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Full Time Unity 3D Developer Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... for Unity. KEY RESPONSIBILITIES * Collaborate with a team of content designers and developers to ...

New

Work with engineering/R&D and marketing for source files to develop standard expectations ... Unity 3D and Unreal3D. * Demonstrated proficiency in Maya (preferred) or 3D Studio Max * Functional ...

High proficiency and expertise of C, C++, C# and Unity 3D. * Experience with the Visual Studio ... Regular, full time: Team members who are not in a temporary status and work a minimum of 30 hours ...

Mobile App Developer (Android)

Santa Clara, CA · On-site

$65.50 - $86/hr

They are seeking an experienced Android Developer to design and implement applications for ... Unity 3D Engine experience • Embedded systems and/or Automotive Company : BYTON operates as an ...

Work with engineering/R&D and marketing for source files to develop standard expectations ... Unity 3D and Unreal3D. * Demonstrated proficiency in Maya (preferred) or 3D Studio Max * Functional ...

Partner closely with UX, UI, Product Management, and Engineering to align motion direction with ... Unity URP, HDRP, Shader Graph, and VFX Graph * Experience integrating motion with real-time 3D ...

Unity Developer

San Antonio, TX · On-site

$55K - $126K/yr

... networking, and 3D immersive graphics. Develop simulated environments to create immersive ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

... networking, and 3D immersive graphics. Develop simulated environments to create immersive ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

... final Unity integration. * Work closely with art and engineering to turn ideas into shipped ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

... • DevOps (Docker, Kubernetes, ArgoCD, OpenShift, Jenkins, Terraform, GitLab Runner, etc.) • ... technologies such as Unity 3D, Unreal Engine • IAT Level 2 Certification (e.g. Security ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

We are seeking a Unity Software Developer to help create highly interactive, visually stunning ... Exposure to 3D modeling or asset pipelines (e.g., Blender) * Basic experience with motion graphics ...

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How much do full time unity 3d developer jobs pay per year?

As of Jul 8, 2026, the average yearly pay for full time unity 3d developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.
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What states have the most Full Time Unity 3D Developer jobs? States with the most job openings for Full Time Unity 3D Developer jobs include:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted yesterday


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist