Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions ...
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Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions ...
Quick apply
Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions ...
Hybrid / Remote - Montreal QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Required Qualifications * 5 + years professional experience in physics or gameplay engineering for ...
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Hybrid / Remote - Montreal QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Required Qualifications * 5 + years professional experience in physics or gameplay engineering for ...
Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Collaborate with QA and DevOps for automated testing, performance tracking, and telemetry. Required ...
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Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Collaborate with QA and DevOps for automated testing, performance tracking, and telemetry. Required ...
Hybrid / Remote - Montreal, QC Preferred Employment Type : Full-Time Reports To : CTO Role Overview ... You'll collaborate closely with art, animation, physics, and engineering teams to ensure that every ...
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Hybrid / Remote - Montreal, QC Preferred Employment Type : Full-Time Reports To : CTO Role Overview ... You'll collaborate closely with art, animation, physics, and engineering teams to ensure that every ...
$19.5K - $33.5K
12% of jobs
$33.5K - $47.5K
9% of jobs
$55K is the 25th percentile. Wages below this are outliers.
$47.5K - $61.5K
7% of jobs
$61.5K - $75.5K
7% of jobs
$75.5K - $89.5K
11% of jobs
The median wage is $93.6K / yr.
$89.5K - $103.5K
13% of jobs
$103.5K - $117.5K
14% of jobs
$120.4K is the 75th percentile. Wages above this are outliers.
$117.5K - $131.5K
12% of jobs
$131.5K - $145.5K
7% of jobs
$145.5K - $159.5K
5% of jobs
$159.5K - $173.5K
3% of jobs
$19.5K
$94.3K
$173.5K
| Aspect | Full Time Game Developer | Part Time Game Developer |
|---|---|---|
| Work Hours | Typically 35-40 hours per week | Less than 20 hours per week |
| Employment Status | Full-time employment with benefits | Part-time, often without benefits |
| Project Involvement | Long-term projects, consistent team collaboration | Short-term or freelance projects, flexible schedule |
| Required Credentials | Degree in Computer Science, Game Design, or related field | Similar credentials, but often more flexible or self-taught |
Full Time Game Developers work regular hours, often with benefits, focusing on long-term projects within a team environment. Part Time Game Developers have flexible schedules, may work on short-term projects, and often do not receive benefits. The roles share similar skills and credentials but differ mainly in hours, employment status, and project scope.
Montreal, QC • On-site, Remote
Full-time
Posted 10 days ago
Location: Hybrid / Remote – Montreal, QC Preferred
Employment Type: Full-Time
Reports To: CTO
We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).
You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.
Core Responsibilities
Animation Systems DevelopmentSuccess Indicators (First 6-12 Months)