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From Home Software Debugger Jobs in California (NOW HIRING)

... from Software, Hardware, Localization, QA, and Project Management teams. Software Build Engineers ... UNIX administration and strong software debugging skills. Knowledge of operating system, network ...

Software Build Engineer

San Diego, CA ยท On-site

$137K - $250K/yr

... from Software, Hardware, Localization, QA, and Project Management teams. Software Build Engineers ... UNIX administration and strong software debugging skills. Knowledge of operating system, network ...

Proficiency in Linux debugging and container technologies (Docker, Kubernetes). * Experience with ... Flexible work environment (hybrid, with WFH options as applicable) * Health and wellness benefits

Senior Embedded Engineer IRC298367

San Jose, CA ยท On-site +1

$140K - $150K/yr

... software debugging, system configurations, and calibrations. This position requires a proactive ... from home. Professional Development: We provide continuing education classes, professional ...

Showing results 21-40

From Home Software Debugger information

What skills and qualifications are needed to be a from home software debugger?

To thrive as a From Home Software Debugger, you need strong programming expertise, problem-solving skills, and a deep understanding of software development lifecycles, often backed by a degree in computer science or related experience. Familiarity with debugging tools (like GDB, WinDbg), version control systems (such as Git), and issue-tracking platforms (like Jira) is typically required. Attention to detail, effective communication, and self-motivation are vital soft skills for remote troubleshooting and collaboration. These abilities are crucial to efficiently identify, communicate, and resolve software issues while working independently in a remote environment.

What are common challenges faced by remote software debuggers, and how can they be managed?

Remote software debuggers often face challenges such as limited access to proprietary hardware, time zone differences when collaborating with team members, and communication barriers when troubleshooting complex issues. Effectively managing these challenges involves utilizing remote access tools, maintaining clear and frequent communication through messaging and video calls, and documenting issues thoroughly to keep the team aligned. Additionally, setting up a robust local testing environment and participating in regular team syncs can help ensure smoother debugging workflows and efficient problem resolution.

What is the difference between From Home Software Debugger vs From Home Software Tester?

AspectFrom Home Software DebuggerFrom Home Software Tester
CredentialsTypically requires knowledge of programming languages, debugging tools, and sometimes certifications like ISTQBOften requires understanding of testing methodologies, basic programming, and certifications like ISTQB
Work EnvironmentPrimarily focused on identifying and fixing bugs within software code, often using debugging softwareFocuses on executing test cases, reporting bugs, and verifying fixes, often using testing platforms
Industry UsageCommon in software development companies, tech firms, and QA teamsWidely used across software companies, QA departments, and freelance testing roles

While both roles involve quality assurance, From Home Software Debuggers concentrate on diagnosing and fixing code issues, whereas From Home Software Testers focus on executing tests and reporting bugs. Both roles require technical knowledge and are essential in the software development lifecycle.

What are the most commonly searched types of Software Debugger jobs in California? The most popular types of Software Debugger jobs in California are:
What job categories do people searching From Home Software Debugger jobs in California look for? The top searched job categories for From Home Software Debugger jobs in California are:
What cities in California are hiring for From Home Software Debugger jobs? Cities in California with the most From Home Software Debugger job openings:
Infographic showing various From Home Software Debugger job openings in California as of June 2026, with employment types broken down into 43% Full Time, 55% Part Time, and 2% Temporary. Highlights an 77% Physical, 1% Hybrid, and 22% Remote job distribution.

Flight Software Engineer

Matter Intelligence

El Segundo, CA โ€ข On-site

Full-time

Re-posted 26 days ago


Job description

About the role
We are looking for a Flight Software Engineer with strong software fundamentals, real embedded or flight software experience, and the judgment to build robust systems under practical constraints. This role sits close to the hardware and close to the mission: you will help define how onboard systems collect data, manage resources, handle failures, and move information from sensor to storage to downlink.
In this role, you will work across the full stack of flight software, from low-level interfaces and concurrency primitives to application-level services and end-to-end test infrastructure. You will be expected to reason clearly about trade-offs, debug across hardware and software boundaries, and build systems that are simple enough to trust when the environment gets messy.
As an early member of the team, you will also help shape the engineering culture around flight software: how we write interfaces, test behavior, document assumptions, review designs, and balance first-principles rigor with pragmatic execution.
What you'll do
You will build and maintain the software that enables Matter's sensing systems to operate reliably in constrained, real-world environments. The work spans embedded Linux, onboard data handling, hardware interfaces, concurrency, fault handling, test infrastructure, and integration with broader mission systems.
You will collaborate closely with hardware, avionics, science, and data teams to turn ambiguous requirements into clear designs and production-quality implementations. You will help create software that can be exercised in simulation, validated in hardware-in-the-loop environments, and trusted as the system matures toward flight.
  • Design, implement, and maintain flight software services for sensing payload operations, onboard data handling, resource management, and system coordination
  • Build robust interfaces to hardware and lower-level systems, including drivers, protocol integrations, and debugging tools when needed
  • Develop software for embedded Linux environments, including Jetson-class devices and constrained compute targets
  • Reason carefully about concurrency, bounded memory, performance, and failure modes in systems where correctness and operational safety matter
  • Build and improve data paths for collection, compression, storage, and downlink, balancing throughput, latency, reliability, and power constraints
  • Partner with hardware and avionics teams to debug hardware/software interactions and bring up new system capabilities
  • Use simulation, software-in-the-loop, and hardware-in-the-loop testing appropriately to validate behavior at the right level of fidelity
  • Improve build, test, and release workflows, including reproducible builds, automated testing, static and dynamic analysis, and artifact traceability
  • Write clean interfaces, useful explanatory comments, and design documentation that make the system easier for future teammates to understand and extend

What we're looking for
You have professional experience building flight software, embedded systems, or similarly constrained software where reliability, debuggability, and performance matter. You are comfortable working close to the hardware, but you also care about higher-level architecture, maintainability, and the developer experience of the systems around you.
You can debug across the full stack: hardware interfaces, threads and processes, filesystems, compression, protocols, and test infrastructure. You know when to reach for simulation, when to move to hardware, and how to use both without fooling yourself.
You communicate well across disciplines and can work with hardware, software, and science teammates to resolve integration challenges. You are proactive about unblocking issues, giving and receiving constructive feedback, and making thoughtful trade-offs under time pressure.
A few things we expect in this role:
  • 2-6+ years of professional flight software, embedded software, or closely related systems experience
  • Strong programming skills in Python and either C++ or Rust
  • Experience with multi-threading, memory management, performance optimization, and constrained-system design
  • Hands-on experience with build systems such as CMake or Make, cross-compilation toolchains, and embedded Linux
  • Experience with low-level communication protocols, hardware/software debugging, and fault-tolerant system design
  • Strong instincts for testing, reproducibility, observability, and clean software interfaces
  • Comfort reasoning about concurrency trade-offs, including bounded memory, locking strategies, lock-free approaches, and static analysis
  • Judgment when using AI-assisted coding tools such as Claude Code or Cursor, with an emphasis on reducing technical debt rather than accelerating it
  • A first-principles approach to problem solving, with the pragmatism to ship robust solutions instead of waiting for perfect ones
Nice to have
These are not required, but they are strong signals you will ramp quickly and have outsized impact:
  • Experience designing and maintaining CI/CD pipelines, automated test systems, static or dynamic analysis workflows, and artifact traceability, especially in GitLab
  • Experience with hardware-in-the-loop testing, simulation infrastructure, or fidelity-based test strategies for embedded or flight systems
  • Experience architecting onboard data paths under real-world constraints, including filesystems, compression, buffering, downlink, latency, throughput, and power budgets
  • Proven ownership of projects from requirements through design, implementation, test, deployment, and operational support
  • Experience working with sensors, payload systems, avionics, robotics, satellites, aerospace systems, or other hardware-rich environments
  • Genuine curiosity about geospatial systems, sensing, and building software with real-world physical impact

About Matter
Matter is building sensor infrastructure to read the Earth's material fingerprint from orbit, turning previously inaccessible data into critical intelligence for industries like agriculture, mining, insurance, resource management, and environmental monitoring. We are revealing a layer of detail about the planet that has never been seen before.
Founded by engineers and scientists with deep NASA/JPL roots, Matter combines meticulous, first-principles science with the speed, ownership, and practical focus of an early-stage startup. Our work spans hardware, sensing, flight software, data infrastructure, and AI systems, and the software we build must hold up across the full path from collection through customer-facing insight.
This role sits close to the core of the mission. You will work with people across hardware, science, and software, and your work will shape how reliably we can collect data, operate payload systems, and learn from the physical world.
Why this role
This is a rare chance to build foundational flight software for a sensing system that has to work outside the comfort of ordinary production environments. The constraints are real, the feedback loops are hands-on, and the quality bar matters.
You will have meaningful ownership over architecture, implementation, and test strategy in a fast-moving environment. You will help define how Matter builds reliable flight software: how we structure services, validate behavior, handle failure, and make the system understandable to the people who operate and extend it.
If you're excited about building robust software close to the hardware, working across disciplines, and helping create a new way to understand the physical world, we'd love to talk.