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Freelance Creature Concept Artist Jobs (NOW HIRING)

Concept, iterate, and build visually compelling content autonomously using provided asset libraries ... Pitch artistic directions internally to help guide the visual trajectory of a campaign. * Provide ...

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

$125 - $150/hr

... artists and reshaping the future of digital culture and commerce. Why We're Hiring Our team is ... Concept and pitch work to internal and external teams. Work with designers bringing concepts and ...

Freelance Design Director

Los Angeles, CA · On-site

$125K - $138K/yr

... artists and reshaping the future of digital culture and commerce. Why We're Hiring Our team is ... Concept and pitch work to internal and external teams. Work with designers bringing concepts and ...

... artists and reshaping the future of digital culture and commerce. Why We're Hiring Our team is ... Concept and pitch work to internal and external teams. Work with designers bringing concepts and ...

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Freelance Creature Concept Artist information

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How much do freelance creature concept artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for freelance creature concept artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Freelance Creature Concept Artist vs Freelance Character Designer?

AspectFreelance Creature Concept ArtistFreelance Character Designer
CredentialsPortfolio, artistic skills, industry experiencePortfolio, artistic skills, industry experience
Work EnvironmentRemote, freelance projects for games, films, or animationRemote, freelance projects for games, films, or animation
Industry UsageDesigns of creatures, monsters, and fantastical beingsDesigns of human or non-human characters
Search IntentCompare with character designers for creature-specific workCompare with creature concept artists for character-specific work

While both roles involve character creation, a Freelance Creature Concept Artist specializes in designing creatures and monsters, often for fantasy or sci-fi projects. A Freelance Character Designer focuses on creating human or non-human characters, including costumes and personalities. Both require strong artistic skills and portfolios, but their focus areas differ, making each role unique in the entertainment industry.

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Infographic showing various Freelance Creature Concept Artist job openings in the United States as of August 2026, with employment types broken down into 45% Full Time, 22% Part Time, 11% Temporary, and 22% Contract. Highlights an 78% In-person, and 22% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

Senior Character Artist (Contingent)

Naughty Dog

Santa Monica, CA • On-site

$135K - $142K/yr

Full-time

Re-posted 4 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.  Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.  

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you'll help ensure our character pipeline is at the forefront of AAA development. 

What you will do: 

  • Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
  • Use provided concept art and references to create highly detailed character and creature models 
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
  • Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements 
  • Provide direction to character artists for aesthetic and technical considerations 
  • Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality 
  • Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters 
  • Help document new and existing pipelines to streamline processes for internal and external artists
  • Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline 

What skills will you use:

  • Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines 
  • Experience developing shaders with technical artists and programmers 
  • Intermediate knowledge of python scripting, not required, but a plus 
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
  • High level knowledge of hair curve and card creation for next gen games 
  • Keen eye to form, lighting, colors and composition 
  • Very strong portfolio showing high quality characters 
  • At least 5 years of experience as a character artist, working on at least one AAA title 

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