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Full Time Freelance Unreal Engine Jobs (NOW HIRING)

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

Knowledge of Apex Platform programming, Unreal Engine or Unity programming, and Python programming ... Ability to work full-time on-site (40 hours/week.) * Transfer students must have a GPA from current ...

Lead Gameplay Programmer

Alpharetta, GA ยท On-site

$125K - $139K/yr

The ideal candidate has deep Unreal Engine experience, a love of great gameplay, and a passion for ... This position is full-time onsite/remote at our studio in Alpharetta, GA.

We work with many full-time freelancers who source some of their clients through Right Side Up ... * SEO, SEM, Paid Search, Paid Social, Email, Digital, Product, Lifecycle, Content, Copywriting ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

We work with many full-time freelancers who source some of their clients through Right Side Up ... * SEO, SEM, Paid Search, Paid Social, Email, Digital, Product, Lifecycle, Content, Copywriting ...

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Full Time Freelance Unreal Engine information

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How much do full time freelance unreal engine jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for full time freelance unreal engine in the United States is $47.71, according to ZipRecruiter salary data. Most workers in this role earn between $24.28 and $61.78 per hour, depending on experience, location, and employer.

What is a full time freelance Unreal Engine developer?

A Full Time Freelance Unreal Engine Developer is a professional who specializes in using Unreal Engine, a popular game development platform, to create interactive experiences, games, simulations, or visualizations. Unlike traditional full-time employees, these freelancers work independently and are typically hired on a project-by-project basis, but dedicate full-time hours to their freelance work. They may collaborate with studios, agencies, or individual clients, offering expertise in areas such as 3D modeling, programming, animation, and virtual reality. This role requires strong technical skills, creativity, and the ability to manage multiple projects simultaneously. Many freelancers in this field enjoy flexibility, remote work opportunities, and a diverse range of projects.

What skills and qualifications are needed to thrive as a full time freelance Unreal Engine developer?

To thrive as a Full Time Freelance Unreal Engine Developer, you need a strong grasp of 3D game development, C++ or Blueprint scripting, and a solid portfolio of completed projects. Mastery of Unreal Engine's tools, version control systems like Git, and familiarity with asset creation or integration are typically required, with certifications such as Unreal Authorized Instructor being advantageous. Exceptional problem-solving, time management, and communication skills help freelancers collaborate remotely and manage multiple clients effectively. These abilities ensure high-quality project delivery, client satisfaction, and sustained success in the competitive freelance market.

What are common challenges faced by full time freelance Unreal Engine developers, and how can they be addressed?

Full-time freelance Unreal Engine developers often face challenges such as managing multiple client expectations, keeping up with rapid software updates, and ensuring stable project pipelines. Balancing creative freedom with client requirements can also be demanding, especially when working remotely or with distributed teams. To address these challenges, it's helpful to establish clear communication channels, maintain a regular schedule for learning about new engine features, and build a strong professional network to find new opportunities and collaborators.

What is the difference between Full Time Freelance Unreal Engine vs Part Time Freelance Unreal Engine?

AspectFull Time Freelance Unreal EnginePart Time Freelance Unreal Engine
Work HoursTypically 35-40 hours/weekLess than 20 hours/week
Project ScopeLong-term, comprehensive projectsShort-term, smaller tasks
Client EngagementConsistent, ongoing relationshipsOccasional, project-based
Income StabilityMore stable, regular incomeVariable, dependent on projects

Full Time Freelance Unreal Engine professionals work on a full-time basis, often handling larger projects with steady income, while Part Time Freelance Unreal Engine specialists take on smaller, shorter projects with more flexible hours. Your choice depends on your availability and income goals.

More about Full Time Freelance Unreal Engine jobs

What cities are hiring for Full Time Freelance Unreal Engine jobs?

Cities with the most Full Time Freelance Unreal Engine job openings:

What are the most commonly searched types of Full Time Unreal Engine jobs?

The most popular types of Full Time Unreal Engine jobs are:

What states have the most Full Time Freelance Unreal Engine jobs?

States with the most job openings for Full Time Freelance Unreal Engine jobs include:

Infographic showing various Full Time Freelance Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $99,230 per year, or $47.7 per hour.

Cinematic Technical Designer

Absurd Ventures

Santa Monica, CA โ€ข On-site

$115K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 29 days ago


Job description

Summaryย 

We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems - responsible for implementing cinematic sequences,ย building tools for cinematic systems,ย and owning the connective tissue between player control, mission scripting, and authored content.ย 

As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts - from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.ย 

Core Responsibilitiesย 

  • Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.ย 
  • Own the "glue"ย between mission scripting, player control handoffs,ย cameras, VFX events, environment set dressingย and cinematic playbackย - ensuring transitions areย seamless andย stateย is always clean.ย 
  • Build andย maintainย Blueprint logic supporting cinematic events: triggers, stateย management, player possession andย de-possession, camera blending, and post-cinematic flow.ย 
  • Implement andย modifyย narrative implementation in our writing tools to ensureย we'reย ingesting the correct data with the correct timing.ย 
  • Collaborate with Mission Designers toย identifyย where cinematicsย servesย the design and problem-solve where authored content and systemic gameplay intersect.ย 
  • Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.ย 
  • Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.ย 
  • Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematicย contexts.ย 
  • Diagnose and resolve issues at the boundary of cinematic and open world systems - streaming, LOD, world state, and player state edge cases.ย 
  • Write andย maintainย clear technical documentation for cinematic pipelines, workflows, and implementation patterns.ย 
  • Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.ย 

Core Qualificationsย 

  • 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.
  • Strong hands-on expertise with Unreal Engine 5 Sequencer - shot tracks, event tracks, camera rigs, blending, and runtime playback.ย 
  • Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.ย 
  • Clear understanding of open world mission architecture - how cinematicsย areย triggered, how player state is managed, and how streaming affects authored content.ย 
  • Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you canย implementย a director's intent.ย 
  • Strong communicationย and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.ย 

Plusย if...ย 

  • Experience withย MetaHumanย facial animation pipelines orย driven performance systems in UE5.ย 
  • Familiarity with Perforce and large shared codebases.ย 
  • Background in film, screenwriting, or on-set production - people who think in shots tend to do this work at a different level.ย 
  • Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.ย 
  • Passion for narrative-heavy games and cinematicsย 

Descriptionย 

  • Full-time job with benefits.ย 
  • Role is on-site in Santa Monica, CA.ย 
  • Office isย locatedย near downtown Santa Monica - near metro and freeways.ย 

The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience.ย  We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k)ย matching toย regular full-time employees. Certain roles may also be eligible for bonus and equity.ย