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Full Time 3D Maya Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender ...

New

Be Seen First

Maya, Blender, Cinema 4D, or other 3D modeler (a Plus) Camera knowledge * DSLR (Canon 5D, 7D, 70D ... DJI Phantom/Mavic (a Plus) Job Type: Full-time Schedule * Monday to Friday 9:00am-6:00pm Work ...

New

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

New

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

New

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

New

Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ... Working mode: in-office in a full-time capacity. Health & Well-Being * Company-paid medical health ...

Digital Biology Specialist

Santa Clara, CA · On-site +1

$80K - $100K/yr

This position is full-time, on-site/hybrid at our Santa Clara, CA headquarters. Local candidates ... Familiarity with 3D modeling and design software (ex: Zbrush, SolidWorks, Maya) * Familiarity with ...

Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ... Working mode: in-office in a full-time capacity. Health & Well-Being * Company-paid medical health ...

This position is full-time, on-site/hybrid at our Santa Clara, CA headquarters. Local candidates ... Familiarity with 3D modeling and design software (ex: Zbrush, SolidWorks, Maya) * Familiarity with ...

This role is on-site full time at Headquarters in Fremont, CA. Responsibilities * Gather ... Previous experience with a 3D rendering tool such as Keyshot and Blender, or Maya Helpful ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are currently looking for a talented Technical Animator to ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

New

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ... Working mode: in-office in a full-time capacity. Health & Well-Being * Company-paid medical health ...

Showing results 41-60

Full Time 3D Maya information

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$31K

$63.9K

$132.5K

How much do full time 3d maya jobs pay per year?

As of Aug 21, 2026, the average yearly pay for full time 3d maya in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is a full time 3d maya artist?

A Full Time 3D Maya artist is a professional who uses Autodesk Maya, a leading 3D computer graphics software, to create models, animations, textures, and visual effects for industries like film, television, video games, and advertising. Working full time means they are employed on a regular, ongoing basis, typically 40 hours a week, often as part of a larger creative team. Their responsibilities can include designing characters, environments, and props, as well as rigging and animating these assets to bring digital worlds to life. Mastery of Maya and a strong understanding of 3D art principles are essential for success in this role.

What are the key skills and qualifications needed to thrive as a full time 3d maya artist?

To thrive as a Full-Time 3D Maya Artist, you need advanced proficiency in 3D modeling, texturing, rendering, and animation, usually supported by a relevant degree or portfolio. Expertise in Autodesk Maya is essential, and familiarity with other tools like Adobe Creative Suite, ZBrush, or Substance Painter is often required. Creativity, attention to detail, problem-solving, and strong collaboration skills set top candidates apart. These competencies are vital for producing high-quality visual assets and working efficiently in team-based production environments.

What are some common challenges faced by 3d maya artists in a full time studio environment?

Full-time 3D Maya artists often encounter challenges such as meeting tight project deadlines, ensuring consistency in quality across large teams, and adapting to rapidly changing creative directions. Collaboration is key, as you'll regularly work with animators, modelers, and texture artists, requiring strong communication and feedback skills. Staying updated with Maya’s evolving features and industry-standard workflows is essential for efficiency and career growth.
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Cities with the most Full Time 3D Maya job openings:

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The most popular types of 3D Maya jobs are:

What states have the most Full Time 3D Maya jobs?

States with the most job openings for Full Time 3D Maya jobs include:

Infographic showing various Full Time 3D Maya job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Unreal Technical Artist

Swaybox Studios

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 2 days ago

New


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Unreal Technical Artist
Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans
Job Summary:
Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.
The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.
This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.
Key Responsibilities:
  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:
  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:
  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.