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Full Time Sony Game Tester Jobs (NOW HIRING)

Baseball Test Analyst

San Diego, CA · On-site

$17.75 - $18/hr

Game Testers at PlayStation for The Show are responsible for finding and replicating bugs/glitches ... Sony is an Equal Opportunity Employer. All persons will receive consideration for employment ...

QA Specialist

Irvine, CA · Hybrid

$21 - $28/hr

Conduct English Localization testing across a wide variety of game titles. * Perform first-party compliance testing, primarily supporting Sony, Nintendo, and Microsoft platforms. * For PC platforms ...

QA Specialist

Irvine, CA · On-site

$21 - $28/hr

Conduct English Localization testing across a wide variety of game titles. * Perform first-party compliance testing, primarily supporting Sony, Nintendo, and Microsoft platforms. * For PC platforms ...

Software Engineer II

San Mateo, CA · On-site

$137K - $205K/yr

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to ... Build tooling for AI-driven testing initiatives Required Qualifications * Bachelor's degree in ...

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Full Time Sony Game Tester information

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How much do full time sony game tester jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for full time sony game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Full Time Sony Game Tester vs Part Time Sony Game Tester?

AspectFull Time Sony Game TesterPart Time Sony Game Tester
Work HoursTypically 40 hours/weekLess than 30 hours/week
Employment StatusFull-time employment with benefitsPart-time, often without benefits
Job ResponsibilitiesComprehensive testing, documentation, and feedbackLimited testing tasks, focused on specific areas
CredentialsRelevant gaming or QA certifications often preferredSimilar credentials, but less emphasis on experience

Full Time Sony Game Testers work standard hours with benefits and handle extensive testing tasks, while Part Time Sony Game Testers have flexible hours with limited responsibilities. Both roles require relevant gaming or QA experience, but full-time positions typically demand more credentials and commitment.

More about Full Time Sony Game Tester jobs
What cities are hiring for Full Time Sony Game Tester jobs? Cities with the most Full Time Sony Game Tester job openings:
What are the most commonly searched types of Sony Game Tester jobs? The most popular types of Sony Game Tester jobs are:
What states have the most Full Time Sony Game Tester jobs? States with the most job openings for Full Time Sony Game Tester jobs include:
Infographic showing various Full Time Sony Game Tester job openings in the United States as of July 2026, with employment types broken down into 74% Full Time, 24% Part Time, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.
User Research Assistant (Contract)

User Research Assistant (Contract)

PlayStation Global

San Mateo, CA • On-site

$22 - $30.25/hr

Full-time

Posted 4 days ago


Job description

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Updated: June 2026
Contract Research Assistant - PlayStation Studios User Research
PlayStation Studios is looking for a Contract Research Assistant to support its internal user research department in [London (UK) / San Mateo, CA]. This is an exceptional opportunity to help our teams create worldclass games by supporting researchers in delivering reliable, actionable feedback on game experiences through rigorous research with consumers.
This role forms part of a Research Residency Program that can extend up to three years for those who choose to remain in the program. Responsibilities may develop over time: initially, the focus is on building core skills across lab support, participant facing activities, moderation support, notetaking and data handling. As Research Assistants gain experience, they may take on increased independence and support the development of newer team members. Also, contribute to more specialised project or method-based activities under researcher supervision.
The role is onsite, and the successful candidate will need to be able to travel to our [Central London / San Mateo] office when testing is taking place.
Role & Responsibilities
Core responsibilities across the residency:
  • Support study preparation, including survey building/testing, study material review, pilots, project setup, participant visitor lists, NDAs, eligibility checks, and visitor access arrangements.
  • Prepare and reset the lab for studies, including PCs, devkits, firmware and builds, survey/player comment/eye tracking/controller viewer stations, telemetry, streams, research software, teardown, and cleanup.
  • Support participant intake and study flow.
  • Provide participant support during sessions, including answering process questions, assisting with equipment and controls, and helping participants work around known issues or bugs using approved procedures.
  • Monitor security and confidentiality.
  • Troubleshoot routine technical issues and escalate more significant lab or build issues.
  • Observe sessions and capture evidence, including completion tracking, survey completion, player behaviour, usability issues, confusion points, timestamps, quotes, gameplay events and interview/debrief notes.
  • Support reporting and analysis by cleaning and organising data, collecting screenshots, timestamps and quotes, assisting with analysis, contributing to report content and formatting and conducting basic competitor/background research when required.

Skills & Knowledge
The successful candidate should demonstrate:
  • A passionate interest in video games and the player experience.
  • Good organisation skills and the ability to prioritise effectively in a fast paced, onsite research environment.
  • Excellent attention to detail and a strong commitment to quality, especially across study logistics, participant flow, evidence capture, survey checks and data organisation.
  • Reliability, professionalism, and a strong understanding of confidentiality and secure research practices.
  • Clear communication and interpersonal skills when supporting participants, researchers, developers, stakeholders, IT and technical operations teams.
  • A willingness to learn, take feedback, develop independence over time and support newer Research Assistants as the residency progresses.
  • Comfort working with research tools, lab hardware, streaming/capture setups, surveys, game builds, devkits and troubleshooting processes.

Desirable but not essential
  • Usability or UX testing experience, particularly supporting moderation, interviews, playtests, observation or notetaking.
  • Experience with survey tools, research/project tools, or data cleaning and analysis workflows.
  • Experience supporting lab based research, games testing, telemetry/capture setups or technical troubleshooting.
  • A degree or equivalent experience related to Human Computer Interaction, Psychology, Human Factors, Games User Research, or a related field.

Role boundaries
The RA residency is offered as a 12month fixed term contract, with the intention to renew for additional 12month periods after the first and second years where the Research Assistant wishes to continue and there remains a need for the role. There is no guarantee of a fulltime position at the end of the residency, Research Assistants may however end their contract at any time.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.