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Full Time Unity 3D Developer Jobs (NOW HIRING)

Our partner is looking for a Mobile Game Unity Developer based in Netherlands. This role is focused ... Experience with both 2D and 3D mobile game development and performance optimization techniques.

Salary: We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at ... This is a full-time, in-person position. You'll be on-site with the team, in the mix on real ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ... Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation ...

Data storage and messaging (PostgreSQL, Neo4J, RabbitMq, Kafka, WebSockets, etc.) * DevOps (Docker ... Experience with gaming technologies such as Unity 3D, Unreal Engine * IAT Level 2 Certification (e ...

Training Developer II

Palmdale, CA · On-site

$56K - $96K/yr

... existing Unity-based training environment. You will collaborate with subject matter experts ... Design and develop 3D assets, environments, and animations for VR training. * 3+ years of ...

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How much do full time unity 3d developer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for full time unity 3d developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.
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Unity Software Developer

Full-time

Posted 9 days ago


Job description

Brunswick is re-defining the bowling experience through cutting-edge, immersive technology. We are seeking a Unity Software Developer to help create highly interactive, visually stunning projection-based games and environments that transform bowling centers into unforgettable entertainment destinations.

This role focuses on building real-time interactive content that bowlers see the moment they walk into a center - from projection-mapped lane gameplay to synchronized scoring visuals and integrated LED effects. If you’re passionate about blending creativity with technology to create “wow” moments, this is your opportunity.  Your work will be seen and experienced by millions of customers worldwide - making every visit to a bowling center more engaging, fun, and memorable.

Responsibilities:

  • Develop interactive projection-based games and experiences using Unity
  • Build and optimize applications for a desktop-based development environment
  • Integrate projection mapping systems (e.g., Spark) with dynamic gameplay
  • Sync game visuals with bowling scoring systems and player interactions
  • Collaborate with hardware systems including LED masking units and display technologies
  • Create polished, high-performance visuals that run reliably in commercial environments
  • Work closely with design, product, and engineering teams to bring concepts to life
  • Debug, test, and refine interactive experiences to ensure seamless execution in the field
  • Contribute creative ideas that elevate the overall customer experience

Duties and Responsibilities:

(% increments must be no less than 5%)

% of Time Spent

Primary Duties & Responsibilities

40%

Interactive Game & Experience Development.  Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling experiences using Unity. Builds engaging gameplay systems that integrate seamlessly with scoring systems and player interactions. Ensures applications are visually compelling, responsive, and aligned to user experience goals.

25%

System Integration & Performance Optimization.  Integrates software with projection mapping technologies, LED hardware systems, and display environments. Optimizes applications for performance, reliability, and scalability in commercial settings. Ensures synchronization between gameplay visuals, scoring systems, and physical hardware components.

20%

Testing, Debugging/Quality Assurance.  Conducts thorough testing, debugging, and refinement of interactive applications to ensure consistent, error-free performance in live environments. Identifies and resolves defects, performance issues, and system inconsistencies to maintain high-quality delivery standards.

15%

Cross-Functional Collaboration & Innovation. Collaborates with design, product management, and engineering teams to translate concepts into functional experiences. Contributes creative ideas that enhance product innovation and customer engagement. Supports continuous improvement through feedback, experimentation, and adoption of new tools and techniques.

Minimum Position Qualifications:

  • Bachelor’s degree in Computer Science, Game Development, or related field (or equivalent experience)
  • Experience with Unity (C#) for real-time application development
  • Familiarity with Visual Studio or similar IDEs
  • Exposure to 3D modeling or asset pipelines (e.g., Blender)
  • Basic experience with motion graphics or visual effects tools (e.g., After Effects)
  • Strong attention to detail and a passion for creating immersive user experiences
  • Understanding of real-time rendering and interactive systems

Preferred Position Qualifications:

  • Experience with projection mapping technologies
  • Knowledge of hardware-integrated systems (LEDs, sensors, or external displays)
  • Familiarity with multiplayer or synchronized systems
  • Interest in gaming, entertainment venues, or experiential design
  • Ability to balance technical performance with visual creativity
  • Use of AI tools for enhanced software development

What Makes You a Great Fit

  • You have an eye for detail and care deeply about visual quality and user experience
  • You are a maker at heart, whether that means gaming, designing, or dreaming up something entirely new.
  • You enjoy building things that people interact with in the physical world
  • You’re excited to create products that deliver a “wow” factor
  • You’re eager to learn and grow in a hands-on development role