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Entry Level Real Time Vfx Artist Jobs (NOW HIRING)

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and ... Real experience with AI video/image generation tools (Seedance 2.0, Veo, Gemini, Runway, Kling ...

$203 - $248/hr

... entry-level Real Estate Associate for the fall of 2027. The Real Estate Practice Group counsels ... time of posting. This range is specific to our Los Angeles office and may not be applicable to ...

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Real-Time Graphic Artist

Miami, FL

$108K - $130K/yr

Good time management skills with the ability to organize, prioritize, and complete tasks in a timely manner * Candidate must be flexible with their work schedule. Must be willing to work nights ...

Real-Time Graphic Artist

Miami, FL · On-site

$108K - $130K/yr

Good time management skills with the ability to organize, prioritize, and complete tasks in a timely manner * Candidate must be flexible with their work schedule. Must be willing to work nights ...

Entry-Level Real Estate Sales Agent - Build It Right From Day One Starting your real estate career ... Training isn't a one-time event here -- it's ongoing, practical, and focused on the activities that ...

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Entry Level Real Time Vfx Artist information

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How much do entry level real time vfx artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for entry level real time vfx artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is an entry level real time VFX artist?

An Entry Level Real Time VFX Artist is a professional who creates visual effects that are rendered in real-time, often for video games, interactive media, or virtual production. They use tools like Unreal Engine or Unity to design effects such as explosions, magic spells, weather, and other dynamic visuals that respond instantly to player or user actions. Entry level artists typically work under the guidance of senior artists, learning industry-standard workflows and techniques while building their portfolios. Their work enhances the visual appeal and immersion of interactive experiences.

What are the key skills and qualifications needed to thrive as an entry level real time VFX artist?

To thrive as an Entry Level Real Time VFX Artist, you need a solid understanding of visual effects principles, basic animation, and a portfolio showcasing your creative work, often supported by a relevant degree or coursework. Familiarity with industry-standard tools such as Unreal Engine, Unity, and Adobe After Effects, as well as shader creation and particle systems, is typically required. Strong problem-solving skills, attention to detail, and effective communication help you stand out in collaborative, fast-paced production environments. These skills are essential for creating visually compelling effects that enhance gameplay and meet technical requirements in real-time applications.

What are the typical challenges an entry level real time VFX artist faces when collaborating with game developers and designers?

As an Entry Level Real Time VFX Artist, you may encounter challenges such as balancing creative vision with technical limitations, especially when working within the constraints of game engines and hardware. Effective communication with developers and designers is essential to ensure your effects integrate seamlessly with gameplay and narrative. Newcomers often need to quickly learn proprietary tools, adhere to strict performance budgets, and iterate on feedback from multiple departments. Being adaptable and open to feedback helps you grow and produce visually impactful effects while maintaining optimal game performance.
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Infographic showing various Entry Level Real Time Vfx Artist job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 33% Part Time, 6% Temporary, and 6% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

VFX Artist / Video Editor

15 Fingers

Buffalo, NY • On-site

$35 - $55/hr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

THE ROLE

Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and motion graphics across a client roster that ranges from tight-turnaround commercials for home-services and manufacturing clients to large, multi-channel campaigns and interactive display work. This role blends traditional post-production craft — editing, compositing, lighting, and animation — with fluency in today's AI video generation tools, using them to extend capability, speed up iteration, and round out what a small in-house team can produce.

You won't need to run camera on set, but you do need a genuine, technical understanding of lighting, motion, and composition — the kind of eye that knows why a shot works, whether it was captured on set or generated. This is a hands‐on production role inside a fast-moving agency, not a specialist silo; you'll move between quick‐turn service‐company spots and more ambitious campaign and interactive work in the same week.

WHAT YOU'LL DO

Edit and finish video content across a range of formats — broadcast/OTT commercials, social cutdowns, campaign films, and interactive display content. Produce 2D and 3D animation and motion graphics, from lower-thirds and title work to full animated sequences and product visualizations. Apply AI video generation and editing tools (Seedance 2.0, Google Veo, Gemini, and similar/emerging platforms) to accelerate production, generate b‐roll and supplemental footage, and extend the visual range of smaller-budget projects.

Light, render, and composite 3D work in Cinema4D (or comparable), managing render farm workflows for efficient turnaround on demanding jobs. Execute end‐to‐end post‐production in Adobe Creative Cloud — PremierePro, AfterEffects, Photoshop, and Media Encoder — including color, sound sync, and delivery specs for broadcast, digital, and interactive/display formats. Collaborate with producers, creative directors, and account teams to translate creative briefs into finished assets on tight deadlines, flagging risk to timeline or quality early.

Build and maintain efficient project pipelines and file/version management so work can move cleanly between team members and freelancers under deadline pressure. Support technology integration on interactive and display projects, working with developers and vendors as needed. WHAT YOU BRING 3–6+ years in video editing, VFX, or motion design, ideally in an agency, studio, or in‐house production environment handling multiple concurrent projects.

Strong working knowledge of Adobe Creative Cloud (PremierePro, AfterEffects, Photoshop) and Cinema4D or an equivalent 3D application. Real experience with AI video/image generation tools (Seedance 2.0, Veo, Gemini, Runway, Kling, Sora, or similar) and a point of view on when to use them versus traditional production. Deep practical understanding of lighting and composition principles — for 3D/CG work as well as evaluating and enhancing live‐action footage — even without a camera‐operation background.

Comfort with render farm workflows and file/asset management on larger renders and campaigns. Process‐minded: able to work efficiently under tight deadlines, manage multiple projects in flight, and communicate status clearly as part of a small, senior team. A reel demonstrating both animation/motion work and video editing — required to be considered.

NICE TO HAVE

Experience with interactive or display technology integration (touchscreens, projection, real‐time engines, or similar). Sound design or audio sweetening experience. Familiarity with brand and manufacturing‐sector client work.

COMPENSATION

Base pay depends on experience level, scope (contract vs. full‐time), and 3D/AI skill depth. As a market reference point, national compensation data for VFX Generalist roles centers in the low‐to‐mid $60,000s (25th–75th percentile roughly $52,000–$74,000/year), while Western NewYork‐specific benchmarks for VFX/motion roles typically run somewhat lower given regional cost of living — generally $50,000–$65,000 base for generalist‐level work. Full‐time: $65,000–$80,000/year base, commensurate with experience and 3D/AI depth.

Contract: $35–$55/hour, depending on scope and project mix. ABOUT AGENCY 15 Agency 15 is a 25‐person, full‐service advertising and marketing agency based In Buffalo, NY. We think client business‐objective‐first: every creative and media decision starts with what a client actually needs to grow, then we bring brand, strategy, and production capability to bear against that goal. We operate on EOS (Entrepreneurial Operating System), which keeps our team aligned, accountable, and focused on a clear set of company‐wide and departmental priorities.

Our client base spans mid‐market manufacturing, home services, higher education, and regional B2B and B2C brands, with work ranging from quick‐turn local commercials to large, multi‐channel campaigns. We're a small, senior team by design, our leadership includes our COO, and Director of Accounts, Creative, Finance, and Technology. Which means people who join us take on real ownership fast, work directly with clients and leadership, and see their work in market quickly. We're actively building out AI‐leveraged delivery as a core differentiator, and this role is part of that investment.