1

Evening 3D Graphics Software Engineer Jobs in California

GPU Software Engineer Location: San Jose, CA Duration: 6+ months contract (Long Term) Roles and ... Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level ...

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Graphics Software Engineer

Santa Clara, CA · On-site +1

$165K - $204K/yr

About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game ...

Graphics Software Engineer, Staff

San Diego, CA · On-site

$141.60 - $212.40/hr

Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the structure and performance of GPU hardware, drivers, features, applications, and tools. Qualcomm Engineers ...

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Engineering Group, Engineering Group > Graphics Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation ...

Overview We are seeking a full-time Embedded Software Engineer - 3D Graphics , for Garmin's Chandler, AZ location. This role offers a unique opportunity to contribute to the advancement of aviation ...

next page

Showing results 1-20

Evening 3D Graphics Software Engineer information

What are the most commonly searched types of 3D Graphics Software Engineer jobs in California?

The most popular types of 3D Graphics Software Engineer jobs in California are:

What cities in California are hiring for Evening 3D Graphics Software Engineer jobs?

Cities in California with the most Evening 3D Graphics Software Engineer job openings:

GPU Software Engineer

Xoriant Corporation

San Jose, CA • On-site

Other

Re-posted 10 days ago


Job description

Job Title: GPU Software Engineer

Location: San Jose, CA

Duration: 6+ months contract (Long Term)

Roles and Responsibilities:

  • As a GPU Software Engineer, you will be equipped to develop GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers.
  • You will be responsible for becoming a domain expert in at least one project area, and gaining knowledge and competencies for developing new features and debugging any customer issues related to your domain.

Requirements / Key responsibilities include:

  • Software Development in C/C++/Python
  • Best Practices using git, gerrit (code reviews), continuous integration
  • Debugging driver failures and performance issues using code and graphics debugging tools
  • Documentation and communication using common project management tools (JIRA, Confluence, Wiki, Chat, Email)
  • Researching new API changes and trends in graphics for future GPU enhancements
  • Familiarity with Linux, and Android Operating systems for coding environment and target device development

Skills And Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PhD
  • 5+ years of experience with C/C++ programming
  • Problem-solving and communication skills
  • 5+ years of object-oriented and component-based design experience

Preferred Qualifications

  • Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics
  • Experience with firmware development
  • Knowledge of ray tracing, rasterization, and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with either DirectX/Vulkan/OpenGL/Metal