2

Entry Level Game Simulation Programming Jobs in Los Angeles, CA

We are recruiting across a wide range of experience levels from entry level engineers to senior and ... Simulation: Experience high-fidelity simulation environments (Gazebo, Isaac Sim, RViz) for sensor ...

We are recruiting across a wide range of experience levels from entry level engineers to senior and ... Simulation: Experience high-fidelity simulation environments (Gazebo, Isaac Sim, RViz) for sensor ...

Run FEA and thermal simulations to validate strength, durability, and heat dissipation. * Material ... We are recruiting across a wide range of experience levels from entry level engineers to senior and ...

... games, Wi-Fi, and now Bluetooth headphone connectivity! How exciting would it be to be a part of ... The Software Quality Assurance Engineer I is an entry-level individual contributor within the ...

... games, Wi-Fi, and now Bluetooth headphone connectivity! How exciting would it be to be a part of ... The Software Quality Assurance Engineer I is an entry-level individual contributor within the ...

Showing results 41-60

Entry Level Game Simulation Programming information

See Los Angeles, CA salary details

$11.9K

$72.8K

$130.9K

How much do entry level game simulation programming jobs pay per year?

As of Aug 20, 2026, the average yearly pay for entry level game simulation programming in Los Angeles, CA is $72,841.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,400.00 and $85,700.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Game Simulation Programming vs Entry Level Software Developer?

AspectEntry Level Game Simulation ProgrammingEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; basic programming skillsBachelor's in Computer Science or related field; foundational programming skills
Work EnvironmentGame studios, simulation companies, entertainment industryTech companies, software firms, various industries
Industry UsagePrimarily in gaming and simulation sectors

Entry Level Game Simulation Programming focuses on developing interactive simulations and game mechanics, often within entertainment or training sectors. Entry Level Software Developer has a broader scope, working on various software applications across industries. While both roles require programming skills and a related degree, game simulation programmers specialize in game engines and graphics, whereas software developers may work on diverse software solutions.

What are the most commonly searched types of Game Simulation Programming jobs in Los Angeles, CA?

The most popular types of Game Simulation Programming jobs in Los Angeles, CA are:

What are popular job titles related to Entry Level Game Simulation Programming jobs in Los Angeles, CA?

For Entry Level Game Simulation Programming jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Entry Level Game Simulation Programming jobs in Los Angeles, CA look for?

The top searched job categories for Entry Level Game Simulation Programming jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Entry Level Game Simulation Programming jobs?

Cities near Los Angeles, CA with the most Entry Level Game Simulation Programming job openings:

Infographic showing various Entry Level Game Simulation Programming job openings in Los Angeles, CA as of August 2026, with employment types broken down into 1% Internship, 81% Full Time, 13% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $72,841 per year, or $35 per hour.

Propulsion Test Responsible Engineer I

Relativity Space

Long Beach, CA

Full-time, Other

Re-posted 14 days ago


Relativity Space rating

9.7

Company rating: 9.7 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

2nd of 72 rated aerospace companies


Job description

About the Team:  

The Propulsion team at Relativity is focused on developing and delivering highly performant and manufacturable engines for Terran R. Engineers are responsible for the entire lifecycle of their parts, from initial design through production to qualification and flight. The team fosters a culture of bottoms-up decision-making, free from technical gatekeeping, where ownership and accountability are key at all levels. But designing engines with a quarter million pounds of thrust is just the beginning. As the flight configuration enters qualification, the team is now exploring modifications for future engines, including thrust upgrades, new cycles, and design for mass production.

About the Role: 

This role is on the Engine Systems & Test Team. Our work spans simulation & software tools; system-level architecture, requirements, and interfaces; component & integrated system hotfire testing; and more. We collaborate closely with component engineers, our manufacturing team, our Stennis test team, and our Cape launch team to deliver engines that will successfully propel the Terran rocket to orbit. We strive for continuous improvement and support the development of our technical hardware and human teammates alike. 

We are hiring for the integrated engine test team (which tests the full engine assembly). Your work may span several different areas depending on your skillset and the team's needs at the time.

  • In the test part of your role, you will serve as a Responsible Engineer for propulsion test articles.
    • You will develop test plans in collaboration with product owners, and you will execute test campaigns with our Stennis team, troubleshooting technical puzzles along the way.
    • You will own the exploratory operation of new and existing test article designs, diving deep into the evaluation of test hardware behavior in support of continuous engine development and certification.
    • This role is extremely varied day-to-day and, in addition to overall campaign ownership, can include writing test sequences, reviewing data, hands-on work with test articles, writing code, sitting console for hotfire tests, designing tooling, and more.
  • Most test roles also involve systems work - on this side of your role, you may support engine subsystem troubleshooting, partner team product investigations, engine system analysis and simulation, trade studies, and more.
  • You will also take ownership of projects of your creation to increase our collective efficiency.
  • As our vehicle development program progresses, you may have the opportunity to be involved in stage test and flight campaigns - including sitting console for launch operations, defining stage test objectives, and defining flight concepts of operations (CONOPS).

In order to be successful in this role, you should be a self-starter who is capable of leading collaborative projects to completion. You should be always looking for ways to improve yourself & learn more about the systems that interface with yours - who will leverage the training & mentorship we provide to grow as an engineer and an individual. Along with these high expectations comes the opportunity to have a significant influence on a fast- growing startup company and to make rapid professional gains in an environment that encourages growth and risk.

Work schedule & travel:

  • This role is full-time onsite in Long Beach, CA with an average of 25% travel to our test & launch sites.
  • This role may occasionally require weekend work for critical milestones.
  • This role requires working shifted schedules (1st and 2nd shift) on a rotating basis

About You:  

  • We believe varied perspectives & backgrounds strengthen our team. Prior experience in aerospace is not required.
  • Bachelor's degree in a science, engineering, technology, or mathematics field
  • This is an entry-level role & prior full-time work experience is not required. Prior internship or research lab experience in a complex engineering system development and/or test environment is required.
  • Experience with:
    • Applying engineering fundamentals in fluid mechanics & thermodynamics
    • Problem-solving
    • Working in a collaborative environment
  • Demonstrated ability to execute high-ownership projects on ambitious schedules, especially if unconventional solutions are necessary to do so

Nice to haves but not required:  

  • Exposure to test operations environments
  • Working knowledge of at least one of the following: combustion devices, valves, heat exchangers, or instrumentation

What Relativity Space employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom