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Evening Remote Game Studio Jobs (NOW HIRING)

3D Character Artist (Mid-Senior)

$81K - $114K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... a game studio * Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a ... We look forward to meeting you! #L1-Remote

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... It's also how you learn the studio, how we operate, who does what, how it all fits together. From ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Remote Please note that 2K Games and its studios never uses instant ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Overview Step into a lead role within IGT's Vibe Game Studio in Reno, Nevada, as an Animator IV , ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

$120K - $150K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Level Ex Games (Powered by Relevate Health) is a fast-growing game studio that creates video games ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

Senior Environment Artist

$130K - $155K/yr

Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

Staff Game Specialist (Houdini)

Manhattan, NY · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... This position has been designated as fully remote, meaning that the position is expected to ...

Staff Game Specialist (Houdini)

Manhattan, NY · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... This position has been designated as fully remote, meaning that the position is expected to ...

Staff Game Specialist (Houdini)

Manhattan, NY · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... This position has been designated as fully remote, meaning that the position is expected to ...

Showing results 41-60

Evening Remote Game Studio information

See salary details

$77.5K

$154.1K

$228.5K

How much do evening remote game studio jobs pay per year?

As of Aug 18, 2026, the average yearly pay for evening remote game studio in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is the difference between Evening Remote Game Studio vs Remote Game Artist?

AspectEvening Remote Game StudioRemote Game Artist
CredentialsPortfolio, game design knowledge, possibly a degree in game development or related fieldPortfolio, art or design degree, proficiency in digital art tools
Work EnvironmentRemote, flexible hours, collaborative team settingRemote, independent work, creative environment
Industry UsageUsed by game development companies for project-based workCommonly used by studios and freelance platforms for art creation
Search & Comparison IntentLooking for evening or flexible schedule game development rolesSeeking remote art or design roles in gaming

The Evening Remote Game Studio typically involves collaborative game development work during evening hours, focusing on design, programming, or production. In contrast, a Remote Game Artist specializes in creating visual assets independently, often with flexible hours. Both roles are remote and industry-related but differ in focus and work style.

More about Evening Remote Game Studio jobs

What cities are hiring for Evening Remote Game Studio jobs?

Cities with the most Evening Remote Game Studio job openings:

What are the most commonly searched types of Remote Game Studio jobs?

The most popular types of Remote Game Studio jobs are:

What states have the most Evening Remote Game Studio jobs?

States with the most job openings for Evening Remote Game Studio jobs include:

What job categories do people searching Evening Remote Game Studio jobs look for?

The top searched job categories for Evening Remote Game Studio jobs are:

Infographic showing various Evening Remote Game Studio job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 57% Full Time, 38% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 13 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time