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Freelance Game Environment Artist Jobs (NOW HIRING)

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ...

As part of the Nintendo family, we're passionate about creating games designed to surprise and ... As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ...

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Freelance Game Environment Artist information

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$9

$22

$68

How much do freelance game environment artist jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for freelance game environment artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What does a freelance game environment artist do?

A Freelance Game Environment Artist is responsible for creating the visual backgrounds, landscapes, and settings that make up a video game's world. They design and build assets such as terrain, buildings, vegetation, and props, ensuring that these elements fit the game's artistic style and technical requirements. Working on a freelance basis means they take on projects from different clients or studios, often managing their own schedules and workload. Their work helps bring game worlds to life and enhances the player's overall experience.

What are some common challenges freelance game environment artists face when working with remote teams?

Freelance game environment artists often face challenges in communication and aligning artistic vision when collaborating remotely with development teams. Time zone differences and varying schedules can make timely feedback and iteration more difficult. Additionally, ensuring consistent style and meeting technical requirements can be tricky without in-person collaboration. Proactive communication, clear documentation, and frequent check-ins with art leads and developers can help overcome these obstacles and ensure a smooth workflow.

What is the difference between Freelance Game Environment Artist vs Freelance Character Artist?

AspectFreelance Game Environment ArtistFreelance Character Artist
Required Skills3D modeling, texturing, environment design, software proficiency (e.g., Maya, Blender, Substance Painter)3D modeling, sculpting, texturing, anatomy knowledge, software proficiency (e.g., ZBrush, Maya)
Work EnvironmentRemote or studio-based, project-specific, collaborative with level designersRemote or studio-based, often collaborative with animators and concept artists
Industry UsageVideo game development, VR/AR projects, film pre-visualizationVideo game development, animation, film, advertising

Both roles require strong 3D skills and software knowledge, but environment artists focus on creating immersive worlds, while character artists specialize in character models. Freelance professionals in both areas often work remotely, collaborating with game studios or clients on specific projects.

What are the key skills and qualifications needed to thrive as a freelance game environment artist, and why are they important?

To thrive as a Freelance Game Environment Artist, you need expertise in 3D modeling, texturing, digital sculpting, and a strong portfolio demonstrating your artistic and technical capabilities. Proficiency in industry-standard tools such as Blender, Autodesk Maya, Substance Painter, and Unreal Engine or Unity is typically required. Creative problem-solving, clear communication, and the ability to meet deadlines independently are standout soft skills for this role. These abilities ensure the creation of immersive, high-quality environments that meet client expectations and contribute to successful game projects.
More about Freelance Game Environment Artist jobs
What cities are hiring for Freelance Game Environment Artist jobs? Cities with the most Freelance Game Environment Artist job openings:
What are the most commonly searched types of Game Environment Artist jobs? The most popular types of Game Environment Artist jobs are:
What states have the most Freelance Game Environment Artist jobs? States with the most job openings for Freelance Game Environment Artist jobs include:
What job categories do people searching Freelance Game Environment Artist jobs look for? The top searched job categories for Freelance Game Environment Artist jobs are:
Infographic showing various Freelance Game Environment Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 77% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 29 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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