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Entry Level Video Games 3D Artist Jobs (NOW HIRING)

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Entry Level Video Games 3D Artist information

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$37K

$123.1K

$196K

How much do entry level video games 3d artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for entry level video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What types of projects and tasks can an entry level video games 3D artist expect to work on in a video game studio?

As an entry level 3D artist in a video game studio, you can expect to work on a variety of foundational tasks such as creating basic environment assets, props, and assisting with texturing or optimizing models. You may also support senior artists by handling asset revisions, importing models into game engines, and ensuring files are organized according to studio standards. Collaboration is key, as you'll often work with designers and animators to make sure your assets fit both the artistic vision and technical requirements of the game. Over time, you may get opportunities to work on more complex models and contribute creative ideas as you build trust and experience within the team.

What are the key skills and qualifications needed to thrive as an entry level video games 3D artist?

To thrive as an Entry Level Video Games 3D Artist, you need a solid understanding of 3D modeling, texturing, and basic animation, usually backed by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and game engines such as Unity or Unreal Engine is typically required. Creativity, attention to detail, and strong teamwork skills help set candidates apart in collaborative game development environments. These abilities are crucial to producing visually engaging assets that meet technical requirements and enhance the overall gaming experience.

What does an entry level video games 3D artist do?

An Entry Level Video Games 3D Artist is responsible for creating and modeling 3D assets such as characters, environments, and props for use in video games. They work closely with other team members, like designers and animators, to bring the game's visuals to life while adhering to technical and artistic guidelines. Their tasks often include texturing, lighting, and optimizing models to ensure they run smoothly in real-time game engines. This role serves as a starting point for a career in game art, offering valuable experience in industry-standard software and workflows.

What is the difference between Entry Level Video Games 3D Artist vs Entry Level Character Artist?

AspectEntry Level Video Games 3D ArtistEntry Level Character Artist
Required SkillsModeling, texturing, basic animation, knowledge of 3D softwareCharacter modeling, anatomy, texturing, rigging basics
Work EnvironmentGame studios, indie developers, freelance projectsGame studios, animation companies, freelance work
Common Industry UsageGeneral 3D asset creation for gamesSpecialized in character creation for games

Both roles require knowledge of 3D software and a passion for gaming. The Entry Level Video Games 3D Artist focuses on creating a variety of assets, while the Entry Level Character Artist specializes in character modeling and anatomy. Understanding these differences helps aspiring artists target their skills and job search effectively.

More about Entry Level Video Games 3D Artist jobs
What cities are hiring for Entry Level Video Games 3D Artist jobs? Cities with the most Entry Level Video Games 3D Artist job openings:
What are the most commonly searched types of Video Games 3D Artist jobs? The most popular types of Video Games 3D Artist jobs are:
What states have the most Entry Level Video Games 3D Artist jobs? States with the most job openings for Entry Level Video Games 3D Artist jobs include:
What job categories do people searching Entry Level Video Games 3D Artist jobs look for? The top searched job categories for Entry Level Video Games 3D Artist jobs are:
Infographic showing various Entry Level Video Games 3D Artist job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Character Artist - Talent Pool (N Americas)

Side

Fort Lauderdale, FL

$115K - $121K/yr

Contractor

Re-posted 24 days ago


Job description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.