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Full Time Technical Animator Jobs (NOW HIRING)

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Employment Type: FULL_TIME

This is a great opportunity to build hands-on experience creating illustrations and animations used ... More Than an Internship - Our Intern program is a key pipeline for full-time early career roles ...

Technical Illustrator Intern

Beverly, MA ยท On-site

$20.42 - $33.96/hr

This is a great opportunity to build hands-on experience creating illustrations and animations used ... More Than an Internship - Our Intern program is a key pipeline for full-time early career roles ...

Job Title TECHNICAL WRITER Location Panama City Beach, FL US (Primary) Job Type Full-time Education ... Use photographs, drawings, diagrams, animation, and charts that increase users' understanding

Technical Services Reports To: Model Shop Manager Position Overview LEGOLAND New York Resort is ... * Full-time role (approximately 40 hours per week) * Schedule varies based on park operations ...

Senior 3D Technical Character Artist

Herndon, VA ยท On-site

$130K - $156K/yr

... full time basis on-site in Herndon, VA. This role requires an artist with strong technical ... Deep understanding of FACS, facial blendshapes and facial performance animation, wrinkle-map ...

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ...

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Full Time Technical Animator information

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$10

$39

$70

How much do full time technical animator jobs pay per hour?

As of Jun 22, 2026, the average hourly pay for full time technical animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

Is AI replacing 3D animators?

AI is increasingly used to assist 3D animators by automating repetitive tasks and enhancing workflow efficiency, but it does not fully replace the need for skilled technical animators. These professionals are essential for creating complex animations, integrating AI tools effectively, and maintaining artistic control in projects. Proficiency in animation software and understanding AI integration are valuable skills in this evolving field.

What are the key skills and qualifications needed to thrive as a Full Time Technical Animator, and why are they important?

To thrive as a Full Time Technical Animator, you need a strong background in animation principles, rigging, and scripting, often supported by a degree in computer animation or a related field. Familiarity with industry-standard tools such as Autodesk Maya, 3ds Max, Python scripting, and game engines like Unreal Engine or Unity is essential. Exceptional problem-solving, communication, and collaboration skills help you bridge creative and technical teams. These abilities are crucial for delivering high-quality, efficient animation pipelines and ensuring seamless integration of assets into interactive projects.

What are Full Time Technical Animators?

Full Time Technical Animators are professionals who bridge the gap between art and technology in game development, film, and animation industries. They work on creating, rigging, and optimizing character models and animations, ensuring they move realistically and efficiently in digital environments. Technical Animators also collaborate closely with animators, modelers, and programmers to develop tools, troubleshoot animation issues, and implement animation systems. Their role is essential in bringing lifelike movement and interactivity to digital characters and assets.

What jobs make $10,000 a month without a degree?

Full Time Technical Animators can earn $10,000 or more per month through freelance work, contract projects, or working for companies that value specialized skills in 3D modeling, rigging, and animation software like Maya or Blender. Success often depends on experience, portfolio quality, and industry demand, with some professionals reaching high earnings without formal degrees by building strong portfolios and networking. However, such high earnings are typically associated with advanced skills, reputation, and consistent project work rather than entry-level positions.

How does a Full Time Technical Animator typically collaborate with other departments in a game development studio?

A Full Time Technical Animator works closely with both the animation and engineering teams to ensure that character and object animations function smoothly in the game engine. This role often serves as a bridge, translating artistic vision into technical implementation by developing animation rigs, solving technical issues, and optimizing animation assets. Regular communication with artists, programmers, and designers is essential to maintain consistency and address any integration challenges, making teamwork and adaptability key components of the job.

What jobs will be gone in the next 5 years?

For a full-time technical animator, roles may decline if automation and AI tools increasingly handle repetitive tasks like rigging and basic animation. Jobs requiring manual, routine work are at higher risk, while roles involving complex problem-solving, creative input, and specialized skills are more likely to persist. Staying updated with industry-standard software and developing unique skills can help maintain job security.

What is the difference between Full Time Technical Animator vs 3D Animator?

AspectFull Time Technical Animator3D Animator
Required SkillsRigging, scripting, technical problem-solvingModeling, texturing, animation
Work EnvironmentGame studios, animation houses, VFX companiesFilm, game, and advertising industries
Common CertificationsTechnical certifications in animation software, scriptingAnimation degrees, portfolio showcase

Full Time Technical Animators focus on the technical aspects of animation, such as rigging and scripting, often working closely with programmers. 3D Animators primarily create animated sequences, emphasizing artistic skills. Both roles are vital in the animation pipeline but differ in technical depth and creative focus.

Are technical animators in demand?

Technical animators are in demand within the gaming, film, and virtual reality industries due to their specialized skills in rigging, scripting, and using tools like Maya or Blender. As technology advances, the need for professionals who can develop efficient animation pipelines and troubleshoot technical issues continues to grow, making this a promising career path for those with relevant technical expertise.
More about Full Time Technical Animator jobs
What cities are hiring for Full Time Technical Animator jobs? Cities with the most Full Time Technical Animator job openings:
What are the most commonly searched types of Technical Animator jobs? The most popular types of Technical Animator jobs are:
What states have the most Full Time Technical Animator jobs? States with the most job openings for Full Time Technical Animator jobs include:
What job categories do people searching Full Time Technical Animator jobs look for? The top searched job categories for Full Time Technical Animator jobs are:
Infographic showing various Full Time Technical Animator job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 72% Full Time, 24% Part Time, and 3% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Technical Artist, Character

Technical Artist, Character

AGBO

Los Angeles, CA โ€ข On-site

$90K - $110K/yr

Full-time

Posted 10 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:

  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:

  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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