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Facial Animator Jobs in Quebec (NOW HIRING)

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Facial Animator information

See Quebec salary details

$20.5K

$71.9K

$169K

How much do facial animator jobs pay per year?

As of Aug 6, 2026, the average yearly pay for facial animator in Quebec is $71,920.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,500.00 and $81,000.00 per year, depending on experience, location, and employer.

What is a facial animator?

A Facial Animator is responsible for creating expressive and realistic facial movements for characters in animation, film, television, and video games. They use specialized software to animate subtle emotions, speech, and reactions that enhance the believability of characters. These animators work closely with character artists, riggers, and directors to ensure facial animations align with the overall vision. Strong knowledge of anatomy, motion principles, and lip-syncing techniques is essential for success in this role.

Is it hard to get hired as a facial animator?

Getting hired as a facial animator can be competitive, as it requires strong skills in character animation, a good portfolio, and proficiency with animation software like Maya or Blender. Building a solid demo reel and gaining experience through internships or freelance work can improve employment prospects.

What does a typical workday look like for a facial animator in a studio setting?

A typical day for a Facial Animator often begins with team meetings to review assignments and discuss project progress with animation supervisors and other team members. You’ll spend a significant portion of your day working in specialized animation software, refining facial expressions, syncing lip movements to dialogue, and troubleshooting any technical issues that arise. Collaboration is key, as you often review your work with art directors, character modelers, and other animators to ensure consistency and meet creative goals. Balancing creative challenges with tight deadlines is common, but this fast-paced environment provides valuable opportunities to develop your skills and contribute to high-profile projects.

What are the key skills and qualifications needed to thrive as a facial animator, and why are they important?

To thrive as a Facial Animator, you need strong artistic skills in human anatomy and expression, a background in animation or visual effects, and often a relevant degree such as in animation, fine arts, or computer graphics. Proficiency with industry-standard tools like Maya, Blender, and facial motion capture systems is essential, and certifications or formal training in these platforms are highly valued. Attention to detail, collaboration, and effective communication skills set exceptional facial animators apart. These skills ensure the creation of realistic, emotionally resonant characters and seamless teamwork within dynamic production environments.

What are popular job titles related to Facial Animator jobs in Quebec? For Facial Animator jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Facial Animator jobs in Quebec look for? The top searched job categories for Facial Animator jobs in Quebec are:
Infographic showing various Facial Animator job openings in Quebec as of August 2026, with employment types broken down into 25% Part Time, 50% Temporary, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $71,920 per year, or $34.6 per hour.

Senior Gameplay Animator

Cloud Chamber

Montreal, QC • On-site

Other

Re-posted 18 days ago


Job description

As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.

What You'll Do:

  • Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. 
  • Work closely with programmers and designers to support a multitude of features. 
  • Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.
  • Participate in reviews with the gameplay team, give and receive constructive feedback.
  • Communicate and collaborate with members of other disciplines as needed.
  • Estimate the time required to carry out your own tasks and to meet deadlines.
  • Provide knowledge and solutions for everyday animation challenges. 
  • Work closely with programmers to establish and refine the animation pipeline.
  • Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project.
  • Collaborate with cross-disciplinary teams to integrate animations into the game.
  • Problem-solve, debug, and optimize animations to ensure smooth gameplay experiences.
  • Utilize exceptional knowledge to create and maintain gameplay and AI systems related to gameplay animation.
  • Maintain a strong understanding of character performance, form, gestures, and silhouettes for both player characters and AI entities.
  • Apply expertise in anatomy and caricature to enhance the visual appeal and believability of character animations.
  • Excel in animating various elements, including the human bipedal figure, organic forms, quadrupedal creatures, and mechanical objects.
  • Utilize motion capture data and hand-keyed facial animation techniques for realism.
  • Engage in research, gather reference materials, and document findings to share with the team, aiding in animation development.
  • Mentor, coach, and train more junior animators.  

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a unique, world-class, immersive AAA experience.

Skills & Experience:

  • Previous experience as a Senior Animator on a AAA title.
  • Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. 
  • Experience working in Unreal Engine for animation implementation and debugging.
  • Strong understanding of character performance, form, gesture, and silhouette in regard to player character and AI.
  • Excellent understanding of anatomy and caricature.
  • Exceptional skills in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects.
  • Exceptional knowledge of how to create and maintain gameplay and AI systems in game engines as they pertain to video game animation.
  • Experience structuring & maintaining animation processes such as rigging or prototyping.
  • Experience working with motion capture data and editing it.
  • Excellent problem solving and debugging skills.
  • Experience with hand key facial animation and tools such as Jali.
  • A love for research, reference, and documenting your findings to share with the team.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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