... animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
... animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
This is a full-time, onsite position based in Washington, D.C., with core hours from 7:00 AM - 7:00 ... Manage graphics animation, LED wall displays, and screen management systems for live and pre ...
Quick apply
This is a full-time, onsite position based in Washington, D.C., with core hours from 7:00 AM - 7:00 ... Manage graphics animation, LED wall displays, and screen management systems for live and pre ...
This is a full-time, onsite position based in Washington, D.C., with core hours from 7:00 AM - 7:00 ... Manage graphics animation, LED wall displays, and screen management systems for live and pre ...
This is a full-time, onsite position based in Washington, D.C., with core hours from 7:00 AM - 7:00 ... Manage graphics animation, LED wall displays, and screen management systems for live and pre ...
... animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
Quick apply
... animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
Staff AI VFX Engineer
San Jose, CA · On-site
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
Staff AI VFX Engineer
San Jose, CA · On-site
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high ... animation and also happen to love eating lunch together. DreamWorks seeks a Full Time Asset ...
Posted today
As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high ... animation and also happen to love eating lunch together. DreamWorks seeks a Full Time Asset ...
Posted today
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...
AI Artist
Manhattan, NY · On-site
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
AI Artist
Manhattan, NY · On-site
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... Employment Type: FULL_TIME
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... Employment Type: FULL_TIME
AI Artist
Manhattan, NY · On-site
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... Employment Type: FULL_TIME
AI Artist
Manhattan, NY · On-site
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... Employment Type: FULL_TIME
AI Artist
Manhattan, NY · On-site
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
AI Artist
Manhattan, NY · On-site
Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
Staff AI VFX Engineer
Los Angeles, CA · On-site
You'll work directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... It ships a coordinated stack of image, video, animation, and 3D generation models that need to work ...
Staff AI VFX Engineer
Los Angeles, CA · On-site
You'll work directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... It ships a coordinated stack of image, video, animation, and 3D generation models that need to work ...
Our facilities include 14 senior studio spaces, a 2D animation lab, two stop-motion labs, and a ... APPOINTMENT TERMS This is a full-time, durational, 9-month, non-tenure-track position. The ...
Our facilities include 14 senior studio spaces, a 2D animation lab, two stop-motion labs, and a ... APPOINTMENT TERMS This is a full-time, durational, 9-month, non-tenure-track position. The ...
Assistant/Associate Professor of 3D Animation, Graphic Design or Visual Communication and Photograph
Tulsa, OK · On-site
$29K - $38K/yr
Our team is passionate about what we do, and we want you to make us even better! - FULL TIME Oral ... practice and design studio and project management. DUTIES ORU Faculty teach broadly in the ...
Assistant/Associate Professor of 3D Animation, Graphic Design or Visual Communication and Photograph
Tulsa, OK · On-site
$29K - $38K/yr
Our team is passionate about what we do, and we want you to make us even better! - FULL TIME Oral ... practice and design studio and project management. DUTIES ORU Faculty teach broadly in the ...
Games Content Acquisition & Licensing Manager, Games (Co-Development + Work-For-Hire Partnerships)
$210K - $340K/yr
Bring a strong understanding of the indie game development landscape, including emerging studios ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...
Games Content Acquisition & Licensing Manager, Games (Co-Development + Work-For-Hire Partnerships)
$210K - $340K/yr
Bring a strong understanding of the indie game development landscape, including emerging studios ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...
Games Content Acquisition & Licensing Manager, Games (Co-Development + Work-For-Hire Partnerships)
$210K - $340K/yr
Bring a strong understanding of the indie game development landscape, including emerging studios ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...
Games Content Acquisition & Licensing Manager, Games (Co-Development + Work-For-Hire Partnerships)
$210K - $340K/yr
Bring a strong understanding of the indie game development landscape, including emerging studios ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...
Art Education Coordinator/Instructor - Full-time
Montclair, NJ · On-site
$56K - $65K/yr
Ensure student success in the studio and lab by actively engaging with students and teachers to ... Digital art skills in Adobe Creative Suite and animation software. * Track record of high-quality ...
Quick apply
Art Education Coordinator/Instructor - Full-time
Montclair, NJ · On-site
$56K - $65K/yr
Ensure student success in the studio and lab by actively engaging with students and teachers to ... Digital art skills in Adobe Creative Suite and animation software. * Track record of high-quality ...
... in a full-time or active freelance capacity with a game development studio (e.g., Riot Games ... indie) developers will also be considered * Proven experience composing adaptive music for games ...
... in a full-time or active freelance capacity with a game development studio (e.g., Riot Games ... indie) developers will also be considered * Proven experience composing adaptive music for games ...
Full Time Indie Animation Studio information
See salary details
$11K - $25.7K
0% of jobs
$25.7K - $40.4K
0% of jobs
$40.4K - $55K
0% of jobs
$55K - $69.7K
0% of jobs
$69.7K - $84.4K
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$84.4K - $99.1K
0% of jobs
$99.1K - $113.8K
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$113.8K - $128.5K
0% of jobs
$128.5K - $143.1K
0% of jobs
$143.1K - $157.8K
0% of jobs
$161.5K is the 25th percentile. Wages below this are outliers.
$157.8K - $172.5K
100% of jobs
$11K
$172.5K
How much do full time indie animation studio jobs pay per year?
What is the difference between Full Time Indie Animation Studio vs Freelance Animator?
| Aspect | Full Time Indie Animation Studio | Freelance Animator |
|---|---|---|
| Credentials | Typically requires a degree in animation, art, or related field | May have similar credentials but often relies on portfolio and experience |
| Work Environment | In-house, collaborative studio setting with team members | Remote or on-site, working independently with clients |
| Employer & Industry Usage | Employed by an indie studio, working on multiple projects | Self-employed, taking on individual projects for clients |
| Work Scope | Long-term projects, team-based production cycles | Short-term or project-based work, flexible schedule |
Full Time Indie Animation Studios offer structured, team-oriented environments with steady employment, while freelance animators work independently on diverse projects with flexible schedules. Both roles require strong animation skills and portfolios, but differ mainly in work setting and employment stability.

Job description
About Us
Here at Spellbrush, we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio-we're the team behind niji・journey.
Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
What We're Building
We've developed an in-house LLM storytelling system that blends AI, story, and gameplay-going far beyond shallow "chat-only" experiences.
The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.
In-game screenshots (development build)
About The Role
You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.
Why You'll Love Working With Us
Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.
A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.
Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.
International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.
You may be a good fit if:
You love anime and the anime aesthetic
We are literally building an anime game, so this is a requirement!
You have independently developed a 3D narrative game in Unity
Bonus points if the game is first-person.
You're good at 3D character animation
Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.
About Spellbrush
Sourced by ZipRecruiter
Industry
Software development
Company size
1 - 10 Employees
Headquarters location
San Francisco, CA, US
Year founded
2018