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Full Stack Unity Game Developer Jobs (NOW HIRING)

Seattle, WA Openings: 1 Type: Long-Term Contract Provide Solutions for a Hit Game Team The Clients team needs a highly capable Full Stack Game Solution Engineer to act as a technical partner to a 3rd ...

We are looking for a talented Full-Stack Software Developer. The ideal candidate is a resourceful ... Software design and development, code testing and software integration for our table game bonusing ...

We are looking for a talented Full-Stack Software Developer. The ideal candidate is a resourceful ... Software design and development, code testing and software integration for our table game bonusing ...

... game room, free drinks and snacks, and unlimited growth opportunities! They offer excellent 401K ... As a Full Stack Developer, you'll be working alongside other engineers and developers ...

... game room, free drinks and snacks, and unlimited growth opportunities! They offer excellent 401K ... As a Full Stack Developer, you'll be working alongside other engineers and developers ...

Full Stack .NET Developer Location: Las Vegas, NV (Hybrid) Type: Contract (6+ Months, Potential ... Hospitality, gaming, or large enterprise application experience is a plus Why Join? This is a great ...

Full Stack Engineer

San Francisco, CA · On-site

$120K - $150K/yr

Full Stack Engineer: We are in search of a dynamic Full-Stack Engineer to work as part of our ... Our primary focuses encompass social games and AI-based products. Company Introduction: .Erth is an ...

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Full Stack Unity Game Developer information

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How much do full stack unity game developer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for full stack unity game developer in the United States is $59.26, according to ZipRecruiter salary data. Most workers in this role earn between $49.28 and $68.27 per hour, depending on experience, location, and employer.

What is a full stack Unity game developer?

A Full Stack Unity Game Developer is a professional who handles both the front-end (gameplay, UI, graphics) and back-end (server, database, networking) aspects of game development using the Unity engine. They are proficient in scripting, asset integration, and optimizing games for various platforms, as well as implementing multiplayer features and managing databases or cloud services. This role requires strong skills in C#, Unity’s toolset, and often backend technologies like Node.js or cloud platforms. Full stack developers ensure a smooth connection between the game client and server, providing a seamless experience for players.

What are the key skills and qualifications needed to thrive as a full stack Unity game developer?

To thrive as a Full Stack Unity Game Developer, you need expertise in C# programming, Unity engine proficiency, and a solid understanding of both front-end and back-end game development concepts, often supported by a degree in computer science or related fields. Familiarity with tools such as Unity Editor, version control systems (like Git), and backend frameworks (such as Node.js or .NET), as well as experience with cloud platforms and databases, is typically required. Strong problem-solving skills, creativity, effective communication, and the ability to collaborate across multidisciplinary teams are standout soft skills. These competencies enable developers to build, optimize, and maintain engaging, scalable games that deliver excellent user experiences.

What are some common challenges faced by full stack Unity game developers in coordinating between front-end gameplay features and back-end services?

Full Stack Unity Game Developers often encounter challenges in ensuring seamless communication between the client-side gameplay and server-side infrastructure. Balancing real-time game logic with secure data management and scalability can be complex, especially when integrating multiplayer features or cloud-based services. Effective collaboration with designers, backend engineers, and QA testers is essential to address issues like network latency, data synchronization, and user authentication. Staying up-to-date with Unity's evolving tools and industry best practices also plays a crucial role in overcoming these challenges.

What are popular job titles related to Full Stack Unity Game Developer jobs?

For Full Stack Unity Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Full Stack Unity Game Developer job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 4% Part Time, 6% Contract, and 1% Nights. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $123,262 per year, or $59.3 per hour.

Senior Software Engineer - WPT Home (Full-Stack)

Redwood City, CA • On-site

Full-time

Re-posted 24 days ago


Job description

At Bellota Labs, we're building the next generation of interactive gaming experiences. Our newest product, WPTHome, is redefining how players engage with the World Poker Tour by creating a connected, engaging platform that brings the excitement and community of poker beyond the table. As a fast-growing startup backed by the World Poker Tour, we're driven by innovation, world-class product development, and a passion for delivering exceptional player experiences.
We're looking for a Senior/Principal Software Engineer to join our team and play a key role in shaping the architecture, design, and development of WPTHome. You'll work alongside a talented engineering organization to build scalable systems, solve complex technical challenges, and help define the future of our platform. If you're excited by the opportunity to build a product from the ground up and make a meaningful impact in a high-growth environment, we'd love to meet you.
Why this role is worth your time
  • Real product, real stakes, real players. ClubWPT Gold is a live, real-money (sweepstakes) poker + casino platform under the WPT brand - not a prototype. Your code ships to players multi-tabling for real prizes.
  • Genuinely hard engineering. Real-time table state, multi-tabling performance, client perf budgets across desktop (Electron) and mobile, provably-fair gameplay, and an event pipeline doing live hand analytics. This is netcode and low-latency systems work, not CRUD.
  • Greenfield leverage. We're mid-way through decoupling our platform into clean, independently-shippable services and a new back-office - so a senior engineer has room to set patterns, not just fill tickets.
  • Small US team, high ownership. You'll be one of a handful of senior full-stack engineers on Home. Scope is wide, decisions are yours to make, and impact is visible from day one.
  • Poker DNA welcome. If you play, you'll shape a product you understand better than most engineers ever could.

What you'll do
  • Ship end-to-end features spanning the Unity/C# client and backend game services - from table UX and mini-games to the APIs and real-time state behind them.
  • Improve client performance and stability for multi-tabling on desktop and mobile (memory, frame budget, thermals, reconnect/resync).
  • Design and evolve real-time, low-latency services for gameplay: table state, matchmaking, tournament flows, wallet/ledger, and event streaming.
  • Partner on fairness, integrity, and anti-cheat - RNG correctness, hand-history accuracy, and the analytics pipeline that watches for anomalies.
  • Build for a regulated, real-money context: work cleanly alongside payments, KYC, and geo-compliance systems without letting that complexity leak into gameplay.
  • Raise the engineering bar: reviews, testing, observability, and on-call for the surfaces you own.

What we're looking for
Must-haves
  • 5+ years building and shipping production software; senior-level ownership of non-trivial systems.
  • Real full-stack range: strong in a client stack and in backend services (you don't need both to be Unity/C#, but you must be able to go deep on the client and the server).
  • Hands-on with C# and/or Unity, or a track record that makes picking them up fast credible (strong C++/game-client, graphics, or real-time systems background).
  • Experience with real-time / low-latency or high-concurrency systems (multiplayer netcode, streaming, matchmaking, trading, or similar).
  • Comfort operating what you build: testing, observability, incident response.

Nice-to-haves
  • Domain: poker, casino, social-casino, or real-money / iGaming / sweepstakes experience.
  • Live-ops / games-as-a-service: shipping to a live audience with feature flags, staged rollouts, and A/B testing.
  • Client depth: Unity performance profiling, memory/thermal optimization, or Electron desktop packaging.
  • Real-time systems: multiplayer netcode, matchmaking, or state sync at scale.
  • Data / eventing: Kafka / Kinesis pipelines; hand-history, telemetry, or analytics work.
  • Infra / CD: Kubernetes, ArgoCD, Jenkins.
  • Regulated domain: payments (PSP routing), KYC, geo-compliance, or fraud/integrity systems.
  • You're a poker player.

If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.