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Full Time Polish Translator Jobs (NOW HIRING)

Growth Marketing Intern

Los Angeles, CA · On-site

$16.25 - $21.50/hr

Trend Translation: How many of your "spotted trends" get turned into actual video briefs. * Data ... You know the difference between a native-looking TikTok and a polished corporate ad. 2. A ...

Product Designer (REMOTE)

Beaverton, OR · On-site +1

$75K - $89K/yr

Product Design Employment Type: Full Time Location: REMOTE US Compensation: $75,000 - $89,000 ... Manage your time effectively, prioritize high-impact work, and deliver polished outcomes on a ...

Dental Assistant

Waukegan, IL · On-site

$19.75/hr

North Shore Health Center - Highland Park, IL Job Type: Full-Time Job Number: 14479 Department ... Provides translation, if they are bilingual. * Maintains sterilization logs and ensure accurate ...

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Welder Fabricator

Athens, TN · On-site

$19 - $24/hr

Athens, TN Job Type: Full-Time Compensation & The Path to Top Pay: $19.00 - $24.00 / Hour ... high-precision polishing on premium granite, or programming fabrication robots. This dynamic ...

This is a full-time position based in our Oakland, California office, with a hybrid schedule: in ... Craft polished visual and motion design that clearly communicates hierarchy, causality and intent.

Dental Assistant

Waukegan, IL · On-site

$19.75/hr

Waukegan, IL Job Type: Full-Time Job Number: 12814 Department: Health Department Division: Physical ... Provides translation, if they are bilingual. * Maintains sterilization logs and ensure accurate ...

Lead Product Designer

Boston, MA · On-site

$155K - $168K/yr

... polish; it means making genuinely complex work feel coherent. * Build the team and the operating ... Raise the craft bar on persona-to-workflow translation. Establish the standards, systems, and ...

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Showing results 1-20

Full Time Polish Translator information

See salary details

$27.5K

$57.2K

$87.5K

How much do full time polish translator jobs pay per year?

As of Jul 14, 2026, the average yearly pay for full time polish translator in the United States is $57,200.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $57,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Polish Translator vs Part Time Polish Translator?

AspectFull Time Polish TranslatorPart Time Polish Translator
Work HoursTypically 35-40 hours/weekFewer hours, flexible schedule
CredentialsUsually requires translation certifications or degreesMay accept less formal qualifications
Work EnvironmentFull-time employment, often with benefitsFreelance or part-time employment, variable settings
Industry UsageCommon in agencies, corporations, governmentCommon among freelancers, small agencies

Full Time Polish Translators work regular hours with benefits and are often employed by organizations, while Part Time Polish Translators have flexible schedules, often freelance, with fewer benefits. The choice depends on your career goals and availability.

What are the most commonly searched types of Polish Translator jobs? The most popular types of Polish Translator jobs are:
Infographic showing various Full Time Polish Translator job openings in the United States as of July 2026, with employment types broken down into 74% Full Time, 24% Part Time, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $57,200 per year, or $27.5 per hour.

Cinematic Technical Designer

Absurd Ventures

Santa Monica, CA • On-site

$115K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

Cinematic Technical Designer
Summary
We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems - responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content.
As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts - from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.
Core Responsibilities
  • Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.
  • Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback - ensuring transitions are seamless and state is always clean.
  • Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow.
  • Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing.
  • Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect.
  • Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.
  • Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.
  • Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts.
  • Diagnose and resolve issues at the boundary of cinematic and open world systems - streaming, LOD, world state, and player state edge cases.
  • Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns.
  • Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.

Core Qualifications
  • 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.
  • Strong hands-on expertise with Unreal Engine 5 Sequencer - shot tracks, event tracks, camera rigs, blending, and runtime playback.
  • Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.
  • Clear understanding of open world mission architecture - how cinematics are triggered, how player state is managed, and how streaming affects authored content.
  • Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent.
  • Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.

Plus if...
  • Experience with MetaHuman facial animation pipelines or driven performance systems in UE5.
  • Familiarity with Perforce and large shared codebases.
  • Background in film, screenwriting, or on-set production - people who think in shots tend to do this work at a different level.
  • Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.
  • Passion for narrative-heavy games and cinematics

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.
  • The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Absurd Ventures
Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.