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Full Time Game Developer Jobs in Quebec (NOW HIRING)

Full Time Game Developer information

See Quebec salary details

$19.5K

$94.3K

$173.5K

How much do full time game developer jobs pay per year?

As of May 29, 2026, the average yearly pay for full time game developer in Quebec is $94,334.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Full Time Game Developer, and why are they important?

To thrive as a Full Time Game Developer, you need strong programming skills in languages like C++ or C#, a solid understanding of computer graphics, and typically a degree in computer science or a related field. Experience with game engines such as Unity or Unreal Engine, and familiarity with version control systems like Git, are essential technical qualifications. Creativity, teamwork, and problem-solving abilities are standout soft skills in this role. These skills and qualities are crucial for efficiently building engaging, high-quality games and collaborating effectively within multidisciplinary development teams.

What are some common challenges full time game developers face when working on large-scale projects?

Full time game developers working on large-scale projects often encounter challenges such as coordinating with cross-functional teams, managing shifting priorities, and resolving technical issues that arise during development. Balancing creative vision with project deadlines can be demanding, and adapting to frequent feedback from stakeholders requires flexibility. Additionally, integrating new technologies and optimizing game performance for various platforms are ongoing tasks that require collaboration and problem-solving skills.

What are full time game developers?

Full time game developers are professionals who create video games as their primary occupation, typically working for a game studio or development company. Their responsibilities may include designing gameplay, coding, creating art assets, testing, and debugging games. Full time game developers often collaborate with other team members such as artists, designers, and producers to bring a game from concept to release. They usually work standard business hours, but may also put in overtime during critical stages of development. This career requires technical skills, creativity, and a passion for gaming.

What is the difference between Full Time Game Developer vs Part Time Game Developer?

AspectFull Time Game DeveloperPart Time Game Developer
Work HoursTypically 35-40 hours per weekLess than 20 hours per week
Employment StatusFull-time employment with benefitsPart-time, often without benefits
Project InvolvementLong-term projects, consistent team collaborationShort-term or freelance projects, flexible schedule
Required CredentialsDegree in Computer Science, Game Design, or related fieldSimilar credentials, but often more flexible or self-taught

Full Time Game Developers work regular hours, often with benefits, focusing on long-term projects within a team environment. Part Time Game Developers have flexible schedules, may work on short-term projects, and often do not receive benefits. The roles share similar skills and credentials but differ mainly in hours, employment status, and project scope.

What are the most commonly searched types of Game Developer jobs in Quebec? The most popular types of Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Full Time Game Developer jobs? Cities in Quebec with the most Full Time Game Developer job openings:

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC • On-site, Remote

Full-time

Posted 10 days ago


Job description

Location: Hybrid / Remote – Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unreal’s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap → runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.