2

Full Time 3D Maya Jobs (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible ... Photoshop, Inkscape) 3D modelling or drafting (Blender, Autodesk Maya/CAD, etc.) Audio/video ...

This role is on-site full time at Headquarters in Fremont, CA. Responsibilities * Gather ... Previous experience with a 3D rendering tool such as Keyshot and Blender, or Maya Helpful ...

This role is on-site full time at Headquarters in Fremont, CA. Responsibilities * Gather ... Previous experience with a 3D rendering tool such as Keyshot and Blender, or Maya Helpful ...

Director, Art Development

Las Vegas, NV · On-site

$130K - $148K/yr

Integrates, where appropriate, new 2D and 3D processes into game production. * May Design, create ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Senior Editor

Cincinnati, OH · On-site

$11K - $165K/yr

... 3D software (Cinema 4D, Maya, or similar) Understanding of social media platform specifications ... Job Schedule Full time Job Number R000154309 Job Segmentation Experienced Professionals Starting ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Spine, Illustrator, and Maya experience desirable. * Knowledge of 3D fundamentals: modeling ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

Showing results 41-58

Full Time 3D Maya information

See salary details

$31K

$63.9K

$132.5K

How much do full time 3d maya jobs pay per year?

As of Aug 8, 2026, the average yearly pay for full time 3d maya in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What are some common challenges faced by 3d maya artists in a full time studio environment?

Full-time 3D Maya artists often encounter challenges such as meeting tight project deadlines, ensuring consistency in quality across large teams, and adapting to rapidly changing creative directions. Collaboration is key, as you'll regularly work with animators, modelers, and texture artists, requiring strong communication and feedback skills. Staying updated with Maya’s evolving features and industry-standard workflows is essential for efficiency and career growth.

What are the key skills and qualifications needed to thrive as a full time 3d maya artist?

To thrive as a Full-Time 3D Maya Artist, you need advanced proficiency in 3D modeling, texturing, rendering, and animation, usually supported by a relevant degree or portfolio. Expertise in Autodesk Maya is essential, and familiarity with other tools like Adobe Creative Suite, ZBrush, or Substance Painter is often required. Creativity, attention to detail, problem-solving, and strong collaboration skills set top candidates apart. These competencies are vital for producing high-quality visual assets and working efficiently in team-based production environments.

What is a full time 3d maya artist?

A Full Time 3D Maya artist is a professional who uses Autodesk Maya, a leading 3D computer graphics software, to create models, animations, textures, and visual effects for industries like film, television, video games, and advertising. Working full time means they are employed on a regular, ongoing basis, typically 40 hours a week, often as part of a larger creative team. Their responsibilities can include designing characters, environments, and props, as well as rigging and animating these assets to bring digital worlds to life. Mastery of Maya and a strong understanding of 3D art principles are essential for success in this role.
More about Full Time 3D Maya jobs
What cities are hiring for Full Time 3D Maya jobs? Cities with the most Full Time 3D Maya job openings:
What are the most commonly searched types of 3D Maya jobs? The most popular types of 3D Maya jobs are:
What states have the most Full Time 3D Maya jobs? States with the most job openings for Full Time 3D Maya jobs include:
What job categories do people searching Full Time 3D Maya jobs look for? The top searched job categories for Full Time 3D Maya jobs are:
Infographic showing various Full Time 3D Maya job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA • Remote

$130K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

ABOUT HARDSUIT LABS

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.

Role Overview

We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.

The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.

Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What You’ll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)

  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details

  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $66,000 to $95,000 USD

Primary working language: English

ABOUT HARDSUIT LABS

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote