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Evening 3D Graphics Software Engineer Jobs (NOW HIRING)

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... 3D graphics pipeline, OGL/OCL programmingGraphics driver knowledgeExperience with emulation systemsAbility to collaborate under tight schedulesExcellent planning, collaboration, and communication ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

... the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience. Experience with GPU programming via OpenGL, Vulkan, Metal ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Engineering Group, Engineering Group > Graphics Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation ...

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ... 3D graphics pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation ...

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How much do evening 3d graphics software engineer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for evening 3d graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are some unique challenges faced by an Evening 3D Graphics Software Engineer, and how do teams typically coordinate work across different shifts?

As an Evening 3D Graphics Software Engineer, you may encounter challenges such as aligning with daytime team members on project updates and ensuring smooth handoffs between shifts. Communication is key, and teams typically use detailed documentation, regular check-ins, and collaborative tools to bridge any gaps that arise from working non-traditional hours. You may also need to be proactive in reaching out asynchronously to clarify requirements or report progress. This environment can offer flexibility and focused time for complex problem-solving, but it requires strong self-management and teamwork skills to maintain project momentum.

What are the key skills and qualifications needed to thrive as an Evening 3D Graphics Software Engineer, and why are they important?

To excel as an Evening 3D Graphics Software Engineer, you need strong proficiency in C++ or similar programming languages, a solid understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, Vulkan, or DirectX, as well as experience with shader programming and version control systems, is typically required. Effective problem-solving, collaboration, and the ability to work independently during non-standard hours are standout soft skills. These competencies ensure the delivery of high-performance, visually compelling graphics solutions while maintaining productivity and teamwork outside of regular hours.

What does an Evening 3D Graphics Software Engineer do?

An Evening 3D Graphics Software Engineer is responsible for designing, developing, and optimizing 3D graphics software, typically working during evening hours or on a non-standard schedule. Their work often involves creating visual effects, rendering engines, and interactive graphical applications for use in games, simulations, or other digital media. They collaborate with artists, designers, and other engineers to implement graphics features and troubleshoot visual issues. The evening schedule may cater to companies with flexible hours, global teams, or specific project needs.
What cities are hiring for Evening 3D Graphics Software Engineer jobs? Cities with the most Evening 3D Graphics Software Engineer job openings:
What are the most commonly searched types of 3D Graphics Software Engineer jobs? The most popular types of 3D Graphics Software Engineer jobs are:
What states have the most Evening 3D Graphics Software Engineer jobs? States with the most job openings for Evening 3D Graphics Software Engineer jobs include:
Senior Software Engineer - Embedded Graphics

Senior Software Engineer - Embedded Graphics

SyberJet Aircraft

Chandler, AZ • On-site

$119K - $156K/yr

Full-time

Posted 15 days ago


Job description

SyberJet Aircraft is an aircraft manufacturer specializing in advanced business jet platforms. The avionics' engineering group is responsible for the development of the SyberVision integrated avionics system, including synthetic vision, terrain visualization, interactive mapping, and safety-critical flight displays developed in accordance with DO-178C.

Job Description:

This position is responsible for the design, development, testing, and optimization of real-time 2D and 3D graphics software for embedded avionics display systems. The role supports the implementation of rendering architectures, geospatial information system integration, and visualization capabilities within the SyberVision avionics platform.


The position requires coordination with systems engineering, UX design, flight test, and certification personnel.

Key Responsibilities:

  • Design and implement real-time 2D and 3D rendering software for embedded avionics displays in C/C++.
  • Develop and optimize graphics algorithms for terrain rendering, map compositing, and flight symbology on resource-constrained embedded hardware.
  • Evaluate, integrate, and maintain third-party mapping and rendering engines alongside internally developed software.
  • Support geospatial information systems activities including data versioning, format integration, and database compilation for terrain, imagery, and vector feature sources.
  • Derive certifiable software requirements from system-level and stakeholder inputs.
  • Assess rendering architecture and technology alternatives within real-time performance and DO-178C certification constraints.
  • Support certification activities including requirements traceability, code coverage analysis, and coding standard compliance.
  • Participate in integration testing, hardware-in-the-loop validation, and flight test support.
  • Provide technical guidance to less-experienced engineers.


Qualifications:

  • B.S. in Computer Science, Computer Engineering, Electrical Engineering, Aerospace Engineering, Mathematics, Physics, or related field, or equivalent combination of education and experience.
  • Minimum 5 years of professional software development in C or C++ for embedded or real-time systems.
  • Demonstrated proficiency in computer graphics fundamentals: rasterization, projection, coordinate transforms, and real-time rendering.
  • Experience with 2D/3D graphics APIs (OpenGL, OpenGL ES, Vulkan, or equivalent).
  • Proficiency with Linux development environments, cross-compilation toolchains, and build systems (CMake, Make).
  • Proficiency with Git and standard software configuration management practices.
  • Ability to decompose functional requirements into well-defined software tasks.
  • Effective written and verbal communication skills.

Preferred Qualifications:

  • Experience with DO-178C or equivalent safety-critical software development standards.
  • Working knowledge of geospatial data formats and coordinate systems (DTED, GeoTIFF, shapefiles, WGS-84, map projections).
  • Knowledge of aviation charts, FAA mapping databases, synthetic vision systems, or terrain awareness and warning systems.
  • Experience with Model-Based Engineering tools (ANSYS SCADE Suite or SCADE Display preferred).
  • Experience with GPU shader programming (GLSL) or GPU architecture concepts.
  • Experience with software-only rendering (CPU-based rasterization).
  • Experience with profiling and optimization on embedded platforms.
  • Familiarity with MISRA C or similar safety-critical coding standards.
  • Experience with CI/CD pipelines and automated build/test frameworks.
  • Previous involvement in aerospace certification processes (FAA, EASA).

What We Offer:

  • Competitive salary and benefits package.
  • Opportunities for professional growth and development.
  • A collaborative and innovative work environment.
  • The chance to work on cutting-edge aerospace projects with a talented team of professionals.