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Full Time Freelance Unreal Engine Jobs (NOW HIRING)

Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization * Networking and Multiplayer * Math * Multiple platforms (Consoles, Mobile, PC) We offer full time ...

Overview We're looking for freelance Creative Technologists to help push the studio's work forward ... Unreal Engine / Notch - real-time 3D, XR production, high-resolution environments * Media server ...

Overview We're looking for freelance Creative Technologists to help push the studio's work forward ... Unreal Engine / Notch - real-time 3D, XR production, high-resolution environments * Media server ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in ... This is a full-time, on-site role located in Fort Worth, TX. WHO YOU ARE: * You have sound quality ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in ... This is a full-time, on-site role located in Fort Worth, TX. WHO YOU ARE: * You have sound quality ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Showing results 21-40

Full Time Freelance Unreal Engine information

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How much do full time freelance unreal engine jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for full time freelance unreal engine in the United States is $47.71, according to ZipRecruiter salary data. Most workers in this role earn between $24.28 and $61.78 per hour, depending on experience, location, and employer.

What is a full time freelance Unreal Engine developer?

A Full Time Freelance Unreal Engine Developer is a professional who specializes in using Unreal Engine, a popular game development platform, to create interactive experiences, games, simulations, or visualizations. Unlike traditional full-time employees, these freelancers work independently and are typically hired on a project-by-project basis, but dedicate full-time hours to their freelance work. They may collaborate with studios, agencies, or individual clients, offering expertise in areas such as 3D modeling, programming, animation, and virtual reality. This role requires strong technical skills, creativity, and the ability to manage multiple projects simultaneously. Many freelancers in this field enjoy flexibility, remote work opportunities, and a diverse range of projects.

What skills and qualifications are needed to thrive as a full time freelance Unreal Engine developer?

To thrive as a Full Time Freelance Unreal Engine Developer, you need a strong grasp of 3D game development, C++ or Blueprint scripting, and a solid portfolio of completed projects. Mastery of Unreal Engine's tools, version control systems like Git, and familiarity with asset creation or integration are typically required, with certifications such as Unreal Authorized Instructor being advantageous. Exceptional problem-solving, time management, and communication skills help freelancers collaborate remotely and manage multiple clients effectively. These abilities ensure high-quality project delivery, client satisfaction, and sustained success in the competitive freelance market.

What are common challenges faced by full time freelance Unreal Engine developers, and how can they be addressed?

Full-time freelance Unreal Engine developers often face challenges such as managing multiple client expectations, keeping up with rapid software updates, and ensuring stable project pipelines. Balancing creative freedom with client requirements can also be demanding, especially when working remotely or with distributed teams. To address these challenges, it's helpful to establish clear communication channels, maintain a regular schedule for learning about new engine features, and build a strong professional network to find new opportunities and collaborators.

What is the difference between Full Time Freelance Unreal Engine vs Part Time Freelance Unreal Engine?

AspectFull Time Freelance Unreal EnginePart Time Freelance Unreal Engine
Work HoursTypically 35-40 hours/weekLess than 20 hours/week
Project ScopeLong-term, comprehensive projectsShort-term, smaller tasks
Client EngagementConsistent, ongoing relationshipsOccasional, project-based
Income StabilityMore stable, regular incomeVariable, dependent on projects

Full Time Freelance Unreal Engine professionals work on a full-time basis, often handling larger projects with steady income, while Part Time Freelance Unreal Engine specialists take on smaller, shorter projects with more flexible hours. Your choice depends on your availability and income goals.

More about Full Time Freelance Unreal Engine jobs

What cities are hiring for Full Time Freelance Unreal Engine jobs?

Cities with the most Full Time Freelance Unreal Engine job openings:

What are the most commonly searched types of Full Time Unreal Engine jobs?

The most popular types of Full Time Unreal Engine jobs are:

What states have the most Full Time Freelance Unreal Engine jobs?

States with the most job openings for Full Time Freelance Unreal Engine jobs include:

Infographic showing various Full Time Freelance Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $99,230 per year, or $47.7 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA • On-site, Remote

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Key responsibilities

  • Provide hands-on technical art support across multiple Unreal Engine projects.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.


Job description

Senior Technical Artist – Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.