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Entry Level Computer Graphics Programmer Jobs in San Francisco, CA

Sr. Computer Graphics Engineer

San Francisco, CA · On-site

$164K - $203K/yr

Developed by a team of former Instagram and Apple engineers, Rylo's breakthrough stabilization ... Demonstrated ability to research, design and implement graphic techniques. This includes features ...

Developed by a team of former Instagram and Apple engineers, Rylo's breakthrough stabilization ... Demonstrated ability to research, design and implement graphic techniques. This includes features ...

This role collaborates with cross-functional teams on image simulation, core AI, computer graphics ... Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML ...

This role collaborates with cross-functional teams on image simulation, core AI, computer graphics ... Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML ...

Senior Software Engineer

San Mateo, CA · On-site

$193K - $289K/yr

Senior Software Engineer San Mateo, CA Role Overview Sony Interactive Entertainment LLC seeks a ... computer graphics, computer vision, and machine learning to evaluate feasibility of emerging ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features. * Turn standalone Python scripts into clean, production ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features. * Turn standalone Python scripts into clean, production ...

Conduct world-class research in computer graphics and AI to develop innovative solutions for Pixar ... Work directly with artists, technical directors, and engineers to address real-world production ...

Research Scientist

Emeryville, CA · On-site

$162K - $210K/yr

Conduct world-class research in computer graphics and AI to develop innovative solutions for Pixar ... Work directly with artists, technical directors, and engineers to address real-world production ...

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Entry Level Computer Graphics Programmer information

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How much do entry level computer graphics programmer jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for entry level computer graphics programmer in San Francisco, CA is $31.49, according to ZipRecruiter salary data. Most workers in this role earn between $20.10 and $27.21 per hour, depending on experience, location, and employer.

What does an Entry Level Computer Graphics Programmer do?

An Entry Level Computer Graphics Programmer creates and implements code to generate visual elements in software applications, such as video games, simulations, or design tools. They work with graphics APIs like OpenGL or DirectX to render images, animations, and visual effects. Their responsibilities may include optimizing graphics performance, debugging visual issues, and collaborating with artists and other developers to achieve desired visual outcomes. This role is ideal for those with a background in computer science and a passion for visual computing.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Programmer, and why are they important?

To thrive as an Entry Level Computer Graphics Programmer, you need a solid understanding of computer science fundamentals, mathematics (especially linear algebra), and programming languages such as C++ or Python, often supported by a relevant degree or coursework. Familiarity with graphics APIs like OpenGL or DirectX, shader programming, and tools such as Unity or Unreal Engine is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help you stand out in this field. These skills and qualities are crucial for designing efficient, visually compelling graphics solutions and collaborating on complex projects within the industry.

What types of projects and technologies can an Entry Level Computer Graphics Programmer expect to work on in their first year?

As an Entry Level Computer Graphics Programmer, you’ll typically start by assisting with the implementation of rendering features, debugging graphics code, and developing small components for larger visual systems. Expect to work with technologies such as OpenGL, DirectX, or Vulkan, alongside shader languages like GLSL or HLSL. You may collaborate closely with artists and senior developers to bring visual concepts to life, learning best practices for optimizing real-time graphics. This role often involves frequent code reviews, documentation, and rapid prototyping, helping you build a strong foundation for more advanced graphics programming tasks in the future.

What is the difference between Entry Level Computer Graphics Programmer vs Entry Level Software Developer?

AspectEntry Level Computer Graphics ProgrammerEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related; programming skills in multiple languages
Work EnvironmentGame studios, simulation companies, visual effects firmsTech companies, software firms, startups
Industry UsagePrimarily in gaming, entertainment, visualizationBroad across various industries including finance, healthcare, tech
Common Search/ComparisonYesYes

Entry Level Computer Graphics Programmers focus on creating visual effects, rendering, and graphics algorithms, often within gaming or entertainment industries. Entry Level Software Developers have a broader scope, developing applications across multiple sectors. While both roles require programming skills and a related degree, graphics programmers specialize in visual technologies, whereas software developers work on general software solutions.

What are the most commonly searched types of Computer Graphics Programmer jobs in San Francisco, CA? The most popular types of Computer Graphics Programmer jobs in San Francisco, CA are:
What are popular job titles related to Entry Level Computer Graphics Programmer jobs in San Francisco, CA? For Entry Level Computer Graphics Programmer jobs in San Francisco, CA, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Programmer jobs in San Francisco, CA look for? The top searched job categories for Entry Level Computer Graphics Programmer jobs in San Francisco, CA are:
What cities near San Francisco, CA are hiring for Entry Level Computer Graphics Programmer jobs? Cities near San Francisco, CA with the most Entry Level Computer Graphics Programmer job openings:
Infographic showing various Entry Level Computer Graphics Programmer job openings in San Francisco, CA as of July 2026, with employment types broken down into 58% Full Time, and 42% Contract. Highlights an 100% In-person job distribution, with an average salary of $65,500 per year, or $31.5 per hour.
Sr. Computer Graphics Engineer

Sr. Computer Graphics Engineer

Rylo

San Francisco, CA • On-site

$164K - $203K/yr

Full-time

Medical, Dental, Vision

Posted 5 hours ago


Job description

Rylo is a powerful camera that captures everything around you and creates exceptionally smooth, beautiful video that's easy to share. Developed by a team of former Instagram and Apple engineers, Rylo's breakthrough stabilization software and smartphone app eliminate the traditional pain points of shooting, editing, and sharing videos. With Rylo, you don't have to worry about framing your shot or holding the camera steady to capture a video you're proud to share - simply hit record and make the perfect video after-the-fact.
See Rylo in action
At Rylo you'll be working in a small team that's building and shipping new consumer focused camera technology. You'll have a unique opportunity to drive software innovation and influence the hardware design to enable novel computational photography paradigms.
What we are looking for:
  • Demonstrated ability to research, design and implement graphic techniques. This includes features like post effects (Depth of Field, etc.), physically based optical effects, occlusion and global illumination.
  • Experience optimizing shaders for texture bandwidth, fill rate and ALU.
  • Experience debugging and profiling with tools like Razer and Renderdoc.
  • Experience working on render architecture with modern graphics APIs (Vulkan, Metal, D3D12), extra credit if the engine was multithreaded.
  • Solid knowledge of color theory.
  • 7+ years writing production code.
  • Deep knowledge of C++, C++11, design patterns.
  • Mobile platform focus.

Nice to have:
  • Experience writing cross platform code.
  • Experience designing for multi-threaded architectures.
  • Experience with optimization and profiling (Intel TBB, OpenMP or equivalent).
  • Familiarity with graph-based architecture.
  • Familiarity with design of high-level APIs.
  • Experience in profiling, debugging and testing complex systems.
  • Familiarity with 3D data structures and formats.
  • Familiarity with GPU computing APIs.

Why Rylo:
  • We're backed by Accel, Sequoia and Icon Ventures
  • You'll work with and learn from a highly cross-functional engineering team. Spanning software across the full stack: backend, frontend, iOS, Android, desktop, and embedded systems.
  • Just a year and a half after founding Rylo, we shipped our first camera on time and with a team of only 18. We love what we do and work hard to do it.
  • Since launching in November 2017, we've expanded distribution to some of the top retailers, such as Amazon and Best Buy.
  • We value: ownership, a thoughtful approach to problem solving, transparency, candor, and a willingness to learn and teach.
  • You'll help us build the future of cameras so that anyone can easily capture, edit, and share their favorite memories with the world.

Benefits and perks:
  • Your very own Rylo camera on your first day!
  • Join our team lunches, happy hours, and off-sites
  • Meaningful equity
  • Flexible work schedule
  • Medical, dental, and vision insurance
  • Easy access to snacks and drinks

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.