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Full Time Virtual Reality Jobs (NOW HIRING)

Cook 2 - Full Time ($27.00)

Santa Clara, CA ยท On-site

$16.50 - $22/hr

View our Virtual Reality Experience to spend a 'day in the life' of a hospitality professional at a full-service hotel. * Refined verbal communication skills. * 2 years of previous line experience ...

Occupational Therapist, OTR

Monterey, CA ยท On-site

$56 - $60/hr

... Virtual Reality * Flexible scheduling to support work-life balance * Starting rate: $56-60 per hour Benefits We Offer * Competitive compensation * Medical, Dental, and Vision insurance (full-time ...

... Virtual Reality * Flexible scheduling to support work-life balance * Starting rate: $56-60 per hour Benefits We Offer * Competitive compensation * Medical, Dental, and Vision insurance (full-time ...

Full X-Golf Solon is opening soon and we are looking for Full-Time Bartenders/Servers to serve our ... Our dedicated kiosks combine virtual reality gaming, food and beverages, competitions, golf lessons ...

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Full Time Virtual Reality information

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$596

$1.4K

$2.5K

How much do full time virtual reality jobs pay per week?

As of Jul 6, 2026, the average weekly pay for full time virtual reality in the United States is $1,389.29, according to ZipRecruiter salary data. Most workers in this role earn between $1,163.46 and $1,471.15 per week, depending on experience, location, and employer.

What is the difference between Full Time Virtual Reality vs Full Time 3D Artist?

AspectFull Time Virtual RealityFull Time 3D Artist
Required CredentialsDegree in Computer Science, Graphic Design, or related fields; experience with VR development toolsDegree in Fine Arts, Graphic Design, or related fields; proficiency in 3D modeling software
Work EnvironmentTech companies, gaming studios, VR content firms; collaborative and project-basedDesign studios, gaming companies, advertising agencies; creative and project-focused
Industry UsageVR content creation, immersive experiences, gamingGame development, animation, product visualization

Full Time Virtual Reality roles focus on developing immersive VR experiences using specialized tools, while Full Time 3D Artists create visual assets for various media. Both roles require strong design skills but differ in technical focus and industry applications.

What are the key skills and qualifications needed to thrive as a Virtual Reality (VR) Developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong programming skills (such as C# or C++), a solid understanding of 3D graphics, and experience with VR hardware, typically backed by a degree in computer science or a related field. Familiarity with VR development platforms like Unity or Unreal Engine, and knowledge of design software or relevant certifications, are commonly required. Creativity, problem-solving, and effective communication are important soft skills for developing engaging and user-friendly VR experiences. These competencies ensure the creation of high-quality, immersive applications that meet user needs and industry standards.

What are some common challenges faced by professionals working full-time in virtual reality roles, and how can they be addressed?

Professionals in full-time virtual reality roles often encounter challenges such as rapidly evolving technology, the need for continuous upskilling, and cross-disciplinary collaboration. Staying updated with the latest VR hardware and software can be demanding, so dedicating time for regular training and participating in industry forums is crucial. Additionally, VR projects typically require close teamwork between designers, developers, and artists, making effective communication and agile work practices essential for project success. Embracing a collaborative mindset and seeking feedback from diverse team members can help overcome these challenges and lead to innovative VR solutions.

What are Full Time Virtual Reality jobs?

Full Time Virtual Reality jobs are positions where professionals work full-time on tasks related to creating, developing, or managing virtual reality (VR) technologies and experiences. These roles can include VR developers, designers, content creators, engineers, and project managers who work to build immersive environments or applications using VR hardware and software. Full-time positions typically involve a standard workweek and may be found in industries such as gaming, education, healthcare, real estate, and training. The goal is to produce and improve VR experiences for users, clients, or internal business purposes.
More about Full Time Virtual Reality jobs
What cities are hiring for Full Time Virtual Reality jobs? Cities with the most Full Time Virtual Reality job openings:
What are the most commonly searched types of Virtual Reality jobs? The most popular types of Virtual Reality jobs are:
What states have the most Full Time Virtual Reality jobs? States with the most job openings for Full Time Virtual Reality jobs include:
What job categories do people searching Full Time Virtual Reality jobs look for? The top searched job categories for Full Time Virtual Reality jobs are:
Infographic showing various Full Time Virtual Reality job openings in the United States as of July 2026, with employment types broken down into 74% Full Time, 24% Part Time, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $72,243 per year, or $34.7 per hour.
Assistant Professor Design and Game Development - NTTA

Assistant Professor Design and Game Development - NTTA

Long Island University

Brookville, NY โ€ข On-site

$76K/yr

Full-time

Posted 24 days ago


Job description

Job Details
Job Type
Faculty
Salary Range
$76,971
Start Date
As soon as possible
FLSA Status
Exempt
Application Deadline
Aug 20, 2026
Contact
Please submit an online application
Job Description
Position Summary:
The department of Art, Design and Game Development is seeking a full-time, non tenure-track appointment position as an assistant Professor. for Digital Game Design and Development.
Key Responsibilities:
  • serve as a faculty member for the undergraduate program
  • Teach 24 credits per academic year. Courses in the program, include Game Development 1 through 3, Visual Design for Games, Senior Game Project, and Topics in Game Design.
  • Contribute to Curriculum development of innovative elective classes
  • Integrating AI-assisted development workflows, procedural systems, and computational creativity tools into coursework where appropriate
  • Mentoring interdisciplinary student teams in collaborative game production
  • Cultivating internship opportunities in the New York area
  • Collaborating with Computer Science faculty and Digital Art and Design faculty to maintain a rigorous curriculum
  • Serve on faculty committees
  • Prepare outcome assessment reports and strategic planning documents
  • Planning of events for current and prospective students;
  • Represent the program in open house events and recruitment events.

Required Qualifications:
  • MFA or doctorate (or equivalent professional experience) in game design and/or game programming-related fields such as game design, computer science, computer programming, and/or interactive design.
  • Individuals should demonstrate consistent scholarly/creative activity, receiving national/international recognition in game development.
  • Active experience with the game industry is preferred along with strong technical proficiency with contemporary game engines and development pipelines.
  • Applicants should have 3 or more years of experience practicing game development in Unity productions techniques. Specific desired areas of expertise include:
  1. Unity development workflows
  2. C# programming
  3. Unreal Engine
  4. Gameplay systems design
  5. Interactive storytelling and narrative systems
  6. Visual scripting systems
  7. Audio integration and sound design for games
  8. UI/UX for interactive applications
  9. Multiplayer/networked game development
  10. Mobile, PC, and web deployment pipelines
  11. Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR)
  • Preferred candidates will have additional experience with other gaming engines and in other platforms for Unity development, such as virtual reality or augmented reality. Experience developing analog games is also preferred.

Training Skills, Knowledge and Experience:
  • Strong administrative skills and a collaborative style are needed.
  • Demonstrated ability to lead technologists, artists, and designers on team projects preferred.
  • Current knowledge of industry-standard game development tools is a necessity.
  • University-level teaching experience is expected.
  • Candidates will be expected to teach as full-time faculty member in the program.
  • Candidates should be innovators and leaders in the field of game development, with an interest in program development and student recruitment.

About LIU Post:
LIU Post campus is a scenic, historic, and scholarly campus that offers a small-school environment with the access and resources of a major metropolitan university. The University's 350+ acre campus is located on the estate of Marjorie Merriweather Post, 27 miles east of New York City on Long Island's Gold Coast. The campus houses the Lewyt College of Veterinary Medicine, the first professional School of Accountancy, an AACSB-accredited Business School, and an award-winning theater program. LIU is home to the world-renowned Tilles Center for the Performing Arts and the Shark Stadium, where supporters gather to cheer on the Sharks' Division I athletic program.
LIU is an equal opportunity employer. LIU is committed to extending equal opportunity in employment to all qualified candidates who can contribute to the diversity and excellence of our academic community. LIU encourages applications from all qualified individuals without regard to race, color, religion, genetic information, sexual orientation, gender and/or gender identity or expression, marital or parental status, national origin, ethnicity, citizenship status, veteran or military status, age, disability or any other basis protected by applicable local, state or federal laws. Hiring is contingent on eligibility to work in the United States.