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Exhibition Developer Jobs (NOW HIRING)

Mentor project coordinators, developers, designers, and other creative staff. * Investigate and ... Planning of media exhibits for responsiveness, durability, and ease of maintenance. * Able to ...

Mentor project coordinators, developers, designers, and other creative staff. * Investigate and ... Planning of media exhibits for responsiveness, durability, and ease of maintenance. * Able to ...

The role is focused on the design, integration, and coordination of exhibits and other scenic ... AV engineers, and fabricators, as well as external consultants, contractors, and vendors.

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Exhibition Developer information

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How much do exhibition developer jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for exhibition developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is an exhibition developer?

Exhibition developers are professionals who design, plan, and implement exhibits for museums, galleries, science centers, and other public spaces. They work closely with curators, designers, educators, and technical staff to create engaging and educational experiences for visitors. Exhibition developers are responsible for interpreting content, selecting objects or themes, and ensuring that exhibits are accessible and meaningful. Their work often includes research, project management, and collaboration with multiple stakeholders. The goal is to communicate complex ideas in ways that are interactive, informative, and appealing to diverse audiences.

What are the key skills and qualifications needed to thrive as an exhibition developer?

To thrive as an Exhibition Developer, you need a solid background in design, project management, and content development, often supported by a degree in museum studies, design, or a related field. Familiarity with design software (such as Adobe Creative Suite), content management systems, and exhibit fabrication techniques is typically required. Strong collaboration, creativity, and communication skills help you engage diverse stakeholders and audiences effectively. These abilities are essential for creating impactful, educational, and well-organized exhibitions that resonate with visitors.

How does an exhibition developer typically collaborate with other departments during the creation of a new exhibit?

Exhibition Developers work closely with a range of professionals, including curators, designers, educators, and technical staff. Throughout the development process, they facilitate regular meetings to align on themes, content, and visitor engagement strategies. Collaboration often involves integrating research and curatorial input, translating ideas into interactive elements, and coordinating timelines to ensure all components come together smoothly. This teamwork is essential for producing cohesive and engaging exhibits that meet institutional goals and visitor expectations.

What is the difference between Exhibition Developer vs Exhibition Designer?

AspectExhibition DeveloperExhibition Designer
CredentialsTypically requires a background in event planning, project management, or related fields; certifications in exhibit planning are commonUsually holds a degree in graphic design, interior design, or fine arts; design certifications may be preferred
Work EnvironmentWorks in museums, trade shows, or cultural institutions, coordinating exhibit projects from concept to completionWorks primarily in design studios or on-site at exhibition venues, focusing on visual and spatial design
Employer & Industry UsageUsed by museums, galleries, and event companies to develop exhibit concepts and manage logisticsCommonly employed by museums, galleries, and design firms to create visual layouts and exhibit aesthetics

While both roles are involved in creating exhibitions, the Exhibition Developer focuses on planning, logistics, and project management, whereas the Exhibition Designer emphasizes visual design and spatial arrangement. Understanding these differences helps in choosing the right career path or hiring the appropriate professional for your exhibition project.

Is exhibition design a good career?

Exhibition development is a viable career that involves planning and creating displays for museums, trade shows, and events. It requires skills in design, project management, and knowledge of materials and technology. The field offers opportunities for creativity and collaboration but may involve tight deadlines and budget constraints.
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Infographic showing various Exhibition Developer job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 3% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Senior Specialist, Exhibition Design

Academy of Motion Picture Arts and Sciences

Los Angeles, CA • On-site

$30 - $32/hr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 25 days ago


Job description

Department: Exhibitions
Reports to: Director, Exhibition Design
Job Type: Regular - Full-time
Job Classification: Hourly (Non-exempt)
Workplace Location: Los Angeles - Academy Museum
Compensation: $30.00 - $32.00 per hour
The Senior Specialist, Exhibition Design is responsible for coordinating the implementation of exhibition design in the Museum while focusing on exploring, generating, and representing concepts and design solutions via renderings, mood boards, and physical models, as well as producing design drawings and shop drawings. Reporting to Director of Exhibition Design, the Senior Specialist will work closely with Fabrication, AV, Lighting and Install teams to understand and address the needs and requirements of any given exhibition.
This position is represented by a union.
Essential Functions of the Job:
  • Create unique and impactful design for wide array of exhibitions following museum best practices
  • Work with Curatorial Staff to determine curatorial intent and artwork.
  • Collaborate with the Graphic Design team.
  • Assist the Director of Exhibition Design in the generation, presentation and coordination of exhibition concepts and layouts.
  • Work as a primary draftsman for exhibition design department.
  • Work from rough sketches and specifications created by the Director of Exhibition Design and/or outside producers.
  • Convert conceptual ideas to design development drawings.
  • Create CAD or Vectorworks drawings and computer renderings to communicate concept as well as final design to other departments as required.
  • Produce renderings, diagrams, presentations, animations, or 3D models to communicate design ideas.
  • Prepare multiple versions of designs for review by curators, engineers, and base building architects.
  • Specify dimensions, materials, and procedures for new layouts.
  • Possess general understanding of construction technologies.
  • Create construction drawings to communicate with Fabrication and Construction team.
  • Work closely with the Fabrication and the Construction team to ensure that all design elements are executed according to plan.
  • Manage the making of models and maquettes as well as prototypes and mock-ups.
  • Source materials and services. Obtain and maintain sample libraries.
  • Other duties as assigned.
Required Competencies:
  • A bachelor's degree in architecture, museum spatial studies, or a related field is required.
  • 2-3 years' experience in all phases of architecture, exhibition design, and construction.
  • 1 year or more of experience with construction documents for architecture and/or museum exhibition design projects.
  • Technical drawing skills.
  • Working proficiency in CAD or VectorWorks, Revit, Rhino, Adobe Suite.
  • Experience and ability to produce construction drawings.
  • Excellent rendering/animation skills in Cinema 4D or others.
  • Excellent model-making skills.
  • Familiarity with Audio/Video and Lighting systems.
  • Familiarity with building's HVAC, electrical systems, access points, and load capacity.
  • Good communication skills, both verbal and written.
  • Ability to work in a flexible, fast-paced environment.
  • Ability to collaborate with diverse implementation teams is essential.
  • Demonstrated experience in coordinating with multi-disciplinary and multi-skilled project teams in a gallery or museum environment.
  • A commitment to diversity, equity, accessibility, and inclusion.
Preferred Qualifications:
  • M.A preferred.
  • Experience working with high profile contract designers preferred.
Required Vaccination: Full vaccination against COVID-19 is required, including any booster vaccinations as applicable. Exception: Medical and religious accommodations approved by the Office of People & Culture.
Benefits:
  • Comprehensive medical, dental, and vision coverage.
  • 15 days of PTO, plus company-paid holidays.
  • Additional time off including summer hours, winter hours, and a cultural floating holiday.
  • Paid sick leave.
  • Paid parental leave.
  • 401k retirement plan with a company match
  • Clean Air Commuter Program
  • Employee Assistance Program through CompPsych Guidance Resources.
  • Wellness benefits through Cigna Healthcare.
  • Free access to 16,000+ online courses through LinkedIn Learning
  • Free Academy membership screenings
  • Free tickets and screenings at the Academy Museum
  • Employee discounts through LifeMart and Working Advantage

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