Do you love working with and empowering animators by providing them the tools necessary to bring ... Facial rigging experience a plus * UE4 experience Please include work examples with application.
Do you love working with and empowering animators by providing them the tools necessary to bring ... Facial rigging experience a plus * UE4 experience Please include work examples with application.
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
VFX Supervisor, AI & Animation
Los Angeles, CA · On-site
$140K - $165K/yr
Knowledge of facial animation * AI integration with traditional VFX * Photoreal asset creation and effects * Animation and Character Animation * Architect hybrid workflows that successfully bridge ...
VFX Supervisor, AI & Animation
Los Angeles, CA · On-site
$140K - $165K/yr
Knowledge of facial animation * AI integration with traditional VFX * Photoreal asset creation and effects * Animation and Character Animation * Architect hybrid workflows that successfully bridge ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...
San Francisco, CA · On-site
$94K - $120K/yr
Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly curious about promising new techniques for skeletons, facial animation methodologies, and ...
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...
San Francisco, CA · On-site
$94K - $120K/yr
Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly curious about promising new techniques for skeletons, facial animation methodologies, and ...
Expression of Interest - Rigging Artist
Los Angeles, CA · On-site +1
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Expression of Interest - Rigging Artist
Los Angeles, CA · On-site +1
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Quick apply
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Adjunct Faculty DAA
San Jose, CA · On-site
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Adjunct Faculty DAA
San Jose, CA · On-site
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Adjunct Faculty DAA
San Jose, CA · On-site
$3.0K - $4.5K/mo
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Adjunct Faculty DAA
San Jose, CA · On-site
$3.0K - $4.5K/mo
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Research Scientist - Avatar Animation
Mountain View, CA · On-site
$250K - $450K/yr
... for ACG (Animation, Comics, and Games) through their own creativity and skills. Pushing the ... facial expressions for both offline content creation and online gameplay. * Take ownership of ...
Research Scientist - Avatar Animation
Mountain View, CA · On-site
$250K - $450K/yr
... for ACG (Animation, Comics, and Games) through their own creativity and skills. Pushing the ... facial expressions for both offline content creation and online gameplay. * Take ownership of ...
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
Quick apply
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
... facial performances. * Hand-key and solve complex motion where automated solutions fall short. * Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ...
... facial performances. * Hand-key and solve complex motion where automated solutions fall short. * Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ...
... facial service experience across North America. This highly visible role plays a critical part in driving skincare business growth through impactful skincare animations, retail events, in-store ...
... facial service experience across North America. This highly visible role plays a critical part in driving skincare business growth through impactful skincare animations, retail events, in-store ...
... facial service experience across North America. This highly visible role plays a critical part in driving skincare business growth through impactful skincare animations, retail events, in-store ...
... facial service experience across North America. This highly visible role plays a critical part in driving skincare business growth through impactful skincare animations, retail events, in-store ...
Facial Animator information
See salary details
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
How much do facial animator jobs pay per hour?
What is a facial animator?
A Facial Animator is responsible for creating expressive and realistic facial movements for characters in animation, film, television, and video games. They use specialized software to animate subtle emotions, speech, and reactions that enhance the believability of characters. These animators work closely with character artists, riggers, and directors to ensure facial animations align with the overall vision. Strong knowledge of anatomy, motion principles, and lip-syncing techniques is essential for success in this role.
Is it hard to get hired as a facial animator?
What does a typical workday look like for a facial animator in a studio setting?
A typical day for a Facial Animator often begins with team meetings to review assignments and discuss project progress with animation supervisors and other team members. You’ll spend a significant portion of your day working in specialized animation software, refining facial expressions, syncing lip movements to dialogue, and troubleshooting any technical issues that arise. Collaboration is key, as you often review your work with art directors, character modelers, and other animators to ensure consistency and meet creative goals. Balancing creative challenges with tight deadlines is common, but this fast-paced environment provides valuable opportunities to develop your skills and contribute to high-profile projects.
What are the key skills and qualifications needed to thrive as a facial animator, and why are they important?
To thrive as a Facial Animator, you need strong artistic skills in human anatomy and expression, a background in animation or visual effects, and often a relevant degree such as in animation, fine arts, or computer graphics. Proficiency with industry-standard tools like Maya, Blender, and facial motion capture systems is essential, and certifications or formal training in these platforms are highly valued. Attention to detail, collaboration, and effective communication skills set exceptional facial animators apart. These skills ensure the creation of realistic, emotionally resonant characters and seamless teamwork within dynamic production environments.

Job description
Do you love working with and empowering animators by providing them the tools necessary to bring characters to life? Are you passionate about working at the cutting edge of story telling mediums and working in a highly technical environment? Do you have experience working with motion capture teams? Are you comfortable collaborating with game developers in the Unreal pipeline? If so, we may have the role for you.
We are looking to hire a Rigger and/or a Technical Animator to kickstart our gameplay animation team. You would work closely with Art and Production to produce in-game content and cinematics.
Responsibilities
- Experience with Keyframe animation and motion capture data, with fundamental animation principles
- Support and improve the integration of animation assets from Maya (or equivalent 3D tools) to Unreal Engine 4
- Contribute to improving the animation pipeline
- Own the skinning process for a variety of characters, weapons, garments and gear
- Manage code and content delivery with Perforce
- Document process
Requirements
- Character rigging and skinning capabilities
- Keyframe experience a big plus for placeholder sets
- Facial rigging experience a plus
- UE4 experience
Please include work examples with application.
About 8 Circuit Studios
With 8 Circuit Studios, you would be joining a team that has big aspirations. Our dream is to create games that make you think while becoming wildly successful in the enterprise. We are fired up to make our mark in the video game industry with our first PC, XBox, and PS4/5 title called Project Genesis.
We are currently self-funded and looking to accomplish the impossible: create live-service title that can compete with AAA games…but at a fraction of the cost in time, talent, and treasure. We expect a lot from each other, but we also have a passion for creating a supportive environment where you can learn as you go and level-up as much as you’d like.
We love to share knowledge and expertise.
In the not too distant future, we anticipate scaling our team up so now is the perfect time for you to consider applying as we prepare the team to go stratospheric.
About 8 Circuit Studios
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Seattle, WA, US
Year founded
2017