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Full Time Indie Animation Studio Jobs (NOW HIRING)

You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...

You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...

You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...

You'llwork directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...

Collaboration & Studio Culture * Partner effectively with designers, animators, editors, producers ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...

You'll work directly with studios, VFX houses, and creative leadership to take Firefly Foundry from ... It ships a coordinated stack of image, video, animation, and 3D generation models that need to work ...

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Full Time Indie Animation Studio information

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$11K

$172.5K

How much do full time indie animation studio jobs pay per year?

As of Jul 17, 2026, the average yearly pay for full time indie animation studio in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Indie Animation Studio vs Freelance Animator?

AspectFull Time Indie Animation StudioFreelance Animator
CredentialsTypically requires a degree in animation, art, or related fieldMay have similar credentials but often relies on portfolio and experience
Work EnvironmentIn-house, collaborative studio setting with team membersRemote or on-site, working independently with clients
Employer & Industry UsageEmployed by an indie studio, working on multiple projectsSelf-employed, taking on individual projects for clients
Work ScopeLong-term projects, team-based production cyclesShort-term or project-based work, flexible schedule

Full Time Indie Animation Studios offer structured, team-oriented environments with steady employment, while freelance animators work independently on diverse projects with flexible schedules. Both roles require strong animation skills and portfolios, but differ mainly in work setting and employment stability.

More about Full Time Indie Animation Studio jobs
What cities are hiring for Full Time Indie Animation Studio jobs? Cities with the most Full Time Indie Animation Studio job openings:
What are the most commonly searched types of Indie Animation Studio jobs? The most popular types of Indie Animation Studio jobs are:
What states have the most Full Time Indie Animation Studio jobs? States with the most job openings for Full Time Indie Animation Studio jobs include:
Infographic showing various Full Time Indie Animation Studio job openings in the United States as of July 2026, with employment types broken down into 6% Locum Tenens, 61% As Needed, 14% Full Time, 5% Part Time, 1% Contract, and 13% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA • On-site

Full-time

Re-posted 17 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.
About Us
Here at Spellbrush, we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio-we're the team behind niji・journey.
Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
What We're Building
We've developed an in-house LLM storytelling system that blends AI, story, and gameplay-going far beyond shallow "chat-only" experiences.
The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.
In-game screenshots (development build)
About The Role
You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.
Why You'll Love Working With Us
Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.
A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.
Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.
International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.
You may be a good fit if:
You love anime and the anime aesthetic
We are literally building an anime game, so this is a requirement!
You have independently developed a 3D narrative game in Unity
Bonus points if the game is first-person.
You're good at 3D character animation
Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.