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Entry Level Video Games 3D Artist Jobs (NOW HIRING)

We're seeking a talented Senior 3D Animator to join our team at Roblox for a 6-month engagement ... Proven track record creating animations for video games (mobile, PC, or console experience a plus)

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

We're seeking a talented Senior 3D Animator to join our team at Roblox for a 6-month engagement ... Proven track record creating animations for video games (mobile, PC, or console experience a plus)

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Ability to work effectively with game design and technical constraints while maximizing visual ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Ability to work effectively with game design and technical constraints while maximizing visual ...

Showing results 21-40

Entry Level Video Games 3D Artist information

See salary details

$37K

$123.1K

$196K

How much do entry level video games 3d artist jobs pay per year?

As of Aug 29, 2026, the average yearly pay for entry level video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does an entry level video games 3D artist do?

An Entry Level Video Games 3D Artist is responsible for creating and modeling 3D assets such as characters, environments, and props for use in video games. They work closely with other team members, like designers and animators, to bring the game's visuals to life while adhering to technical and artistic guidelines. Their tasks often include texturing, lighting, and optimizing models to ensure they run smoothly in real-time game engines. This role serves as a starting point for a career in game art, offering valuable experience in industry-standard software and workflows.

What are the key skills and qualifications needed to thrive as an entry level video games 3D artist?

To thrive as an Entry Level Video Games 3D Artist, you need a solid understanding of 3D modeling, texturing, and basic animation, usually backed by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and game engines such as Unity or Unreal Engine is typically required. Creativity, attention to detail, and strong teamwork skills help set candidates apart in collaborative game development environments. These abilities are crucial to producing visually engaging assets that meet technical requirements and enhance the overall gaming experience.

What types of projects and tasks can an entry level video games 3D artist expect to work on in a video game studio?

As an entry level 3D artist in a video game studio, you can expect to work on a variety of foundational tasks such as creating basic environment assets, props, and assisting with texturing or optimizing models. You may also support senior artists by handling asset revisions, importing models into game engines, and ensuring files are organized according to studio standards. Collaboration is key, as you'll often work with designers and animators to make sure your assets fit both the artistic vision and technical requirements of the game. Over time, you may get opportunities to work on more complex models and contribute creative ideas as you build trust and experience within the team.

What is the difference between Entry Level Video Games 3D Artist vs Entry Level Character Artist?

AspectEntry Level Video Games 3D ArtistEntry Level Character Artist
Required SkillsModeling, texturing, basic animation, knowledge of 3D softwareCharacter modeling, anatomy, texturing, rigging basics
Work EnvironmentGame studios, indie developers, freelance projectsGame studios, animation companies, freelance work
Common Industry UsageGeneral 3D asset creation for gamesSpecialized in character creation for games

Both roles require knowledge of 3D software and a passion for gaming. The Entry Level Video Games 3D Artist focuses on creating a variety of assets, while the Entry Level Character Artist specializes in character modeling and anatomy. Understanding these differences helps aspiring artists target their skills and job search effectively.

More about Entry Level Video Games 3D Artist jobs

What cities are hiring for Entry Level Video Games 3D Artist jobs?

Cities with the most Entry Level Video Games 3D Artist job openings:

What are the most commonly searched types of Video Games 3D Artist jobs?

The most popular types of Video Games 3D Artist jobs are:

What states have the most Entry Level Video Games 3D Artist jobs?

States with the most job openings for Entry Level Video Games 3D Artist jobs include:

What job categories do people searching Entry Level Video Games 3D Artist jobs look for?

The top searched job categories for Entry Level Video Games 3D Artist jobs are:

Infographic showing various Entry Level Video Games 3D Artist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Contract. Highlights an 100% In-person job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Animator (Short Term)

San Mateo, CA

Roblox
Software Development • 51 - 200 employees

Full-time

Re-posted 19 days ago


Job description

We're seeking a talented Senior 3D Animator to join our team at Roblox for a 6-month engagement. You'll focus on creating high-quality, foundational character animations for the Roblox platform-specifically basic ability and locomotion sets that bring avatars to life with polish and personality.

This is an exciting opportunity to contribute directly to core Roblox avatar experiences used by millions of players worldwide.

You Will:
  • Create and refine a suite of standard locomotion and ability animations, including:
    • Idle poses (variations for personality/stance)
    • Walk, run, sprint cycles
    • Jump, land, fall animations
    • Other basic movement/ability actions as needed
  • Deliver clean, weighty, and expressive animations optimized for Roblox's avatar system (R15 preferred)
  • Iterate quickly based on feedback from animation leads, designers, and engineers
  • Export animations properly for Roblox Studio integration (using compatible formats and best practices)
  • Use SyncSketch (or similar) for review and approval workflows
You Have:
  • Strong experience in character animation, with a focus on creating believable, game-ready locomotion and action animations
  • Excellent acting skills through motion-conveying emotion, weight, timing, and personality in movement
  • Proficiency in FACS-based facial animation (Facial Action Coding System) or equivalent high-quality facial rigging/expression work
  • Expert-level skills in Autodesk Maya for animation production and Tools
  • Familiarity with SyncSketch (or comparable online review/approval tools)
  • Proven track record creating animations for video games (mobile, PC, or console experience a plus)
  • Strong sense of timing, weight, anticipation, follow-through, and polish in game animation principles