... facial animation. Integrate motion capture data and support animation-driven gameplay systems ... Create tools and scripts to improve animator workflows and streamline iteration. Debug animation ...
... facial animation. Integrate motion capture data and support animation-driven gameplay systems ... Create tools and scripts to improve animator workflows and streamline iteration. Debug animation ...
Senior Gameplay Animator
Brooklyn, NY · On-site +1
$80K - $100K/yr
Create animations for both grounded, real world human characters and inhuman characters alike ... Proficiency in body and facial rigging * Experience with motion capture pipelines and interest in ...
Senior Gameplay Animator
Brooklyn, NY · On-site +1
$80K - $100K/yr
Create animations for both grounded, real world human characters and inhuman characters alike ... Proficiency in body and facial rigging * Experience with motion capture pipelines and interest in ...
Supervisor, AI & Animation
Los Angeles, CA · On-site
$120K - $140K/yr
Knowledge of facial animation * Knowledge of character animation * AI integration with traditional animation * Character and creature design * Architect hybrid workflows that successfully bridge ...
Supervisor, AI & Animation
Los Angeles, CA · On-site
$120K - $140K/yr
Knowledge of facial animation * Knowledge of character animation * AI integration with traditional animation * Character and creature design * Architect hybrid workflows that successfully bridge ...
Do you love working with and empowering animators by providing them the tools necessary to bring ... Facial rigging experience a plus * UE4 experience Please include work examples with application.
Do you love working with and empowering animators by providing them the tools necessary to bring ... Facial rigging experience a plus * UE4 experience Please include work examples with application.
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
New
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
New
VFX Supervisor, AI & Animation
Los Angeles, CA · On-site
$140K - $165K/yr
Knowledge of facial animation * AI integration with traditional VFX * Photoreal asset creation and effects * Animation and Character Animation * Architect hybrid workflows that successfully bridge ...
VFX Supervisor, AI & Animation
Los Angeles, CA · On-site
$140K - $165K/yr
Knowledge of facial animation * AI integration with traditional VFX * Photoreal asset creation and effects * Animation and Character Animation * Architect hybrid workflows that successfully bridge ...
Cinematic Technical Designer
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
New
Cinematic Technical Designer
$115K - $140K/yr
Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. * Partner with Audio and Dialogue teams to ensure VO, music, and ...
New
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Quick apply
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. * Implement realistic body mechanics in rigs, such as joint ...
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Adjunct Faculty DAA
San Jose, CA · On-site
$3.0K - $4.5K/mo
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Adjunct Faculty DAA
San Jose, CA · On-site
$3.0K - $4.5K/mo
Topics include scale and camera angle, camera movement, character staging, composition, and basic editing processes * 2D Animation, level 2 - Advanced study of facial animation and expression with an ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site +1
$180K - $205K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 4+ years of industry experience ...
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
Senior Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, CA · On-site
$160K - $190K/yr
Solid publication record in AI/ML based 3D CG animation algorithm research, particularly in the field of facial animation, hair or garment modeling/simulation. * 0-3 years of industry experience ...
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
Quick apply
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
3D Tracking Artist
New Orleans, LA · On-site
... facial performances. * Hand-key and solve complex motion where automated solutions fall short. * Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ...
3D Tracking Artist
New Orleans, LA · On-site
... facial performances. * Hand-key and solve complex motion where automated solutions fall short. * Deliver clean and tight matchmove data, including STMaps, to layout, animation, and compositing ...
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
You'll be a good fit if you have worked on speech-driven 3D facial animation. You have worked on real-time 3D motion generation We need to interact with the character in real time. Knowing how to ...
... facial service experience across North America. This highly visible role plays a critical part in driving skincare business growth through impactful skincare animations, retail events, in-store ...
... facial service experience across North America. This highly visible role plays a critical part in driving skincare business growth through impactful skincare animations, retail events, in-store ...
Facial Animator information
See salary details
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
How much do facial animator jobs pay per hour?
What is a Facial Animator job?
A Facial Animator is responsible for creating expressive and realistic facial movements for characters in animation, film, television, and video games. They use specialized software to animate subtle emotions, speech, and reactions that enhance the believability of characters. These animators work closely with character artists, riggers, and directors to ensure facial animations align with the overall vision. Strong knowledge of anatomy, motion principles, and lip-syncing techniques is essential for success in this role.
What does a typical workday look like for a Facial Animator in a studio setting?
A typical day for a Facial Animator often begins with team meetings to review assignments and discuss project progress with animation supervisors and other team members. You’ll spend a significant portion of your day working in specialized animation software, refining facial expressions, syncing lip movements to dialogue, and troubleshooting any technical issues that arise. Collaboration is key, as you often review your work with art directors, character modelers, and other animators to ensure consistency and meet creative goals. Balancing creative challenges with tight deadlines is common, but this fast-paced environment provides valuable opportunities to develop your skills and contribute to high-profile projects.
What are the key skills and qualifications needed to thrive in the Facial Animator position, and why are they important?
To thrive as a Facial Animator, you need strong artistic skills in human anatomy and expression, a background in animation or visual effects, and often a relevant degree such as in animation, fine arts, or computer graphics. Proficiency with industry-standard tools like Maya, Blender, and facial motion capture systems is essential, and certifications or formal training in these platforms are highly valued. Attention to detail, collaboration, and effective communication skills set exceptional facial animators apart. These skills ensure the creation of realistic, emotionally resonant characters and seamless teamwork within dynamic production environments.

$175K - $311K/yr
Full-time
Medical, Dental, Retirement
Re-posted yesterday
Apple rating
8.1
Based on 670 frontline employees who took The Breakroom Quiz
5th of 30 rated technology retailers
Job description
Description
As as Senior Simulation Animation Engineer you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects. This team has a strong focus on enabling AIML-based features and products. Our ideal team member brings experience but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations. Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.","responsibilities":"Design, implement, and maintain real-time animation systems within the simulator (e.g., animation state machines, blend trees, IK/FK solvers).
Explore and adapt emerging animation technologies (e.g., motion matching, ML-based animation, runtime physics blending).
Collaborate with animators and technical artists to create efficient pipelines for importing, retargeting, and testing animations.
Develop and optimize runtime animation features such as locomotion, procedural layering, ragdolls, and facial animation.
Integrate motion capture data and support animation-driven gameplay systems.
Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non real time.
Create tools and scripts to improve animator workflows and streamline iteration.
Debug animation-related issues in simulations
Preferred Qualifications
Familiarity with USD format and tools, especially for animation
Experience in video game real time animation systems
Experience with offline animation and rendering pipelines
Experience with hair and cloth simulations
Minimum Qualifications
4 years of professional experience.
Strong proficiency in C++ and solid software engineering fundamentals.
Knowledge of animation principles, skeletal animation, and character rigging concepts.
Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Familiarity with profiling, optimization, and debugging in a real-time environment.
Good communication skills and ability to collaborate with animators, designers, and engineers.
Experience with a major game engine.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,500 and $311,700, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976