candidate's area of expertise. Successful candidates may be hired to teach between one and three sections and we offer both online and in-person modalities.
Course development support and pedagogical mentoring will be offered. All instructors are expected to communicate regularly with students, provide meaningful and timely assessments, post course information on Canvas, and submit grades and other reports on time.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving more than 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship.
Applications will remain active for 1 year. Candidates may not hear from the school until there is a need to hire an instructor.

What you'll do and what you'll bring:

Description:

Instructors of Art History will teach undergraduate courses in Art History, including AHS 101, AHS 102, and/or other courses in the candidate's area of expertise.

Duties and Responsibilities:

Teachbetween1and3 undergraduate art history courses.

Minimum Qualifications:

  • Master's degree in art history or a related fieldfrom an accreditedinstitution by dateof appointment.

  • One semester of teachingexperienceat the college level.

Preferred Qualifications:

  • Ph.D. in art history or a related fieldfrom an accreditedinstitutionbydateof appointment.

  • One year of teachingexperienceat the college level.

How to apply:

For inquiriesregardingthis opportunity, please contact:

Lara Kuykendall, Director,lkuykendall@bsu.edu


IMPORTANT: To ensure accurate processing of your application, do not rely on a resume upload to populate the job experience section. All work history must be entered directly into the application fields.

  • Cover Letter

  • Resume/Curriculum Vitae

  • Example syllabus foroneintroductory global survey of art history

  • Contact information (including email addresses) for three professional references

The option to upload transcripts is available. Original, official transcripts showing the highest related degree earned is required at the time of hire (even if obtained at BSU). Degree verification will be conducted.


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About BSU

Sourced by ZipRecruiter

Industry

Electrical equipment, appliance, and component manufacturing

Company size

11 - 50 Employees

Headquarters location

Austin, TX, US

Year founded

1989