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Full Time Houdini Artist Jobs (NOW HIRING)

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... Houdini and Substance beneficial * Perforce required; Jira or equivalent project tracking

AI Artist (freelance to hire)

Manhattan, NY ยท On-site

$500 - $800/day

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

AI Artist (freelance to hire)

Manhattan, NY ยท On-site

$500 - $800/day

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza Employment Type: Full Time Location: Imerza Compensation: $100,000 - $120,000 / year ... Houdini and Substance beneficial Portfolio Requirements * Submit a real-time walkthrough reel ...

This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Blender, Houdini, Substance 3D Painter, ZBrush, Nuke. To Apply To be assured of full consideration ...

World Builder

Santa Monica, CA ยท On-site

$110K - $130K/yr

... artistic direction into cohesive, immersive playable spaces. This role sits at the intersection of ... Familiarity with procedural tools (Houdini, PCG workflows, foliage systems, etc.) * Experience ...

Creative Design Intern

Los Angeles, CA ยท On-site

$21 - $24/hr

Blender, Houdini, Runway, TouchDesigner, p5.js, or HTML/CSS/JS * Proficiency in Figma or ... Fuser is a creative technology company founded by artists, educators, and engineers. We're building ...

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Full Time Houdini Artist information

See salary details

$84.5K

$246.3K

$400K

How much do full time houdini artist jobs pay per year?

As of Aug 4, 2026, the average yearly pay for full time houdini artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Houdini Artist vs VFX Artist?

AspectFull Time Houdini ArtistVFX Artist
Required SkillsProficiency in Houdini, 3D modeling, simulation, procedural generationKnowledge of various VFX tools, compositing, particle effects
Work EnvironmentStudio or post-production houses focusing on procedural effectsFilm, TV, or game studios creating visual effects
Industry UsagePrimarily in visual effects, animation, and game developmentBroadly in film, TV, advertising, and gaming

While both roles involve creating visual effects, a Full Time Houdini Artist specializes in procedural effects and simulations using Houdini software, often working on complex simulations like destruction or fluid effects. A VFX Artist has a broader scope, working with multiple tools to create various visual effects across different media. The Houdini Artist's expertise is more specialized, whereas the VFX Artist's role is more versatile across different software and effects types.

What is a full time Houdini artist?

Full Time Houdini Artists are professionals who specialize in using Houdini, a 3D animation and visual effects software, to create complex simulations, effects, and animations for film, television, video games, and advertising. They work as part of a visual effects or animation team and are responsible for designing and implementing elements such as explosions, smoke, water, destruction, and other dynamic effects. As full-time employees, they typically work standard hours at a studio or production company and collaborate closely with other artists, technical directors, and supervisors to bring creative visions to life.

What are some typical challenges a full time Houdini artist might face when working on complex visual effects projects?

Full Time Houdini Artists often encounter challenges such as managing heavy simulation data, ensuring seamless integration of effects with live-action footage, and optimizing scenes for render efficiency. Collaboration with other departments, like lighting and compositing, is crucial to ensure that the final visuals meet the project's creative vision. Staying updated with the latest Houdini tools and scripting techniques is also important for overcoming technical obstacles and delivering high-quality results on tight deadlines.

What are the key skills and qualifications needed to thrive as a full time Houdini artist?

To thrive as a Full Time Houdini Artist, you need strong skills in 3D modeling, procedural animation, and visual effects, typically supported by a background in computer graphics or a related field. Proficiency with Houdini software, scripting languages like Python or VEX, and familiarity with rendering engines such as Redshift or Mantra is essential. Creativity, problem-solving, and attention to detail are standout soft skills for generating innovative and high-quality visual content. These skills enable artists to deliver complex effects efficiently and meet the demanding standards of film, TV, and game production pipelines.
More about Full Time Houdini Artist jobs
What cities are hiring for Full Time Houdini Artist jobs? Cities with the most Full Time Houdini Artist job openings:
What are the most commonly searched types of Houdini Artist jobs? The most popular types of Houdini Artist jobs are:
What states have the most Full Time Houdini Artist jobs? States with the most job openings for Full Time Houdini Artist jobs include:
What job categories do people searching Full Time Houdini Artist jobs look for? The top searched job categories for Full Time Houdini Artist jobs are:
Infographic showing various Full Time Houdini Artist job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 2% Contract, and 1% Summer. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Senior Real-Time Viz Artist

Together Group

Sarasota, FL โ€ข On-site

$80K - $90K/yr

Full-time

Re-posted 7 days ago


Job description

Senior Real-Time Viz Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Scott Baumberger
Compensation: $80,000 - $90,000 / year
Description
Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
Key Responsibilities
What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

Skills, Knowledge and Expertise
What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit

Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.