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Flexible Game Design Lecturer Jobs (NOW HIRING)

... Lecturer Pool Position POSITION AVAILABLE : One or more temporary, part-time lecturers to teach Art History, Art Studio, Illustration, Graphic Design, Game Design, and/or Web Design in Fall Semester ...

... Lecturer Pool Position POSITION AVAILABLE : One or more temporary, part-time lecturers to teach Art History, Art Studio, Illustration, Graphic Design, Game Design, and/or Web Design in Fall Semester ...

Education and Experience The successful candidate should have a master's degree (Lecturer) or a Ph ... design, video game programming, and astronomy education research. Additional Information ...

Design Manager

$140K - $200K/yr

We're Squanch Games! Squanch Games has been around since 2016, and since then we've released ... Flexible PTO and work schedule * Fully remote studio * One-time work-from-home setup stipend

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Flexible Game Design Lecturer information

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$27K

$62.6K

$90.5K

How much do flexible game design lecturer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for flexible game design lecturer in the United States is $62,646.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $73,500.00 per year, depending on experience, location, and employer.

What is a flexible game design lecturer?

Flexible Game Design Lecturers are educators who teach game design courses, often in higher education or specialized training programs, with a focus on adaptable teaching methods. They may work part-time, online, or on a contract basis, allowing for flexible schedules and course formats to meet the needs of diverse student populations. These lecturers typically cover topics such as game mechanics, interactive storytelling, and development tools, while also incorporating the latest trends in the gaming industry. Their flexibility enables institutions to offer a wider range of courses and cater to students with varying availability and learning preferences.

What skills and qualifications are needed to thrive as a flexible game design lecturer?

A Flexible Game Design Lecturer needs a solid background in game design principles, teaching experience, and typically a degree in a related field such as game development or computer science. Familiarity with industry-standard tools like Unity, Unreal Engine, and learning management systems (LMS) is crucial, along with any relevant certifications in game design or education. Excellent communication, adaptability, and the ability to engage and inspire diverse learners are standout soft skills in this role. These skills ensure effective teaching, foster student creativity, and keep course content relevant to evolving industry standards.

What are common challenges faced by flexible game design lecturers, and how can they be addressed?

Flexible Game Design Lecturers often navigate the challenge of adapting curriculum to suit diverse student backgrounds and rapidly evolving industry tools. Balancing hands-on project work with theoretical instruction can require creative time management and resource planning. Additionally, staying current with new game engines and design trends is vital, which may involve ongoing professional development. Collaborating with other faculty and industry professionals can help lecturers keep course content relevant and engaging.

What is the difference between Flexible Game Design Lecturer vs Game Design Instructor?

AspectFlexible Game Design LecturerGame Design Instructor
CredentialsTypically requires a relevant degree in game design, education, or related fieldUsually requires a degree in game design, computer science, or education
Work EnvironmentUniversities, colleges, or online education platforms with flexible schedulingEducational institutions, workshops, or training centers
Employer & Industry UsageHigher education institutions and online course providersEducational institutions, coding bootcamps, or specialized training programs
Search & Comparison IntentUnderstanding roles in higher education or online teachingLearning about teaching roles in game design education

The Flexible Game Design Lecturer typically teaches at universities or online platforms with a focus on flexible scheduling, often requiring a relevant degree. In contrast, a Game Design Instructor may work in various educational settings like coding bootcamps or workshops. Both roles involve teaching game design but differ mainly in their work environment and scheduling flexibility.

What cities are hiring for Flexible Game Design Lecturer jobs?

Cities with the most Flexible Game Design Lecturer job openings:

What are the most commonly searched types of Game Design Lecturer jobs?

The most popular types of Game Design Lecturer jobs are:

What states have the most Flexible Game Design Lecturer jobs?

States with the most job openings for Flexible Game Design Lecturer jobs include:

Manager, Technical Game Design - Teamfight Tactics

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

Technical Game Designers on the Teamfight Tactics team are game designers who also have access to the C++ code base. They apply the team's engineering principles to technical design work, improve and add to existing design tools to unblock design tasks (sometimes unblocking themselves, in their game design role!), and own gameplay and systems design areas. Their game design expertise lets them dream up and create memorable gameplay experiences for TFT players, and their technical expertise lets them deliver those experiences in a robust, sustainable, and elegant way.
As the Technical Design Manager on the Teamfight Tactics team, you'll manage Technical Game Designers across the project. You'll see to their career progress, evaluate their technical and game design contributions, bring out their best work, and ensure they're delivering on their teams' goals. In turn, you'll report to the Design Director, helping to build the Technical Game Design subdiscipline on the team and for League Studios, and maximizing the TD group's impact. But: on the Teamfight Tactics team, design managers often take on individual contributions, so you'll have plenty of chances to exercise your own craft as well.
Responsibilities:
  • Manage the project's technical game designers: help them grow, learn, and perform to their potential.
  • Maintain a high craft bar: Ensure that the work you oversee meets Riot's demanding craft standards
  • Advocate for players: Stay in tune with the player experience and know how to understand and incorporate their feedback into roadmaps and feature decisions
  • Collaborate and build trust: Work closely with other discipline leads and managers to ensure Tech Design is delivering what they need, when they need it; ensure that features can be scoped efficiently so project plans can be built; and foster relationships with teams outside of Teamfight Tactics
  • Build strong teams: Take an active role in recruiting and onboarding to ensure capable technical game designers join our teams and ramp up quickly

Required Qualifications:
  • 6+ years of experience as a technical game designer, gameplay engineer, or some similar position closely associated with both technical and game design work
  • 2+ years of experience as a manager, team lead, or discipline leader (can overlap with the above requirement)
  • Craft: Craft interviews for this role will look at both gameplay engineering and game design skills; we'd like to see Senior level craft expertise in one, but not necessarily both
  • Management: You'll need leadership experience resolving conflict within and across teams and fostering healthy team culture, along with examples of managing other designers with positive results: promotion, performance improvement, and strong delivery to players
  • High familiarity with Teamfight Tactics, or willingness to rapidly build that familiarity

Desired Qualifications:
  • 4+ years of experience as a manager or team lead
  • 8+ years of experience as a technical game designer or gameplay engineer
  • Experience growing both junior and senior designers or engineers - striking the right balance of assistance and autonomy
  • Experience working on a live service game
  • Deep engagement with Teamfight Tactics over multiple sets
  • Experience working in the Unreal Engine

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Los Angeles Only) Base salary range between $185,200.00 - $258,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
  • (Los Angeles Only) Base salary range between $185,200.00 - $258,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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