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Freelance Remote Unity Game Developer Jobs (NOW HIRING)

Onebrief operates as an all-remote company, though many of our employees work alongside our ... Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom

Unity 3D Engineer, Senior

$107K - $146K/yr

Required : • 4+ years of experience working in 3D game engine development in Unity, software engineering, data science, or ML engineering in a professional or academic environment • Experience ...

This is a paid freelance, remote position. Collider is the leading source for impactful ... Strong understanding of gaming culture, internet trends, memes, and online communities * Passion ...

**This is a paid freelance, remote position** Collider is the #1 entertainment website and publishes up-to-the-minute news on blockbuster movies, TV shows, video games, comic books, music and other ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration ...

As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure ... remote, distributed teams. Bonus points: * Experience working on game engines (Unity, Unreal, or ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Unity). You have a strong working knowledge of game engine systems. You can partner with engineers ...

... developer * Experience building and maintaining CI/CD pipelines * Experience building and maintaining automations with GitHub Actions or other automation platforms * Experience with the Unity Game ...

Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

Working with top-class industry talent, this role is perfect for the seasoned game developer ... This is a remote opprotunity and report to our Lead Level Designer. What You Will Do: * Be a hands ...

This is a paid freelance, remote position** Collider is the leading source for impactful ... gaming, lifestyle and travel. Valnet is committed to producing premium content, and we therefore ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

... Unity * Collaborate with engineers, AI specialists, and game designers to bring the experience to ... Comfortable working in a remote, global team environment, both independently and collaboratively

This is a paid freelance, remote position** Collider is the leading source for impactful ... gaming, lifestyle and travel. Valnet is committed to producing premium content, and we therefore ...

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Freelance Remote Unity Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do freelance remote unity game developer jobs pay per year?

As of Jul 7, 2026, the average yearly pay for freelance remote unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Freelance Remote Unity Game Developer vs Freelance Remote Mobile App Developer?

AspectFreelance Remote Unity Game DeveloperFreelance Remote Mobile App Developer
Required SkillsUnity, C#, 3D/2D game designJava, Swift, UI/UX design
Work EnvironmentGame studios, independent projectsApp stores, client projects
Industry UsageGaming, entertainmentBusiness, lifestyle, utility apps
CertificationsUnity certifications, programming skillsMobile development certifications

While both roles involve freelance work and remote collaboration, a Freelance Remote Unity Game Developer specializes in creating interactive games using Unity, focusing on game design and development. In contrast, a Freelance Remote Mobile App Developer develops applications for mobile devices, emphasizing UI/UX and platform-specific programming. The choice depends on your expertise and project focus.

What are the key skills and qualifications needed to thrive as a Freelance Remote Unity Game Developer, and why are they important?

To thrive as a Freelance Remote Unity Game Developer, you need strong proficiency in C#, Unity3D, and game development principles, often backed by a portfolio showcasing completed projects. Familiarity with source control systems like Git, experience with Unity Asset Store tools, and knowledge of platforms such as Android, iOS, or PC are typically required. Excellent self-management, problem-solving, and communication skills help you collaborate with clients and teams across time zones. These skills ensure you can deliver polished, functional games independently while meeting deadlines and client expectations.

What does a Freelance Remote Unity Game Developer do?

A Freelance Remote Unity Game Developer is a professional who creates interactive games or applications using the Unity engine while working independently and remotely. They are responsible for designing, coding, and testing game features, as well as collaborating with clients or teams online. Their tasks can include gameplay programming, UI development, bug fixing, and integrating assets. Being freelance and remote means they set their own schedules and often work with multiple clients or projects simultaneously. This role requires strong technical skills in C#, creativity, and the ability to work independently.

How do freelance remote Unity game developers typically collaborate with teams and clients across different time zones?

Freelance remote Unity game developers often use project management tools like Trello, Asana, or Jira and communication platforms such as Slack or Discord to coordinate with teams and clients globally. Regular check-ins and clear documentation help ensure everyone stays aligned despite time zone differences. Developers may need to adjust their schedules occasionally for critical meetings or deadlines, but asynchronous communication is common. Building strong communication skills and being proactive in providing updates are key to successful remote collaboration.
More about Freelance Remote Unity Game Developer jobs
What cities are hiring for Freelance Remote Unity Game Developer jobs? Cities with the most Freelance Remote Unity Game Developer job openings:
What are the most commonly searched types of Remote Unity Game Developer jobs? The most popular types of Remote Unity Game Developer jobs are:
What states have the most Freelance Remote Unity Game Developer jobs? States with the most job openings for Freelance Remote Unity Game Developer jobs include:
Infographic showing various Freelance Remote Unity Game Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Staff Game Play Engineer, Battle Road

Staff Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$205K - $255K/yr

Full-time

Re-posted 15 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team - setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.
What You'll Do
  • Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
  • Provide architectural input across multiple concurrent projects - raise the quality ceiling and hit rate on feature delivery
  • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with a deep understanding of client/server architecture, state replication, latency, and scale
  • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
  • Mentor mid and junior engineers - invest in the team's growth, not just your own output
  • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration
  • Balance delivery, quality, and long-term maintainability through sound technical judgment and pragmatic tradeoffs.

What We Look For
  • 9+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
  • Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom
  • Sees and cultivates emergent behaviors across multiple interacting systems
  • Experience shipping and supporting live service games at scale
  • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
  • Track record of raising engineering quality and velocity across a team, not just within your own work
  • Demonstrated technical judgment in balancing feature delivery, system quality, technical debt, and long-term investment
  • Ability to create clarity and drive execution in ambiguous problem spaces
  • History of simplifying systems, reducing complexity, and improving maintainability
  • Low ego - you're here to make the product and the team better
  • U.S. Citizenship required due to federal contract requirements

Nice to Haves
  • Experience with military simulation, constructive modeling, or defense software
  • Familiarity with entity component systems or simulation-at-scale architecture
  • Experience working on real-time-strategy (RTS) games
  • Experience working alongside government customers

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.