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Entry Level Computer Graphics Programmer Jobs in Sacramento, CA

... CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize * Graphic design skills ... entry-level ramp-up role * Collaborative -- works fluidly with the UX/UI engineer, Digital ...

... CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize * Graphic design skills ... an entry-level ramp-up role * Collaborative - works fluidly with the UX/UI engineer, Digital ...

Entry-level Planner

Sacramento, CA Β· On-site

$31.25 - $41.83/hr

You enjoy using your technical skills to create graphics, maps, plan documents, proposals, and ... You navigate the digital world with solid, intermediate-level computer skills, learn new tools ...

Entry-level Planner

Sacramento, CA Β· Hybrid

$31.25 - $41.83/hr

You enjoy using your technical skills to create graphics, maps, plan documents, proposals, and ... You navigate the digital world with solid, intermediate-level computer skills, learn new tools ...

GPU Design Verification Engineer

Folsom, CA Β· On-site

$105K - $149K/yr

Performs functional verification of graphics logic components, including 3D graphics, media, and ... Experience with computer architecture * Experience with ASIC Design and Verification * Debug ...

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Entry Level Computer Graphics Programmer information

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$15

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How much do entry level computer graphics programmer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for entry level computer graphics programmer in Sacramento, CA is $28.50, according to ZipRecruiter salary data. Most workers in this role earn between $18.22 and $24.62 per hour, depending on experience, location, and employer.

What does an entry level computer graphics programmer do?

An Entry Level Computer Graphics Programmer creates and implements code to generate visual elements in software applications, such as video games, simulations, or design tools. They work with graphics APIs like OpenGL or DirectX to render images, animations, and visual effects. Their responsibilities may include optimizing graphics performance, debugging visual issues, and collaborating with artists and other developers to achieve desired visual outcomes. This role is ideal for those with a background in computer science and a passion for visual computing.

What types of projects and technologies can an entry level computer graphics programmer expect to work on in their first year?

As an Entry Level Computer Graphics Programmer, you’ll typically start by assisting with the implementation of rendering features, debugging graphics code, and developing small components for larger visual systems. Expect to work with technologies such as OpenGL, DirectX, or Vulkan, alongside shader languages like GLSL or HLSL. You may collaborate closely with artists and senior developers to bring visual concepts to life, learning best practices for optimizing real-time graphics. This role often involves frequent code reviews, documentation, and rapid prototyping, helping you build a strong foundation for more advanced graphics programming tasks in the future.

What are the key skills and qualifications needed to thrive as an entry level computer graphics programmer, and why are they important?

To thrive as an Entry Level Computer Graphics Programmer, you need a solid understanding of computer science fundamentals, mathematics (especially linear algebra), and programming languages such as C++ or Python, often supported by a relevant degree or coursework. Familiarity with graphics APIs like OpenGL or DirectX, shader programming, and tools such as Unity or Unreal Engine is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help you stand out in this field. These skills and qualities are crucial for designing efficient, visually compelling graphics solutions and collaborating on complex projects within the industry.

What is the difference between Entry Level Computer Graphics Programmer vs Entry Level Software Developer?

AspectEntry Level Computer Graphics ProgrammerEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related; programming skills in multiple languages
Work EnvironmentGame studios, simulation companies, visual effects firmsTech companies, software firms, startups
Industry UsagePrimarily in gaming, entertainment, visualizationBroad across various industries including finance, healthcare, tech
Common Search/ComparisonYesYes

Entry Level Computer Graphics Programmers focus on creating visual effects, rendering, and graphics algorithms, often within gaming or entertainment industries. Entry Level Software Developers have a broader scope, developing applications across multiple sectors. While both roles require programming skills and a related degree, graphics programmers specialize in visual technologies, whereas software developers work on general software solutions.

What are popular job titles related to Entry Level Computer Graphics Programmer jobs in Sacramento, CA?

For Entry Level Computer Graphics Programmer jobs in Sacramento, CA, the most frequently searched job titles are:

What job categories do people searching Entry Level Computer Graphics Programmer jobs in Sacramento, CA look for?

The top searched job categories for Entry Level Computer Graphics Programmer jobs in Sacramento, CA are:

What cities near Sacramento, CA are hiring for Entry Level Computer Graphics Programmer jobs?

Cities near Sacramento, CA with the most Entry Level Computer Graphics Programmer job openings:

Infographic showing various Entry Level Computer Graphics Programmer job openings in Sacramento, CA as of July 2026, with employment types broken down into 50% Full Time, and 50% Contract. Highlights an 100% In-person job distribution, with an average salary of $59,281 per year, or $28.5 per hour.

Visual Design Coordinator

Mcclellan, CA

Luxer One
Transportation and WarehousingΒ β€’Β 51 - 200 employees

$75K - $85K/yr

Full-time

Posted 10 days ago


Job description

At Luxer One, we’re committed to making life simpler by automating package acceptance and providing solutions for the asynchronous exchange of items. Whether solving the problem in multifamily apartments, placing lockers in Libraries for convenient pickup, or solving package management challenges for corporate offices, we dedicate ourselves to finding the best solutions for our customers.

Purpose

Accountable for building and elevating the visual brand presence of Luxer One and Luxer Access across every touchpoint — photo-realistic 3D product renderings, web, print, sales decks, trade shows, social, and branded swag/apparel — ensuring both brands look sharp, consistent, and on-brand everywhere they show up.


Role Overview

A visual designer and 3D rendering specialist who brings Luxer One and Luxer Access to life visually. You'll own end-to-end creative production — importing CAD/STEP files to build photo-realistic product renderings and scenes, designing assets for web, print, decks, trade shows, and social, and creating swag/apparel concepts — all while following brand guidelines established by our UX/UI engineer. You'll also audit existing visual assets across the business to catch inconsistencies and keep the brand sharp. This is a step above an entry-level design role: you should be comfortable working independently across multiple creative streams, using AI tools to speed up your workflow, and exercising real design judgment without heavy oversight.


Key Responsibilities:

3D Rendering & Product Visualization

  • Produce photo-realistic 3D renderings of locker and access configurations from CAD/STEP files (custom door counts, finishes, environments)

  • Build product scenes and environments (e.g. apartment lobby, mail room, corridor) for renders to live in

  • Maintain a render library reusable across sales, marketing, and trade show materials

Graphic Design & Creative Production

  • Design assets across web, print, sales decks, trade show materials, and social, following brand guidelines set by our UX/UI engineer

  • Design swag and branded apparel for trade shows, events, and employee/customer gifting

  • Create new templates and visual assets for the broader marketing team to use across web and print

  • Use AI-assisted design and image-generation tools to accelerate conception and production

  • Light video editing for social or campaign use (e.g. trimming, captions, simple motion)

Brand & Asset Management

  • Audit existing visual elements across brand touchpoints for consistency and quality; flag gaps or drift from brand guidelines

  • Partner closely with the UX/UI engineer to apply, and help evolve, brand guidelines

  • Support Marketing, Sales, and Digital teams with on-demand design requests

Reporting

  • Track and report on creative asset output and turnaround time

Success Metrics

  • 3D render and creative asset output: volume, turnaround time, and brand-guideline compliance

  • Brand consistency: results of periodic visual asset audits across web, print, and swag/apparel

  • Design request turnaround time and stakeholder satisfaction

  • Audit template and asset library for the broader teams within the DAM system

Core Competencies

  • 3D rendering and visualization — comfortable importing and lighting CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize

  • Graphic design skills — able to design across web, print, decks, trade show materials, social, and 3D renderings; follows an established brand/style guide

  • Photoshop proficiency — comfortable with photo editing, compositing, and retouching

  • AI-fluent — uses generative AI tools as part of the creative workflow, not just as a novelty

  • Visual quality control — can audit existing brand assets against guidelines and spot inconsistencies

  • Video editing — comfortable with basic trims, captions, and simple motion graphics

  • Self-directed — works independently across multiple concurrent creative streams without heavy oversight; this is not an entry-level ramp-up role

  • Collaborative — works fluidly with the UX/UI engineer, Digital Marketing, and Sales to align creative with broader goals

  • Data-aware — uses performance and turnaround data to improve, not just report



RequirementsQualifications
  • Education: Bachelor's degree in Design, Visual Arts, or related field (preferred)

  • Experience: 2–4 years in a graphic design or visual production role — this is a step above entry-level; candidates should be ready to work independently from day one

  • Portfolio required — must include 3D renders or product visualizations, plus multi-format design work (web, print, social, decks)

  • 3D tools: hands-on experience with a 3D tool like SolidWorks Visualize, or equivalent

  • Graphic design tools: Adobe Photoshop